lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/R8Ez18Im"] [Date "2018.05.25"] [White "skipper_f"] [Black "SpartacusAleks"] [Result "0-1"] [UTCDate "2018.05.25"] [UTCTime "08:32:56"] [WhiteElo "1666"] [BlackElo "1579"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+61"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (0.57 → 3.71) Blunder. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Rxh7 8. g3) 2. Ba6 Nxa6?? { (3.27 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. Qh5) 3. b4 Nxb4 4. a3?? { (Mate in 14 → 2.46) Lost forced checkmate sequence. Qh5 was best. } (4. Qh5 Nxc2 5. Qxh7 Nxa1 6. Qxg7 Bxg7 7. d4 exd4 8. exd4 Bxd4 9. Kd1 Bxf2 10. g4 Bxg1) 4... Nxc2 5. Qxc2 Bxa3 6. Qxc7?? { (1.33 → Mate in 14) Checkmate is now unavoidable. Rxa3 was best. } (6. Rxa3 Qh4 7. Qxc7 Qxf2 8. Qxe5 Qxe3 9. Qxg7 Qxe1 10. Qxh8 Qxd2 11. Rxa7 Rxa7 12. Qxh7 Qxc1) 6... Bxc1?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } (6... Qxc7 7. Rxa3 Qxc1 8. Rxa7 Qxb1 9. Rxa8 Qxe1 10. Rxc8 Qxg1 11. Rxe8 Qxh2 12. Rxe5 Qxg2 13. Rxh7) 7. Qxd7?! { (Mate in 11 → 17.76) Lost forced checkmate sequence. Qxb7 was best. } (7. Qxb7 Bxb7 8. Rxa7 Bxg2 9. Rxa8 Bxd2 10. Kxd2 Bxh1 11. Rxd8 Kxd8 12. e4 Bxe4 13. h4 Bxb1) 7... Bxd2?! { (17.76 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } (7... Kxd7 8. Rxa7) 8. Kxd2 Bxd7 9. Rxa7 Rxa7 10. Na3 Rxa3 11. Kd3 Rxd3 12. f3 Rxe3 13. Ne2?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. f4 was best. } (13. f4 exf4 14. Ne2 Rxe2 15. Ra1 Rxg2 16. Ra6 bxa6 17. h4 Qxh4#) 13... Rxf3 14. gxf3 Bg4 15. fxg4 f5 16. gxf5 Qd1 17. Rxd1 Kd8 18. Rxd8 Nf6 19. Rxh8 Nd5 20. Rxh7 b6?? { (Mate in 3 → 4.94) Lost forced checkmate sequence. e4 was best. } (20... e4 21. Rxg7 Nc7 22. Rxc7 e3 23. Rxb7#) 21. Rxg7 Ne7?! { (4.60 → 6.16) Inaccuracy. Nb4 was best. } (21... Nb4) 22. Rxe7 b5 23. Rxe5 b4 24. Nc3?? { (5.34 → 0.00) Blunder. f6 was best. } (24. f6) 24... bxc3 25. f6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Re4 was best. } (25. Re4 c2 26. Rf4 c1=B 27. f6 Bxf4 28. f7 Bxh2 29. f8=K Bf4 30. Kf7 Bb8 31. Kg6 Bh2) 25... c2 26. f7 c1=R 27. Rc5 Rxc5 28. f8=B Rc8 29. h4 Rxf8 30. h5 Rg8 31. h6 Rg7 32. hxg7# { Game ends by variant rule. } 0-1