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[Event "Rated Antichess game"] [Site "https://lichess.org/Qvaw5cUi"] [Date "2024.08.31"] [White "mandariinikyy"] [Black "Arturo2662xd"] [Result "0-1"] [UTCDate "2024.08.31"] [UTCTime "15:37:52"] [WhiteElo "1910"] [BlackElo "1647"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 f5 2. gxf5 e6?? { (0.43 → Mate in 15) Checkmate is now unavoidable. h6 was best. } (2... h6 3. f6 gxf6 4. Nf3 Rh7 5. Bg2 b6 6. Bf1 Kf7 7. Rg1) 3. fxe6 dxe6 4. Bg2 Qxd2 5. Bxb7 Qxc1 6. Qxc1 Bxb7 7. c3 Bxh1 8. Qh6?? { (Mate in 11 → -0.39) Lost forced checkmate sequence. e4 was best. } (8. e4 Bxe4 9. Qf4 Bxb1 10. Qxc7 Bxa2 11. Qxa7 Rxa7 12. Rxa2 Rxa2 13. Kd2 Rxb2) 8... gxh6? { (-0.39 → 1.22) Mistake. Nxh6 was best. } (8... Nxh6 9. c4) 9. e4?? { (1.22 → -2.00) Blunder. c4 was best. } (9. c4 Bf3) 9... Bxe4 10. a3?? { (-1.63 → -3.91) Blunder. b3 was best. } (10. b3 Bxb1) 10... Bxb1 11. Rxb1 Bxa3 12. bxa3 Kd7 13. Rxb8 Rxb8 14. Nh3?! { (-3.80 → -5.70) Inaccuracy. Kd2 was best. } (14. Kd2 Kd6 15. Kc2 Rb1 16. Kxb1 Ke5 17. Kc2 Nf6 18. h4 h5 19. c4 Kf5) 14... Rb4?? { (-5.70 → -2.01) Blunder. Kd6 was best. } (14... Kd6 15. Kd2 Ke5 16. Nf4 Kxf4 17. f3 Kxf3 18. Kc2 Rf8 19. c4 h5 20. Kc3) 15. cxb4?! { (-2.01 → -2.76) Inaccuracy. axb4 was best. } (15. axb4 Kd6) 15... c5?! { (-2.76 → -1.97) Inaccuracy. Kd6 was best. } (15... Kd6 16. Kd2 Nf6 17. b5 h5 18. Kc3 c5 19. bxc6 Kxc6 20. Kb2 Kd5 21. Kc3) 16. bxc5 Kd6?? { (-1.97 → 2.28) Blunder. Ne7 was best. } (16... Ne7 17. Kd2 Kc6 18. Ng1 Kxc5 19. Kc3 Kd5 20. h4 h5 21. a4 Kd4 22. Kxd4) 17. cxd6 Ne7?? { (1.62 → 5.53) Blunder. Nf6 was best. } (17... Nf6 18. Kd2) 18. dxe7 Rf8?? { (5.23 → Mate in 15) Checkmate is now unavoidable. Rb8 was best. } (18... Rb8 19. f4) 19. exf8=K h5 20. Ke2 a6 21. Kf3 h4 22. Kg2 a5 23. Ke8 a4 24. Kd8 h6 25. Kc7 e5 26. f4?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Nf4 was best. } (26. Nf4 exf4 27. Kh1 h3 28. Kc6 h5 29. Kg1 h4 30. Kf1 f3 31. Ke2 fxe2) 26... exf4 27. Nxf4 h5 28. Nxh5 h3 29. Kxh3# { Game ends by variant rule. } 0-1