- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/QM84nMr7"] [Date "2025.06.20"] [White "Ahaan89"] [Black "MiladLouak0"] [Result "1-0"] [GameId "QM84nMr7"] [UTCDate "2025.06.20"] [UTCTime "10:11:52"] [WhiteElo "1582"] [BlackElo "2144"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. a3?? { (4.28 → -0.26) Blunder. Na3 was best. } { [%eval -0.26] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... bxa3 { [%eval -0.3] } 5. Rxa3 { [%eval -0.28] } 5... Nc5 { [%eval -0.08] } 6. Rxa7 { [%eval 0.14] } 6... Rxa7 { [%eval 0.61] } 7. Na3?? { (0.61 → -1.50) Blunder. e4 was best. } { [%eval -1.5] } (7. e4 Nxe4 8. Qf3 Nxf2 9. Kxf2 Ra3 10. Qxa3 d6 11. Qxd6 Qxd6 12. g4 Bxg4) 7... Rxa3 { [%eval -1.21] } 8. Bxa3 { [%eval -1.76] } 8... Qc7 { [%eval -2.07] } 9. Bxc5 { [%eval -1.9] } 9... Qxh2 { [%eval -1.71] } 10. Rxh2 { [%eval -1.84] } 10... h5?? { (-1.84 → 0.31) Blunder. b5 was best. } { [%eval 0.31] } (10... b5) 11. Rxh5 { [%eval 0.23] } 11... Rxh5 { [%eval 0.0] } 12. Bxe7 { [%eval -0.29] } 12... Bxe7 { [%eval -0.32] } 13. Qxh5 { [%eval -0.36] } 13... f6?? { (-0.36 → Mate in 9) Checkmate is now unavoidable. Bd6 was best. } { [%eval #9] } (13... Bd6 14. Qxf7) 14. Qxe8 { [%eval #9] } 14... Bd6 { [%eval #7] } 15. Qxd7 { [%eval #7] } 15... Bxd7 { [%eval #6] } 16. g4 { [%eval #6] } 16... Bxg4 { [%eval #5] } 17. Kd1 { [%eval #5] } 17... Bxd1 { [%eval #4] } 18. d3 { [%eval #5] } 18... Bxc2 { [%eval #4] } 19. e4 { [%eval #4] } 19... Bxd3 { [%eval #3] } 20. Nf3 { [%eval #3] } 20... Bxe4 { [%eval #2] } 21. Ne5 { [%eval #2] } 21... Bxe5 { [%eval #1] } 22. f3 { [%eval #1] } 22... Bxf3# { Game ends by variant rule. } 1-0