- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/QKJFcr9d"] [Date "2025.09.24"] [White "marmotbiscuits"] [Black "Legal_legal_eagle75"] [Result "0-1"] [GameId "QKJFcr9d"] [UTCDate "2025.09.24"] [UTCTime "20:57:14"] [WhiteElo "2082"] [BlackElo "1808"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c3?? { (1.22 → -0.96) Blunder. b3 was best. } { [%eval -0.96] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... g6? { (-0.96 → 0.42) Mistake. e6 was best. } { [%eval 0.42] } (2... e6 3. g4 Ba3 4. Nxa3 b5 5. Nxb5 Qg5 6. Nxc7 Qxd2 7. Qxd2) 3. Qb3?? { (0.42 → -2.15) Blunder. c4 was best. } { [%eval -2.15] } (3. c4 b5) 3... Bh6?? { (-2.15 → -0.08) Blunder. e6 was best. } { [%eval -0.08] } (3... e6 4. Qxe6 fxe6 5. g4 Ba3 6. Nxa3 b5 7. Nxb5 a6 8. Nxc7 Qxc7 9. Nh3) 4. Qxf7? { (-0.08 → -1.28) Mistake. Qxb6 was best. } { [%eval -1.28] } (4. Qxb6 Bxd2) 4... Bxd2 { [%eval -0.15] } 5. Bxd2? { (-0.15 → -1.53) Mistake. Qxg8 was best. } { [%eval -1.53] } (5. Qxg8 Rxg8) 5... Kxf7 { [%eval -1.34] } 6. Bh6 { [%eval -1.37] } 6... Nxh6 { [%eval -1.61] } 7. g4?? { (-1.61 → -6.78) Blunder. Kd2 was best. } { [%eval -6.78] } (7. Kd2 Ng8 8. g4 e6 9. g5 Qxg5 10. c4 Qxd2 11. Nxd2 Ne7 12. e3 d5) 7... Nxg4 { [%eval -3.18] } 8. Nd2?? { (-3.18 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (8. h3 Nxf2) 8... Nxh2 { [%eval #-14] } 9. Rxh2 { [%eval #-13] } 9... Rg8 { [%eval #-13] } 10. Rxh7 { [%eval #-12] } 10... e5 { [%eval #-12] } 11. Rxf7 { [%eval #-11] } 11... Rg7?? { (Mate in 11 → 3.43) Lost forced checkmate sequence. e4 was best. } { [%eval 3.43] } (11... e4 12. Nxe4 Qg5 13. Nxg5 d6 14. Rxc7 Be6 15. Nxe6 Rd8 16. Nxd8 Na6 17. Rxa7) 12. Rxd7 { [%eval 1.62] } 12... Rxd7?? { (1.62 → Mate in 9) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #9] } (12... Qxd7 13. Bh3) 13. f4?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. c4 was best. } { [%eval #-11] } (13. c4 Rxd2 14. Kxd2 Qxd2 15. e4 Qxf2 16. Nh3 Qxb2 17. Rd1 Qxa2 18. Bd3 Qxc4) 13... Rxd2 { [%eval #-11] } 14. fxe5 { [%eval #-10] } 14... Rxe2 { [%eval #-10] } 15. Kxe2 { [%eval #-8] } 15... Qd2 { [%eval #-8] } 16. Kxd2 { [%eval #-7] } 16... Bh3 { [%eval #-8] } 17. Nxh3 { [%eval #-6] } 17... g5 { [%eval #-6] } 18. Nxg5 { [%eval #-5] } 18... Na6 { [%eval #-5] } 19. Bxa6 { [%eval #-4] } 19... Rc8 { [%eval #-4] } 20. Bxc8 { [%eval #-3] } 20... a6 { [%eval #-3] } 21. Bxa6 { [%eval #-2] } 21... b5 { [%eval #-2] } 22. Bxb5 { [%eval #-1] } 22... c6 { [%eval #-1] } 23. Bxc6# { Game ends by variant rule. } 0-1