FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Q3Hs8Ra7"]
[Date "2025.08.25"]
[Round "-"]
[White "Alex_V0lk0"]
[Black "andrejkirusha"]
[Result "0-1"]
[GameId "Q3Hs8Ra7"]
[UTCDate "2025.08.25"]
[UTCTime "18:13:17"]
[WhiteElo "1358"]
[BlackElo "1676"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+59"]
[Variant "Antichess"]
[TimeControl "420+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Nh3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval #-13] } 5. Bxd2 { [%eval #-11] } 5... Bb4 { [%eval #-11] } 6. Bxb4 { [%eval #-10] } 6... Kf8 { [%eval #-11] } 7. Bxf8 { [%eval #-10] } 7... h5 { [%eval #-11] } 8. Bxg7 { [%eval #-9] } 8... Nf6 { [%eval #-9] } 9. Bxh8 { [%eval #-8] } 9... Nc6?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Ng8 was best. } { [%eval #13] } (9... Ng8 10. Qxh5 b5 11. Bxb5 Nc6 12. Bxc6 Ba6 13. Bxa8 Bb5 14. Qxb5 a6 15. Qxa6) 10. Bxf6?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-7] } (10. Qxh5 Nxh5 11. Be5 Nxe5 12. Bc4 Nxc4 13. f3 Nxb2 14. c4 Nxc4 15. Nf4 Nxf4) 10... Nd4?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. b6 was best. } { [%eval #12] } (10... b6 11. Qxh5 Ne7 12. Bxe7 Ba6 13. Bxa6 Rf8 14. Bxf8 e5 15. Qxe5 c5 16. Qxc5) 11. Qxd4?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-7] } (11. Qxh5 Nxc2 12. Kd1 Nxa1 13. Kc2 Nxc2 14. Qf5 exf5 15. b4 Nxb4 16. Ng1 Nxa2) 11... e5?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (11... b5 12. Bxb5 Bd7 13. Qxa7 Bxb5 14. Qxc7 Rxa2 15. Rxa2 h4 16. Bxh4 Ba6 17. Rxa6) 12. Qxe5?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. Bxe5 was best. } { [%eval #-6] } (12. Bxe5 Bxh3 13. Qxa7 Rxa7 14. Bxc7 Rxa2 15. gxh3 Rxb2 16. Ra8 Rxc2 17. Kd1 Rxf2) 12... Bxh3 { [%eval #-6] } 13. gxh3 { [%eval #-5] } 13... Re8?? { (Mate in 5 → 6.30) Lost forced checkmate sequence. Rg8 was best. } { [%eval 6.3] } (13... Rg8 14. Qxc7 b5 15. Qxa7 Re8 16. Bxb5 Rxe1 17. Rxe1 h4 18. Bxh4#) 14. Qxe8?? { (6.30 → Mate in 4) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-4] } (14. Qxh5 Rxe1 15. Qd1 Rxd1 16. Nd2 Rxf1 17. Raxf1 c5 18. b4 cxb4 19. Bc3 bxc3) 14... b5 { [%eval #-4] } 15. Qxb5 { [%eval #-3] } 15... c6 { [%eval #-3] } 16. Qxc6 { [%eval #-2] } 16... a6 { [%eval #-2] } 17. Bxa6 { [%eval #-1] } 17... h4 { [%eval #-1] } 18. Bxh4# { Game ends by variant rule. } 0-1

