lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/Ppz7LfVD"] [Date "2018.10.31"] [Round "-"] [White "ProgramFOX"] [Black "Babosos"] [Result "1-0"] [UTCDate "2018.10.31"] [UTCTime "21:28:41"] [WhiteElo "2104"] [BlackElo "1794"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -2.42) Blunder. Best move was e3. } { [%eval -2.42] } (1. e3 b5) 1... Na6?? { (-2.42 → 1.12) Blunder. Best move was e6. } { [%eval 1.12] } (1... e6 2. b4) 2. Ng5? { (1.12 → 0.01) Mistake. Best move was b4. } { [%eval 0.01] } (2. b4 Nxb4 3. c3 Nxa2 4. Rxa2 Rb8 5. Rxa7 b6 6. Rxc7 Qxc7 7. Qb3 Qxh2 8. Qxb6 Qxh1) 2... Nb4 { [%eval 0.09] } 3. Nxh7 { [%eval 0.16] } 3... Nxa2 { [%eval 0.49] } 4. Rxa2 { [%eval 0.15] } 4... Rxh7 { [%eval 0.0] } 5. Rxa7 { [%eval -0.22] } 5... Rxh2 { [%eval -0.07] } 6. Rxh2 { [%eval -0.21] } 6... Rxa7 { [%eval 0.32] } 7. Rh6?! { (0.32 → -0.31) Inaccuracy. Best move was Rh4. } { [%eval -0.31] } (7. Rh4 Ra3) 7... gxh6 { [%eval -0.32] } 8. d3? { (-0.32 → -1.72) Mistake. Best move was c4. } { [%eval -1.72] } (8. c4 Ra4 9. Qxa4 h5 10. Qxd7 Bxd7 11. c5 h4 12. b4 Bh3 13. gxh3 Qxd2 14. Nxd2 b6) 8... Ra3?? { (-1.72 → 0.95) Blunder. Best move was Ra2. } { [%eval 0.95] } (8... Ra2 9. Bxh6 Rxb2 10. Bxf8 Rxb1 11. Qxb1 Kxf8 12. Qxb7 Bxb7 13. Kd2 Bxg2 14. Bxg2 Qa8 15. Bxa8) 9. bxa3 { [%eval 0.31] } 9... e6?! { (0.31 → 1.15) Inaccuracy. Best move was f5. } { [%eval 1.15] } (9... f5) 10. Bxh6 { [%eval 1.26] } 10... Nxh6?? { (1.26 → Mate in 9) Checkmate is now unavoidable. Best move was Bxa3. } { [%eval #9] } (10... Bxa3 11. Nxa3) 11. Nc3 { [%eval #9] } 11... Bxa3 { [%eval #8] } 12. Qc1 { [%eval #8] } 12... Bxc1 { [%eval #7] } 13. Kd2 { [%eval #7] } 13... Bxd2 { [%eval #6] } 14. e4 { [%eval #7] } 14... Bxc3 { [%eval #6] } 15. d4 { [%eval #6] } 15... Bxd4 { [%eval #5] } 16. c3 { [%eval #5] } 16... Bxc3 { [%eval #4] } 17. e5 { [%eval #4] } 17... Bxe5 { [%eval #3] } 18. g4 { [%eval #3] } 18... Nxg4 { [%eval #2] } 19. Bb5 { [%eval #2] } 19... Nxf2 { [%eval #1] } 20. Bxd7 { [%eval #1] } 20... Bxd7# { Game ends by variant rule. } 1-0
Reconnecting