lichess.org

FEN
[Event "Antichess Shield Arena"] [Site "https://lichess.org/Pk5TddQO"] [Date "2019.11.21"] [Round "-"] [White "Kotov_Syndrome"] [Black "Azoha"] [Result "0-1"] [UTCDate "2019.11.21"] [UTCTime "18:53:32"] [WhiteElo "2047"] [BlackElo "2202"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.87] } 1... c5 { [%eval 1.42] } 2. Ba6 { [%eval 1.93] } 2... Nxa6 { [%eval 2.29] } 3. b4?? { (2.29 → 0.58) Blunder. c3 was best. } { [%eval 0.58] } (3. c3 Qc7) 3... cxb4 { [%eval 1.44] } 4. d3 { [%eval 1.4] } 4... Qc7 { [%eval 1.24] } 5. Nc3 { [%eval 1.57] } 5... Qxc3 { [%eval 0.88] } 6. Ba3?? { (0.88 → -2.56) Blunder. Ne2 was best. } { [%eval -2.56] } (6. Ne2 Qxc2 7. Qxc2 b3 8. axb3 Kd8 9. Rxa6 bxa6 10. Qxc8 Kxc8 11. Kd2 Kb7 12. Kc3 Kb6) 6... bxa3 { [%eval -1.32] } 7. Rb1?? { (-1.32 → -11.22) Blunder. Kd2 was best. } { [%eval -11.22] } (7. Kd2) 7... Qxe1 { [%eval -8.91] } 8. Rxb7 { [%eval -10.71] } 8... Qxd1 { [%eval -9.92] } 9. Rxa7 { [%eval -14.95] } 9... Qxc2 { [%eval -10.95] } 10. Rxa8?! { (-10.95 → Mate in 18) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #-18] } (10. Rxd7) 10... Qxf2 { [%eval #-18] } 11. Rxc8 { [%eval #-17] } 11... Qxg2 { [%eval #-17] } 12. Rxe8 { [%eval #-16] } 12... Qxg1 { [%eval -9.84] } 13. Rxf8? { (-9.84 → Mate in 12) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-12] } (13. Rxg1) 13... Qxh2 { [%eval #-12] } 14. Rxf7 { [%eval #-11] } 14... Qxh1 { [%eval #-11] } 15. Rxe7 { [%eval #-10] } 15... Nxe7 { [%eval #-10] } 16. e4 { [%eval #-9] } 16... Qxe4 { [%eval #-9] } 17. dxe4 { [%eval #-8] } 17... Rf8 { [%eval #-8] } 18. e5 { [%eval #-7] } 18... d5 { [%eval #-7] } 19. exd6 { [%eval #-6] } 19... Nc5 { [%eval #-6] } 20. dxe7 { [%eval #-5] } 20... Rf7 { [%eval #-5] } 21. e8=N { [%eval #-4] } 21... Rf5 { [%eval #-4] } 22. Nxg7 { [%eval #-3] } 22... h6 { [%eval #-9] } 23. Nxf5 { [%eval #-8] } 23... Ne6 { [%eval #-8] } 24. Nxh6 { [%eval #-7] } 24... Nc5 { [%eval #-7] } 25. Nf5 { [%eval #-6] } 25... Nb3 { [%eval #-6] } 26. axb3 { [%eval #-5] } 26... a2 { [%eval #-5] } 27. Nd4 { [%eval #-2] } 27... a1=R { [%eval #-2] } 28. Nb5 { [%eval #-1] } 28... Ra7 { [%eval #-1] } 29. Nxa7# { Game ends by variant rule. } 0-1
Reconnecting