lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/PS0Apvva"] [Date "2019.10.07"] [Round "-"] [White "agaliana"] [Black "mtovts"] [Result "0-1"] [UTCDate "2019.10.07"] [UTCTime "11:49:49"] [WhiteElo "2176"] [BlackElo "2058"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.64] } 1... b5 { [%eval 1.32] } 2. Bxb5 { [%eval 0.13] } 2... Bb7?? { (0.13 → 6.37) Blunder. Best move was e6. } { [%eval 6.37] } (2... e6) 3. Bxd7 { [%eval 5.76] } 3... Bxg2 { [%eval 6.32] } 4. Bxe8 { [%eval 5.63] } 4... Qxd2 { [%eval 5.54] } 5. Kxd2 { [%eval 5.88] } 5... Bxh1 { [%eval 5.36] } 6. Bxf7 { [%eval 4.71] } 6... Bf3?! { (4.71 → 8.17) Inaccuracy. Best move was Bd5. } { [%eval 8.17] } (6... Bd5) 7. Bxg8 { [%eval 8.65] } 7... Rxg8 { [%eval 8.54] } 8. Qxf3 { [%eval 8.22] } 8... Nd7 { [%eval 8.02] } 9. Qxf8 { [%eval 7.78] } 9... Nxf8 { [%eval 7.83] } 10. e4 { [%eval 7.46] } 10... h6 { [%eval 9.04] } 11. a4 { [%eval 8.03] } 11... a6 { [%eval 11.64] } 12. Nc3 { [%eval 11.06] } 12... Rc8 { [%eval 10.92] } 13. a5 { [%eval 10.42] } 13... Nh7 { [%eval 9.32] } 14. Ra3 { [%eval 10.99] } 14... Rcd8?! { (10.99 → Mate in 10) Checkmate is now unavoidable. Best move was Rgd8. } { [%eval #10] } (14... Rgd8 15. Kd3) 15. Kd1 { [%eval #24] } 15... Rxd1 { [%eval #23] } 16. Bxh6 { [%eval #24] } 16... Rxg1 { [%eval #24] } 17. Bxg7 { [%eval 12.84] } 17... R1xg7 { [%eval 9.3] } 18. Nb5?? { (9.30 → -0.69) Blunder. Best move was Ra1. } { [%eval -0.69] } (18. Ra1 Rg3) 18... axb5 { [%eval -0.74] } 19. Rg3 { [%eval -0.8] } 19... Rxg3 { [%eval -0.73] } 20. fxg3 { [%eval -0.73] } 20... Rxg3 { [%eval -0.74] } 21. hxg3 { [%eval -0.88] } 21... b4 { [%eval -0.85] } 22. b3 { [%eval -0.99] } 22... Nf8 { [%eval -0.83] } 23. g4 { [%eval -0.84] } 23... e5 { [%eval -1.26] } 24. a6 { [%eval -1.27] } 24... Nd7 { [%eval -0.77] } 25. g5 { [%eval -0.83] } 25... Nf8?! { (-0.83 → 0.00) Inaccuracy. Best move was c5. } { [%eval 0.0] } (25... c5 26. c3) 26. a7 { [%eval 0.0] } 26... Nd7 { [%eval 0.0] } 27. g6 { [%eval 0.0] } 27... Nb6 { [%eval 0.0] } 28. g7 { [%eval 0.0] } 28... Nc4?? { (0.00 → 5.46) Blunder. Best move was Nc8. } { [%eval 5.46] } (28... Nc8 29. g8=R Nxa7 30. Rg1 Nc8 31. Rg2 Ne7 32. Rf2 Nc8 33. Rf3 Nb6 34. Rf1 Nc8 35. Ra1) 29. bxc4 { [%eval 5.42] } 29... b3 { [%eval 5.46] } 30. cxb3 { [%eval 4.96] } 30... c5 { [%eval 4.21] } 31. b4 { [%eval 5.27] } 31... cxb4 { [%eval 5.28] } 32. a8=R { [%eval 5.28] } 32... b3 { [%eval 5.28] } 33. g8=R?? { (5.28 → 2.23) Blunder. Best move was c5. } { [%eval 2.23] } (33. c5 b2 34. Ra7 b1=K 35. Rf7 Kc2 36. c6 Kd1 37. Rf8 Ke1 38. Ra8 Kf2 39. Rd8 Kf1) 33... b2 { [%eval 2.23] } 34. Ra4 { [%eval 2.23] } 34... b1=K { [%eval 2.23] } 35. Ra1 { [%eval 2.23] } 35... Kxa1 { [%eval 2.23] } 36. c5 { [%eval 2.23] } 36... Kb2 { [%eval 2.23] } 37. c6 { [%eval 2.23] } 37... Kc3 { [%eval 2.23] } 38. c7 { [%eval 2.23] } 38... Kc4 { [%eval 2.32] } 39. c8=B?! { (2.32 → 1.69) Inaccuracy. Best move was c8=K. } { [%eval 1.69] } (39. c8=K Kc3 40. Rf8 Kd2 41. Kd7 Kc3 42. Rf6 Kd2 43. Rg6 Kc3 44. Ra6 Kc2 45. Kc7 Kd2) 39... Kd5?? { (1.69 → Mate in 25) Checkmate is now unavoidable. Best move was Kc3. } { [%eval #25] } (39... Kc3 40. Bh3 Kc4 41. Ra8 Kc3 42. Bd7 Kd2 43. Ra6 Ke2 44. Rc6 Kf2 45. Rh6 Ke2 46. Ra6) 40. exd5 { [%eval #25] } 40... e4 { [%eval #24] } 41. Bd7?? { (Mate in 24 → 0.00) Lost forced checkmate sequence. Best move was Rg2. } { [%eval 0.0] } (41. Rg2 e3 42. Rd2 exd2 43. d6 d1=K 44. d7 Ke2 45. d8=B Ke3 46. Bh3 Ke2 47. Bd7 Ke3) 41... e3 { [%eval 0.0] } 42. Ba4 { [%eval 0.0] } 42... e2 { [%eval 0.0] } 43. Bd1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Best move was d6. } { [%eval #-5] } (43. d6 e1=B 44. Rg3 Bxg3 45. d7 Bd6 46. Bc2 Bc5 47. Bb3 Be7 48. Bf7 Bd8 49. Bd5 Bg5) 43... exd1=B { [%eval #-5] } 44. Rd8 { [%eval #-4] } 44... Bh5 { [%eval #-4] } 45. Re8 { [%eval #-3] } 45... Bxe8 { [%eval #-3] } 46. d6 { [%eval #-2] } 46... Bf7 { [%eval #-2] } 47. d7 { [%eval #-1] } 47... Be8 { [%eval #-1] } 48. dxe8=Q# { Game ends by variant rule. } 0-1
Reconnecting