- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/POXAk1nR"] [Date "2025.07.24"] [White "Nefnef300"] [Black "ChangeOpening"] [Result "1-0"] [GameId "POXAk1nR"] [UTCDate "2025.07.24"] [UTCTime "08:30:58"] [WhiteElo "1762"] [BlackElo "2286"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qb3 { [%eval -2.68] } 2... Bb4? { (-2.68 → -1.28) Mistake. Qh4 was best. } { [%eval -1.28] } (2... Qh4 3. Qxb7) 3. Qxe6 { [%eval -0.98] } 3... dxe6 { [%eval -2.39] } 4. cxb4 { [%eval -1.87] } 4... Qxd2 { [%eval -1.97] } 5. Kxd2 { [%eval -2.4] } 5... b6?! { (-2.40 → -1.41) Inaccuracy. Nd7 was best. } { [%eval -1.41] } (5... Nd7 6. Ke3 Nh6 7. Nd2 Ng4 8. Kd3 Nxh2 9. Rxh2 e5 10. Rxh7 Rxh7 11. Ne4) 6. g4?! { (-1.41 → -2.53) Inaccuracy. Ke3 was best. } { [%eval -2.53] } (6. Ke3 Ne7) 6... a5?? { (-2.53 → 1.84) Blunder. Nd7 was best. } { [%eval 1.84] } (6... Nd7 7. Bh3 Ne7 8. Ke3 Rg8 9. Bf1 g6 10. a3 Kd8 11. Nd2 Rb8 12. h3) 7. bxa5 { [%eval 1.62] } 7... Rxa5 { [%eval 2.23] } 8. Na3?? { (2.23 → -4.61) Blunder. b4 was best. } { [%eval -4.61] } (8. b4 Rxa2 9. Rxa2 c5 10. bxc5 bxc5 11. Nh3 Na6 12. Rxa6 Bxa6 13. Nc3 Bxe2) 8... Rxa3 { [%eval -4.53] } 9. bxa3 { [%eval -2.61] } 9... c5 { [%eval -3.01] } 10. Bh3?! { (-3.01 → -4.09) Inaccuracy. Ke3 was best. } { [%eval -4.09] } (10. Ke3 Ne7) 10... g5? { (-4.09 → -1.95) Mistake. Ne7 was best. } { [%eval -1.95] } (10... Ne7 11. e4) 11. Bf1?? { (-1.95 → -4.76) Blunder. f4 was best. } { [%eval -4.76] } (11. f4 gxf4) 11... Ne7?! { (-4.76 → -3.07) Inaccuracy. Nc6 was best. } { [%eval -3.07] } (11... Nc6 12. Nf3 f6 13. Nxg5 fxg5 14. h3 Nge7 15. h4 gxh4 16. Rxh4 h5 17. Rxh5) 12. h4?? { (-3.07 → -9.52) Blunder. Ke3 was best. } { [%eval -9.52] } (12. Ke3 Nec6) 12... gxh4 { [%eval -5.74] } 13. Rxh4 { [%eval -5.25] } 13... Rf8?? { (-5.25 → -1.75) Blunder. Nbc6 was best. } { [%eval -1.75] } (13... Nbc6 14. Rxh7) 14. Rxh7 { [%eval -2.53] } 14... Ba6?? { (-2.53 → Mate in 11) Checkmate is now unavoidable. Rh8 was best. } { [%eval #11] } (14... Rh8 15. Rxf7 Kxf7 16. Ke3 Rh5 17. gxh5 e5 18. f4 exf4 19. Kxf4 Bf5 20. Kxf5) 15. Rxf7 { [%eval #11] } 15... Bxe2 { [%eval #10] } 16. Bxe2?? { (Mate in 10 → -0.90) Lost forced checkmate sequence. Nxe2 was best. } { [%eval -0.9] } (16. Nxe2 Kxf7 17. Nd4 cxd4 18. Kc3 dxc3 19. Bb2 cxb2 20. Bc4 bxa1=R 21. Bxe6 Kxe6) 16... Kxf7 { [%eval 0.14] } 17. Ba6?? { (0.14 → -1.90) Blunder. Bf3 was best. } { [%eval -1.9] } (17. Bf3 Na6 18. Ba8 Rxa8 19. Kc2 Rf8 20. Bd2 Nf5 21. gxf5 exf5 22. Bb4 Nxb4) 17... Nxa6 { [%eval -2.22] } 18. g5? { (-2.22 → -3.71) Mistake. Ke2 was best. } { [%eval -3.71] } (18. Ke2 c4) 18... Ra8 { [%eval -3.12] } 19. g6 { [%eval -4.28] } 19... Kxg6 { [%eval -4.28] } 20. Ne2?! { (-4.28 → -5.95) Inaccuracy. Ke2 was best. } { [%eval -5.95] } (20. Ke2 e5) 20... Kh6 { [%eval -5.23] } 21. f3?! { (-5.23 → -8.67) Inaccuracy. f4 was best. } { [%eval -8.67] } (21. f4 Nf5 22. Nd4 cxd4 23. Ke3 Nxe3 24. Bxe3 dxe3 25. f5 exf5 26. a4 Rb8) 21... c4?? { (-8.67 → Mate in 7) Checkmate is now unavoidable. Nd5 was best. } { [%eval #7] } (21... Nd5 22. Nd4) 22. Kd3 { [%eval #7] } 22... cxd3 { [%eval #6] } 23. Bxh6 { [%eval #6] } 23... dxe2 { [%eval #5] } 24. Bf8 { [%eval #5] } 24... Rxf8 { [%eval #4] } 25. f4 { [%eval #4] } 25... Rxf4 { [%eval #3] } 26. a4 { [%eval #3] } 26... Rxa4 { [%eval #2] } 27. Rf1 { [%eval #2] } 27... Rxa2 { [%eval #1] } 28. Rf5 { [%eval #1] } 28... Nxf5# { Game ends by variant rule. } 1-0