lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/PNgIzoJa"] [Date "2019.10.26"] [Round "-"] [White "Azoha"] [Black "Shiaxou"] [Result "1-0"] [UTCDate "2019.10.26"] [UTCTime "20:11:26"] [WhiteElo "2270"] [BlackElo "2207"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.0] } 1... b6?? { (1.00 → 3.05) Blunder. Best move was b5. } { [%eval 3.05] } (1... b5 2. Bxb5) 2. a4?! { (3.05 → 1.84) Inaccuracy. Best move was Ba6. } { [%eval 1.84] } (2. Ba6) 2... a6?? { (1.84 → Mate in 16) Checkmate is now unavoidable. Best move was b5. } { [%eval #16] } (2... b5 3. Bxb5) 3. Bxa6 { [%eval #16] } 3... Rxa6 { [%eval #15] } 4. Na3 { [%eval #15] } 4... Rxa4 { [%eval #14] } 5. Nb1 { [%eval #14] } 5... Rxa1 { [%eval #13] } 6. b4 { [%eval #13] } 6... Rxb1 { [%eval #12] } 7. Qe2?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Best move was Qg4. } { [%eval 0.0] } (7. Qg4 Rxb4 8. Qxg7 Bxg7 9. c4 Rxc4 10. Bb2 Bxb2 11. e4 Rxe4 12. f4 Rxe1 13. Ne2 Rxe2) 7... Rxc1 { [%eval 0.46] } 8. Qg4?? { (0.46 → -1.88) Blunder. Best move was Qc4. } { [%eval -1.88] } (8. Qc4) 8... Rxc2 { [%eval -1.44] } 9. Qxg7 { [%eval -1.22] } 9... Bxg7 { [%eval -2.0] } 10. Kf1 { [%eval -2.25] } 10... Rxd2 { [%eval -2.3] } 11. e4?? { (-2.30 → -5.71) Blunder. Best move was Nh3. } { [%eval -5.71] } (11. Nh3 Rxf2) 11... Rxf2 { [%eval -6.03] } 12. Kxf2 { [%eval -5.09] } 12... Be5?? { (-5.09 → -1.58) Blunder. Best move was f5. } { [%eval -1.58] } (12... f5 13. exf5 e6 14. fxe6 dxe6 15. Nh3 Qd1 16. Rxd1 Bd7 17. Rxd7 Nxd7 18. Kf3 b5 19. Kg4) 13. h4?? { (-1.58 → -5.51) Blunder. Best move was g3. } { [%eval -5.51] } (13. g3 Bxg3) 13... Bh2? { (-5.51 → -3.41) Mistake. Best move was Bg3. } { [%eval -3.41] } (13... Bg3) 14. Rxh2 { [%eval -3.19] } 14... f5 { [%eval -4.2] } 15. exf5 { [%eval -3.88] } 15... Kf7?? { (-3.88 → 1.44) Blunder. Best move was e6. } { [%eval 1.44] } (15... e6 16. fxe6 Qxh4 17. Rxh4 dxe6 18. Rxh7 Rxh7 19. Kf3 Ne7 20. Kg3 Rh2 21. Kxh2 Nd7 22. Ne2) 16. g4?? { (1.44 → -3.81) Blunder. Best move was h5. } { [%eval -3.81] } (16. h5) 16... c5?? { (-3.81 → Mate in 15) Checkmate is now unavoidable. Best move was e6. } { [%eval #15] } (16... e6) 17. bxc5 { [%eval #15] } 17... bxc5 { [%eval #18] } 18. Nf3?? { (Mate in 18 → -0.08) Lost forced checkmate sequence. Best move was h5. } { [%eval -0.08] } (18. h5 Nf6 19. Ne2 Nxh5 20. gxh5 Na6 21. Kf3 Nc7 22. Kf4 Ne6 23. fxe6 dxe6 24. Kg4 Re8) 18... c4?? { (-0.08 → Mate in 8) Checkmate is now unavoidable. Best move was e6. } { [%eval #8] } (18... e6 19. fxe6) 19. Nd4?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Best move was Ke3. } { [%eval #-10] } (19. Ke3 Qf8 20. Nd4 c3 21. Nc6 dxc6 22. f6 exf6 23. Rd2 Bxg4 24. h5 Bxh5 25. Rb2 cxb2) 19... e6 { [%eval #-10] } 20. fxe6 { [%eval #-9] } 20... Qxh4?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Best move was dxe6. } { [%eval #5] } (20... dxe6 21. Nxe6 Qxh4 22. Rxh4 Bxe6 23. Rxh7 Bxg4 24. Rxf7 Nf6 25. Rxf6 Be2 26. Kxe2 Rh6 27. Rxh6) 21. exf7 { [%eval #5] } 21... Qxf2 { [%eval #5] } 22. fxg8=Q { [%eval #5] } 22... Qxd4 { [%eval #3] } 23. Rxh7 { [%eval #3] } 23... Rxh7 { [%eval #2] } 24. Qxh7 { [%eval #2] } 24... Qxg4 { [%eval #1] } 25. Qxd7 { [%eval #1] } 25... Nxd7# { Game ends by variant rule. } 1-0
Reconnecting