lichess.org

FEN
[Event "Camp del mundo edition 3 Team Battle"] [Site "https://lichess.org/PM2bvPck"] [Date "2019.11.14"] [Round "-"] [White "Kotov_Syndrome"] [Black "Azoha"] [Result "0-1"] [UTCDate "2019.11.14"] [UTCTime "18:51:05"] [WhiteElo "2021"] [BlackElo "2182"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... c5 { [%eval 0.0] } 2. b4 { [%eval 0.09] } 2... cxb4 { [%eval 0.0] } 3. c5 { [%eval -0.29] } 3... a5 { [%eval 0.46] } 4. Qb3?? { (0.46 → -3.25) Blunder. Best move was c6. } { [%eval -3.25] } (4. c6) 4... Qc7?? { (-3.25 → -0.21) Blunder. Best move was Qb6. } { [%eval -0.21] } (4... Qb6) 5. Qxb4 { [%eval -0.58] } 5... axb4?! { (-0.58 → 0.00) Inaccuracy. Best move was Qxc5. } { [%eval 0.0] } (5... Qxc5 6. Qxb7) 6. Ba3?? { (0.00 → -1.62) Blunder. Best move was g3. } { [%eval -1.62] } (6. g3 Qxg3 7. fxg3 Rxa2 8. Rxa2 b6 9. cxb6 Ba6 10. Rxa6 Nxa6 11. Ba3 bxa3 12. Nxa3 Kd8) 6... Qxc5 { [%eval -1.63] } 7. Bxb4 { [%eval -1.76] } 7... Qxb4?? { (-1.76 → Mate in 12) Checkmate is now unavoidable. Best move was Qxf2. } { [%eval #12] } (7... Qxf2) 8. Na3 { [%eval #12] } 8... Rxa3 { [%eval #11] } 9. Rd1 { [%eval #11] } 9... Rxa2 { [%eval #10] } 10. Rc1 { [%eval #10] } 10... Rxd2 { [%eval #9] } 11. Rxc8 { [%eval #9] } 11... Rxe2 { [%eval #8] } 12. Bxe2?? { (Mate in 8 → -1.81) Lost forced checkmate sequence. Best move was Nxe2. } { [%eval -1.81] } (12. Nxe2 Qxe1 13. Rxe8 Qxf2 14. Rxf8 Qxf1 15. Rxf7 Qxe2 16. Rxg7 Qxg2 17. Rxe7 Nxe7 18. Rf1 Qxf1) 12... Qxe1 { [%eval -0.92] } 13. Rxb8?? { (-0.92 → Mate in 26) Checkmate is now unavoidable. Best move was Rxe8. } { [%eval #-26] } (13. Rxe8 Qxf2) 13... Qxf2 { [%eval #-26] } 14. Rxe8 { [%eval #-25] } 14... Qxg2 { [%eval #-25] } 15. Rxf8 { [%eval #-24] } 15... Qxh2 { [%eval #-24] } 16. Rxf7 { [%eval #-23] } 16... Qxe2 { [%eval #-23] } 17. Rxe7 { [%eval #-15] } 17... Nxe7 { [%eval #-15] } 18. Rxh7 { [%eval #-16] } 18... Rxh7 { [%eval #-16] } 19. Nxe2 { [%eval #-15] } 19... d5 { [%eval #-19] } 20. Ng1 { [%eval #-18] } 20... Rh3 { [%eval #-18] } 21. Nxh3 { [%eval #-17] } 21... g5 { [%eval #-17] } 22. Nxg5 { [%eval #-16] } 22... d4 { [%eval #-16] } 23. Ne4 { [%eval #-14] } 23... d3 { [%eval #-14] } 24. Nc3 { [%eval #-9] } 24... Nd5 { [%eval #-15] } 25. Nxd5 { [%eval #-14] } 25... d2 { [%eval #-14] } 26. Nf4 { [%eval #-13] } 26... b5 { [%eval #-16] } 27. Ne2 { [%eval #-15] } 27... d1=B { [%eval #-15] } 28. Ng1 { [%eval #-11] } 28... Bc2 { [%eval #-12] } 29. Ne2 { [%eval #-11] } 29... Bd3?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Best move was Ba4. } { [%eval #4] } (29... Ba4 30. Ng3 b4 31. Ne4 b3 32. Nf2 Be8 33. Nh3 b2 34. Nf2 Bf7 35. Nh3 Bg6 36. Ng1) 30. Nc1?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Best move was Ng3. } { [%eval #-7] } (30. Ng3 Bf5 31. Nxf5 b4 32. Ne3 b3 33. Nc2 bxc2#) 30... b4 { [%eval #-7] } 31. Nxd3 { [%eval #-6] } 31... b3 { [%eval #-6] } 32. Nc5 { [%eval #-5] } 32... b2 { [%eval #-5] } 33. Na4 { [%eval #-4] } 33... b1=B { [%eval #-4] } 34. Nc3 { [%eval #-1] } 34... Be4 { [%eval #-1] } 35. Nxe4# { Game ends by variant rule. } 0-1
Reconnecting