- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/OuQfyuJC"] [Date "2025.06.06"] [White "Dave_Vostok"] [Black "NonOmnisMoriar_98"] [Result "0-1"] [GameId "OuQfyuJC"] [UTCDate "2025.06.06"] [UTCTime "11:52:18"] [WhiteElo "2163"] [BlackElo "1736"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. Nh3?! { (-1.22 → -2.07) Inaccuracy. e3 was best. } { [%eval -2.07] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxd2 { [%eval -1.49] } 4. Qxd2?? { (-1.49 → -5.31) Blunder. Nxd2 was best. } { [%eval -5.31] } (4. Nxd2 Nc6 5. Ne4 Nf6 6. Nxf6 Qxf6 7. Qxd7 Kxd7 8. Kd2 Qxf2 9. Nxf2 f6) 4... g5?? { (-5.31 → -1.46) Blunder. Qh4 was best. } { [%eval -1.46] } (4... Qh4 5. Qxd7) 5. Qxg5 { [%eval -1.06] } 5... Qxg5 { [%eval -1.28] } 6. Nxg5 { [%eval -1.12] } 6... h6 { [%eval -1.53] } 7. Nxf7 { [%eval -1.5] } 7... Kxf7 { [%eval -1.38] } 8. Bxh6 { [%eval -1.38] } 8... Rxh6 { [%eval -1.2] } 9. Rg1?? { (-1.20 → -3.30) Blunder. g3 was best. } { [%eval -3.3] } (9. g3 Rxh2 10. Rxh2 Nh6 11. Rxh6 b6 12. Rxe6 dxe6 13. g4 Nc6 14. Nd2 Bd7) 9... Rxh2 { [%eval -2.25] } 10. g3?! { (-2.25 → -3.25) Inaccuracy. g4 was best. } { [%eval -3.25] } (10. g4 Rxf2) 10... Rxf2 { [%eval -3.47] } 11. Kxf2 { [%eval -3.23] } 11... Kf6 { [%eval -2.5] } 12. Bh3 { [%eval -2.83] } 12... Nc6 { [%eval -2.8] } 13. Bxe6 { [%eval -2.98] } 13... Kxe6?! { (-2.98 → -1.94) Inaccuracy. dxe6 was best. } { [%eval -1.94] } (13... dxe6 14. Kf3) 14. Nd2 { [%eval -1.98] } 14... Nce7?! { (-1.98 → -1.25) Inaccuracy. b6 was best. } { [%eval -1.25] } (14... b6) 15. Nf1? { (-1.25 → -2.48) Mistake. Kg2 was best. } { [%eval -2.48] } (15. Kg2 Ng6) 15... Ng6 { [%eval -1.69] } 16. Kg2 { [%eval -3.13] } 16... Nh4?? { (-3.13 → 1.38) Blunder. a5 was best. } { [%eval 1.38] } (16... a5) 17. gxh4 { [%eval 0.05] } 17... Kf6?! { (0.05 → 1.06) Inaccuracy. a5 was best. } { [%eval 1.06] } (17... a5 18. h5 Ra6 19. Kg3 c5 20. Rh1 Ne7 21. h6 Kf6 22. Kg4 Kg7 23. hxg7) 18. Nh2?! { (1.06 → 0.15) Inaccuracy. h5 was best. } { [%eval 0.15] } (18. h5 b6) 18... Kg5?? { (0.15 → 5.65) Blunder. b5 was best. } { [%eval 5.65] } (18... b5 19. h5) 19. hxg5 { [%eval 5.56] } 19... Nf6?! { (5.56 → 8.60) Inaccuracy. b6 was best. } { [%eval 8.6] } (19... b6 20. Raf1) 20. gxf6 { [%eval 6.64] } 20... b6 { [%eval 9.15] } 21. f7 { [%eval 7.87] } 21... a5 { [%eval 9.21] } 22. Kf2 { [%eval 7.91] } 22... Ra7? { (7.91 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (22... d5 23. Ng4) 23. f8=K { [%eval #13] } 23... a4 { [%eval #11] } 24. Kf7 { [%eval #11] } 24... Ba6 { [%eval #7] } 25. Kg2 { [%eval #7] } 25... Bxe2 { [%eval #6] } 26. Ng4 { [%eval #6] } 26... Bxg4 { [%eval #5] } 27. Kf3 { [%eval #5] } 27... Bxf3 { [%eval #4] } 28. Rgd1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rg2 was best. } { [%eval #-5] } (28. Rg2 Bxg2 29. Rf1 Bxf1 30. c4 Bxc4 31. a3 Bxf7#) 28... Bxd1 { [%eval #-5] } 29. Rxd1 { [%eval #-4] } 29... Ra8 { [%eval #-4] } 30. Rxd7 { [%eval #-3] } 30... b5 { [%eval #-4] } 31. Rxc7 { [%eval #-3] } 31... Ra7 { [%eval #-3] } 32. Rxa7 { [%eval #-2] } 32... b4 { [%eval #-2] } 33. Rxa4 { [%eval #-1] } 33... b3 { [%eval #-1] } 34. cxb3# { Game ends by variant rule. } 0-1