- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/OjSdlYlb"] [Date "2017.02.25"] [White "StriderJ"] [Black "JPTriton"] [Result "0-1"] [GameId "OjSdlYlb"] [UTCDate "2017.02.25"] [UTCTime "23:08:11"] [WhiteElo "1228"] [BlackElo "1342"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Atomic"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.9] } 1... c5?? { (0.90 → 5.30) Blunder. d5 was best. } { [%eval 5.3] } (1... d5 2. Nc3 Bg4 3. f3 Na6 4. Nb5 Nb4 5. Bg5 f6 6. Nxc7 Nxc2 7. e4 a6 8. Bd2) 2. Bf4?? { (5.30 → -0.24) Blunder. e4 was best. } { [%eval -0.24] } (2. e4 d6 3. Nh3 f6 4. Ng5 c4 5. Nxh7 g6 6. Bh6 Bxh6 7. Qd2 Qa5 8. Qxa5 Nc6) 2... Na6?? { (-0.24 → Mate in 6) Checkmate is now unavoidable. Qa5+ was best. } { [%eval #6] } (2... Qa5+ 3. c3 Qa6 4. c4 e5 5. Qa4 Qxa4 6. Bc1 d5 7. Nf3 f6 8. Nbd2 Ne7 9. b4) 3. Bc7 { [%eval #5] } 3... Qxc7 { [%eval #5] } 4. c3?! { (Mate in 5 → 12.46) Lost forced checkmate sequence. dxc5 was best. } { [%eval 12.46] } (4. dxc5 d5 5. Qd3 Nb4 6. Qf5 f6 7. Qd7+ Kf7 8. Qxe7#) 4... d5?! { (12.46 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #10] } (4... c4 5. Nh3) 5. Qa4+?! { (Mate in 10 → 10.12) Lost forced checkmate sequence. e4 was best. } { [%eval 10.12] } (5. e4 Nc7 6. Bb5+ Kd8 7. Qg4 f5 8. Qh4 Nf6 9. exf5 g5 10. Qg3 e5 11. Qg4 Ne6) 5... b5 { [%eval 10.0] } 6. Qa5 { [%eval 10.01] } 6... Nc7 { [%eval 9.68] } 7. Nf3 { [%eval 9.45] } 7... f6 { [%eval 9.01] } 8. g4 { [%eval 7.76] } 8... Nh6 { [%eval 7.99] } 9. h3 { [%eval 6.85] } 9... g6 { [%eval 7.3] } 10. Ng5 { [%eval 6.62] } 10... Nxg4 { [%eval 6.67] } 11. Nd2 { [%eval 6.41] } 11... Bh6 { [%eval 7.59] } 12. f4 { [%eval 7.16] } 12... e5 { [%eval 7.79] } 13. dxe5 { [%eval 7.66] } 13... O-O { [%eval 7.52] } 14. f5?? { (7.52 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (14. h4 Bg5 15. O-O-O h5 16. fxg5 d4 17. Ne4 d3 18. e3 b4 19. Rg1 Kh8 20. Nd6 d2+) 14... Rfe8 { [%eval #-7] } 15. e3 { [%eval #-6] } 15... Bxe3+ { [%eval #-5] } 16. Kd2 { [%eval #-4] } 16... Re2+ { [%eval #-3] } 17. Kc1 { [%eval #-1] } 17... Rxb2# { Game ends by variant rule. } 0-1