- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/OhzsdE4d"] [Date "2025.07.15"] [White "Invinciblesid"] [Black "antiltchess"] [Result "1-0"] [GameId "OhzsdE4d"] [UTCDate "2025.07.15"] [UTCTime "10:41:15"] [WhiteElo "1821"] [BlackElo "2417"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. d4?? { (3.70 → -1.45) Blunder. g3 was best. } { [%eval -1.45] } (3. g3 Rb8 4. Qh5 Nc7 5. Qxh7 Rxh7 6. b4 Rxh2 7. Rxh2 cxb4) 3... cxd4 { [%eval -1.37] } 4. Qxd4 { [%eval -0.46] } 4... Qa5 { [%eval -0.62] } 5. Qxd7 { [%eval -1.0] } 5... Qxe1 { [%eval -1.23] } 6. Qxe7? { (-1.23 → -2.87) Mistake. Qxb7 was best. } { [%eval -2.87] } (6. Qxb7 Qxf2) 6... Qxf2? { (-2.87 → -1.05) Mistake. Bxe7 was best. } { [%eval -1.05] } (6... Bxe7 7. b4 Nxb4 8. a4 Nxc2 9. e4 Nxa1 10. h4 Bxh4 11. Rxh4 Qxe4 12. Rxh7) 7. Qxf7?? { (-1.05 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (7. Qxe8 Qxc2) 7... Qxg2?? { (Mate in 13 → -3.42) Lost forced checkmate sequence. Kxf7 was best. } { [%eval -3.42] } (7... Kxf7 8. h3 Qxg1 9. Rxg1 Bxh3 10. gxh3 g5 11. Rxg5 Bh6 12. Rxg8 Bxe3 13. Rxa8) 8. Qxb7?? { (-3.42 → Mate in 15) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-15] } (8. Qxe8 Qxc2) 8... Qxc2 { [%eval #-15] } 9. Qxg7 { [%eval #-10] } 9... Bxg7 { [%eval #-11] } 10. b3 { [%eval #-9] } 10... Qxb1?? { (Mate in 9 → -1.77) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -1.77] } (10... Qxa2 11. Rxa2 Bh3 12. Rxa6 Rd8 13. Rxa7 h5 14. Rxg7 h4 15. Nxh3 Rh5 16. Rxg8) 11. Rxb1 { [%eval -3.88] } 11... Bb2? { (-3.88 → -1.93) Mistake. Bd4 was best. } { [%eval -1.93] } (11... Bd4 12. exd4) 12. Rxb2 { [%eval -0.98] } 12... Bd7?? { (-0.98 → Mate in 7) Checkmate is now unavoidable. Bh3 was best. } { [%eval #7] } (12... Bh3 13. Nxh3 Nc7 14. Rg1 Kf8 15. Rxg8 Kxg8 16. Nf4 Ne6 17. Nxe6 Rf8 18. Nxf8) 13. Nh3 { [%eval #7] } 13... Bxh3 { [%eval #6] } 14. Rg2 { [%eval #6] } 14... Bxg2 { [%eval #5] } 15. e4 { [%eval #5] } 15... Bxh1 { [%eval #4] } 16. b4 { [%eval #4] } 16... Bxe4 { [%eval #3] } 17. h4 { [%eval #3] } 17... Nxb4 { [%eval #2] } 18. h5 { [%eval #2] } 18... Nxa2 { [%eval #1] } 19. h6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.0] } (19. Bh6 Nxh6#) 19... Nxc1# { Game ends by variant rule. } 1-0