lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/OVIF24MC"] [Date "2018.10.12"] [Round "-"] [White "TheBigAlt"] [Black "MagnusXL"] [Result "0-1"] [UTCDate "2018.10.12"] [UTCTime "16:59:33"] [WhiteElo "2136"] [BlackElo "2046"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.53] } 1... c5?! { (0.53 → 1.06) Inaccuracy. Best move was Nh6. } { [%eval 1.06] } (1... Nh6) 2. b4 { [%eval 0.55] } 2... cxb4 { [%eval 0.06] } 3. Nh3?? { (0.06 → -2.82) Blunder. Best move was d3. } { [%eval -2.82] } (3. d3 g5) 3... b3?? { (-2.82 → -0.07) Blunder. Best move was g5. } { [%eval -0.07] } (3... g5 4. Nxg5) 4. cxb3 { [%eval 0.0] } 4... g5 { [%eval 0.0] } 5. Nxg5 { [%eval -0.32] } 5... h6?! { (-0.32 → 0.30) Inaccuracy. Best move was Qc7. } { [%eval 0.3] } (5... Qc7 6. Nxh7) 6. Nxf7 { [%eval 0.0] } 6... Kxf7 { [%eval 0.11] } 7. d3?? { (0.11 → -3.12) Blunder. Best move was g4. } { [%eval -3.12] } (7. g4 h5) 7... Qa5?? { (-3.12 → -1.26) Blunder. Best move was Kg6. } { [%eval -1.26] } (7... Kg6) 8. Bxh6 { [%eval -1.06] } 8... Bxh6 { [%eval -0.17] } 9. Qc2?? { (-0.17 → Mate in 17) Checkmate is now unavoidable. Best move was Rg1. } { [%eval #-17] } (9. Rg1) 9... Qxa2?? { (Mate in 17 → -1.50) Lost forced checkmate sequence. Best move was Qxe1. } { [%eval -1.5] } (9... Qxe1 10. Qxc8 Qxf2 11. Qxg8 Rxg8 12. Nd2 Bxd2 13. Re1 Bxe1 14. Rg1 Qxf1 15. Rxf1 Rxg3 16. Rxf7) 10. Qxc8?? { (-1.50 → Mate in 11) Checkmate is now unavoidable. Best move was Rxa2. } { [%eval #-11] } (10. Rxa2 b6 11. Qxc8 Bf4 12. Rxa7 Rxa7 13. Qxb8 Rxh2 14. Qxa7 Bxg3 15. Qxd7 Rxh1 16. Qxe7 Nxe7) 10... Qxb3 { [%eval #-11] } 11. Rxa7 { [%eval #-10] } 11... Qxb1 { [%eval #-10] } 12. Rxb7 { [%eval #-9] } 12... Qxe1 { [%eval #-9] } 13. Rxb8 { [%eval #-8] } 13... Rxb8 { [%eval #-8] } 14. Qxg8 { [%eval #-7] } 14... Qxf2 { [%eval #-8] } 15. Qxf7 { [%eval #-6] } 15... Qxg3 { [%eval #-6] } 16. Qxe7 { [%eval #-5] } 16... Qxd3 { [%eval #-5] } 17. Qxd7 { [%eval #-4] } 17... Qxe2 { [%eval #-4] } 18. Bxe2 { [%eval #-3] } 18... Rb7 { [%eval #-3] } 19. Qxb7 { [%eval #-2] } 19... Ra8 { [%eval #-2] } 20. Qxa8 { [%eval #-1] } 20... Bc1 { [%eval #-1] } 21. Rxc1# { Game ends by variant rule. } 0-1
Reconnecting