lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/OL5ADMeZ"] [Date "2019.08.22"] [Round "-"] [White "Ogul1"] [Black "finlip"] [Result "1-0"] [UTCDate "2019.08.22"] [UTCTime "11:51:12"] [WhiteElo "2420"] [BlackElo "2431"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-24"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.11] } 1... g5?! { (2.11 → 2.83) Inaccuracy. Best move was b5. } { [%eval 2.83] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 3.35] } 2... Nxa6 { [%eval 3.54] } 3. Qh5 { [%eval 3.03] } 3... Bg7 { [%eval 3.66] } 4. Qxh7 { [%eval 3.11] } 4... Bxb2 { [%eval 3.73] } 5. Qxh8 { [%eval 3.56] } 5... Bxc1 { [%eval 3.94] } 6. Qxg8 { [%eval 3.12] } 6... Bxd2 { [%eval 3.84] } 7. Nxd2 { [%eval 3.25] } 7... Kf8 { [%eval 3.71] } 8. Qxf8 { [%eval 4.02] } 8... Qxf8 { [%eval 4.21] } 9. Nf1 { [%eval 3.47] } 9... c5 { [%eval 3.74] } 10. g3 { [%eval 3.58] } 10... Nc7?? { (3.58 → Mate in 13) Checkmate is now unavoidable. Best move was Qd8. } { [%eval #13] } (10... Qd8) 11. h4?? { (Mate in 13 → 3.39) Lost forced checkmate sequence. Best move was Rd1. } { [%eval 3.39] } (11. Rd1 Nd5 12. Rxd5 Qd8 13. Rxd7 Qxd7 14. a4 Qxa4 15. Nd2 Qxc2 16. Nh3 Bxh3 17. g4 Bxg4) 11... gxh4 { [%eval 3.26] } 12. gxh4 { [%eval 2.62] } 12... f6?! { (2.62 → 4.15) Inaccuracy. Best move was a5. } { [%eval 4.15] } (12... a5) 13. Nh3 { [%eval 4.8] } 13... Qd8?! { (4.80 → 6.58) Inaccuracy. Best move was a5. } { [%eval 6.58] } (13... a5 14. h5) 14. e4 { [%eval 5.54] } 14... f5 { [%eval 7.13] } 15. exf5 { [%eval 8.9] } 15... Ne6 { [%eval 11.77] } 16. fxe6 { [%eval 11.64] } 16... dxe6 { [%eval 11.37] } 17. Rd1 { [%eval 11.08] } 17... Qxd1 { [%eval 10.43] } 18. Kxd1 { [%eval 10.65] } 18... b6 { [%eval 10.69] } 19. Ng3 { [%eval 10.28] } 19... a5?! { (10.28 → Mate in 10) Checkmate is now unavoidable. Best move was b5. } { [%eval #10] } (19... b5 20. Ke2 a5 21. h5 a4 22. h6 Ba6 23. f3 e5 24. h7 Rg8 25. hxg8=K c4 26. Ke3) 20. Rg1 { [%eval #10] } 20... Ra7 { [%eval #9] } 21. f4 { [%eval #9] } 21... e5 { [%eval #7] } 22. fxe5 { [%eval #7] } 22... Bxh3 { [%eval #6] } 23. e6 { [%eval #6] } 23... Bxe6 { [%eval #5] } 24. Kd2 { [%eval #5] } 24... Bxa2 { [%eval #4] } 25. c4 { [%eval #5] } 25... Bxc4 { [%eval #4] } 26. Kd3 { [%eval #4] } 26... Bxd3 { [%eval #3] } 27. Ne2 { [%eval #3] } 27... Bxe2 { [%eval #2] } 28. Rg4 { [%eval #2] } 28... Bxg4 { [%eval #1] } 29. h5 { [%eval #1] } 29... Bxh5# { Game ends by variant rule. } 1-0
Reconnecting