- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/NntaTUeO"] [Date "2025.02.17"] [White "Mohammad_2022-m"] [Black "RomarioZ"] [Result "0-1"] [GameId "NntaTUeO"] [UTCDate "2025.02.17"] [UTCTime "20:11:05"] [WhiteElo "1174"] [BlackElo "1415"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. Ne2?! { (2.89 → 1.86) Inaccuracy. Qh5 was best. } { [%eval 1.86] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Ba3 { [%eval 0.65] } 4. bxa3 { [%eval 1.07] } 4... d6 { [%eval 1.15] } 5. g3?? { (1.15 → -1.22) Blunder. c4 was best. } { [%eval -1.22] } (5. c4 Bg4) 5... Qh4 { [%eval #-16] } 6. gxh4 { [%eval #-15] } 6... g5 { [%eval #-15] } 7. hxg5 { [%eval #-14] } 7... Nf6 { [%eval #-14] } 8. gxf6 { [%eval #-13] } 8... Ke7 { [%eval #-13] } 9. fxe7 { [%eval #-12] } 9... Rd8?? { (Mate in 12 → 3.46) Lost forced checkmate sequence. Rf8 was best. } { [%eval 3.46] } (9... Rf8 10. exf8=B c6 11. Bxd6 a5 12. Bxb8 Rxb8 13. d4 exd4 14. Qxd4 Rxb1 15. Qxa7) 10. exd8=Q { [%eval 3.25] } 10... c5 { [%eval 2.69] } 11. Qxc8 { [%eval 3.02] } 11... Nc6 { [%eval 2.84] } 12. Qxa8?? { (2.84 → Mate in 7) Checkmate is now unavoidable. Qxa6 was best. } { [%eval #-7] } (12. Qxa6 h5) 12... d5?? { (Mate in 7 → 11.40) Lost forced checkmate sequence. Na5 was best. } { [%eval 11.4] } (12... Na5 13. Qxa7 d5 14. Qxf7 h5 15. Qxh5 Nb7 16. Qxe5 Nd6 17. Qxd5 a5 18. Qxd6) 13. Qxc6?? { (11.40 → Mate in 6) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-6] } (13. Qxa7) 13... d4 { [%eval #-8] } 14. exd4 { [%eval #-6] } 14... exd4 { [%eval #-6] } 15. Qxc5 { [%eval #-5] } 15... d3 { [%eval #-6] } 16. Qxa7 { [%eval #-5] } 16... dxc2 { [%eval #-5] } 17. Qxc2 { [%eval #-3] } 17... a5 { [%eval #-3] } 18. Qxa5 { [%eval #-2] } 18... f5 { [%eval #-2] } 19. Qcxf5 { [%eval #-1] } 19... h5 { [%eval #-1] } 20. Qxh5# { Game ends by variant rule. } 0-1