lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/MwzVWwyE"] [Date "2020.08.24"] [White "PeauDeBurne"] [Black "adc3000"] [Result "0-1"] [UTCDate "2020.08.24"] [UTCTime "17:40:04"] [WhiteElo "1541"] [BlackElo "1352"] [WhiteRatingDiff "-45"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... c5?? { (Mate in 15 → -5.85) Lost forced checkmate sequence. e5 was best. } { [%eval -5.85] } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. dxc5 { [%eval -3.47] } 2... Qb6?? { (-3.47 → 5.89) Blunder. Qa5 was best. } { [%eval 5.89] } (2... Qa5) 3. cxb6 { [%eval 6.11] } 3... axb6 { [%eval 5.86] } 4. Qxd7 { [%eval 4.69] } 4... Nxd7?! { (4.69 → 6.66) Inaccuracy. Rxa2 was best. } { [%eval 6.66] } (4... Rxa2 5. Rxa2) 5. Na3?? { (6.66 → -0.20) Blunder. Bh6 was best. } { [%eval -0.2] } (5. Bh6 Rxa2) 5... Rxa3 { [%eval -0.21] } 6. bxa3 { [%eval -0.07] } 6... g5?! { (-0.07 → 0.54) Inaccuracy. Kd8 was best. } { [%eval 0.54] } (6... Kd8 7. Bh6) 7. Bxg5 { [%eval -0.47] } 7... f6?? { (-0.47 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (7... b5 8. Bxe7) 8. Bxf6 { [%eval #12] } 8... exf6 { [%eval #10] } 9. Nh3 { [%eval #12] } 9... Bxa3 { [%eval #11] } 10. Rc1 { [%eval #11] } 10... Bxc1 { [%eval #10] } 11. Kd2 { [%eval #10] } 11... Bxd2 { [%eval #9] } 12. Nf4 { [%eval #9] } 12... Bxf4 { [%eval #8] } 13. g4?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-10] } (13. Rg1 Bxh2 14. a4 Bxg1 15. g3 Bxf2 16. c4 Bxg3 17. a5 bxa5 18. c5 Nxc5 19. Bh3 Bxh3) 13... Bxh2 { [%eval #-10] } 14. Rxh2 { [%eval #-9] } 14... Nh6 { [%eval #-15] } 15. Rxh6 { [%eval #-14] } 15... f5?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Ne5 was best. } { [%eval #7] } (15... Ne5 16. Rxf6 Bxg4 17. Rxb6 Bxe2 18. Rxb7 Bxf1 19. Rxh7 Rxh7 20. c4 Nxc4 21. a3 Nxa3 22. f3) 16. gxf5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxb6 was best. } { [%eval #-7] } (16. Rxb6 Nxb6 17. gxf5 Bxf5 18. e4 Bxe4 19. f4 Bxc2 20. f5 Bxf5 21. Bh3 Bxh3 22. a4 Nxa4#) 16... Rg8?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rf8 was best. } { [%eval #6] } (16... Rf8 17. Rxb6 Rxf5 18. Rxb7 Rxf2 19. Rxd7 Rxf1 20. Rxh7 Bb7 21. Rxb7 Kd7 22. Rxd7 Rf7 23. Rxf7#) 17. Rxb6 { [%eval #6] } 17... Nxb6 { [%eval #5] } 18. Bg2 { [%eval #6] } 18... Bxf5 { [%eval #5] } 19. Bxb7 { [%eval #5] } 19... Bxc2 { [%eval #4] } 20. Bg2 { [%eval #4] } 20... Rxg2 { [%eval #3] } 21. a4?? { (Mate in 3 → -2.92) Lost forced checkmate sequence. a3 was best. } { [%eval -2.92] } (21. a3 Rxf2 22. e4 Bxe4 23. a4 Nxa4#) 21... Nxa4?? { (-2.92 → Mate in 2) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #2] } (21... Rxf2 22. a5 Rxe2 23. axb6 Kd8 24. b7 Kc8 25. bxc8=K h5 26. Kd7 Rg2 27. Kd6 h4 28. Kd5) 22. e4?? { (Mate in 2 → -2.81) Lost forced checkmate sequence. f4 was best. } { [%eval -2.81] } (22. f4 Rxe2 23. f5 Bxf5#) 22... Rxf2 { [%eval -2.69] } 23. e5 { [%eval -2.5] } 23... Rf6?? { (-2.50 → -0.13) Blunder. Kd8 was best. } { [%eval -0.13] } (23... Kd8 24. e6 Kc7 25. e7 h5 26. e8=K Kd8 27. Kxd8 Nc3 28. Kd7 Rg2 29. Kd6 Nd5 30. Kxd5) 24. exf6 { [%eval -0.13] } 24... Ke7?? { (-0.13 → Mate in 17) Checkmate is now unavoidable. Kd8 was best. } { [%eval #17] } (24... Kd8 25. f7 Bb3 26. f8=B Ke7 27. Bxe7 Nb6 28. Bd6 Ba2 29. Bc7 h5 30. Bxb6 h4 31. Bc7) 25. fxe7 { [%eval #17] } 25... Be4 { [%eval #15] } 26. e8=R?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. e8=K was best. } { [%eval #-3] } (26. e8=K h5 27. Kf7 Bg6 28. Kxg6 h4 29. Kh5 h3 30. Kg4 h2 31. Kg3 Nc3 32. Kxh2 Nd1) 26... Ba8 { [%eval #-3] } 27. Rxa8 { [%eval #-2] } 27... h5 { [%eval #-2] } 28. Rxa4 { [%eval #-1] } 28... h4 { [%eval #-1] } 29. Rxh4# { Game ends by variant rule. } 0-1
Reconnecting