- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/MKoZ4Nzy"] [Date "2023.02.15"] [White "jetsheeran666"] [Black "skrajput01"] [Result "1-0"] [GameId "MKoZ4Nzy"] [UTCDate "2023.02.15"] [UTCTime "16:24:11"] [WhiteElo "1707"] [BlackElo "2019"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Bxd7 { [%eval 1.96] } 4. Qg4?? { (1.96 → -3.04) Blunder. Nh3 was best. } { [%eval -3.04] } (4. Nh3 Qh4 5. b4 Bxb4 6. Ng5 Bxd2 7. Bxd2 Qxg5 8. Rf1 Qxe3) 4... Ba3?? { (-3.04 → 0.00) Blunder. Qf6 was best. } { [%eval 0.0] } (4... Qf6 5. Qxe6 Bxe6 6. b4 Bxb4 7. a4 Qxf2 8. Kxf2 Bxd2 9. Bxd2) 5. bxa3?! { (0.00 → -0.73) Inaccuracy. Nxa3 was best. } { [%eval -0.73] } (5. Nxa3 Ba4 6. Qxg7 Bxc2 7. Nxc2 Qxd2 8. Bxd2 Na6 9. Qxg8 Rxg8) 5... Bc8 { [%eval -0.95] } 6. Qxe6 { [%eval 0.61] } 6... Bxe6 { [%eval 0.45] } 7. c4 { [%eval 0.0] } 7... Bxc4 { [%eval 0.0] } 8. d3 { [%eval -0.47] } 8... Bxa2 { [%eval 0.0] } 9. Rxa2 { [%eval 0.0] } 9... Qxd3 { [%eval 0.36] } 10. f3?? { (0.36 → -2.87) Blunder. a4 was best. } { [%eval -2.87] } (10. a4 Qxe3) 10... Qxa3 { [%eval -3.85] } 11. Nxa3 { [%eval -5.32] } 11... c5?? { (-5.32 → -2.45) Blunder. Nc6 was best. } { [%eval -2.45] } (11... Nc6) 12. Rf2?? { (-2.45 → Mate in 13) Checkmate is now unavoidable. Rd2 was best. } { [%eval #-13] } (12. Rd2 a5) 12... c4?? { (Mate in 13 → -1.05) Lost forced checkmate sequence. Nf6 was best. } { [%eval -1.05] } (12... Nf6 13. Re2 Nc6 14. Nb1 c4 15. Kd2 Ng4 16. fxg4 Nd4 17. exd4 Ke7 18. Rxe7 a5 19. Rxf7) 13. Nxc4 { [%eval -1.91] } 13... Nf6?? { (-1.91 → Mate in 9) Checkmate is now unavoidable. Na6 was best. } { [%eval #9] } (13... Na6 14. Rc2) 14. Nb6 { [%eval #9] } 14... axb6 { [%eval #8] } 15. Ba3 { [%eval #8] } 15... Rxa3 { [%eval #7] } 16. g3?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-14] } (16. Rc2 Rxe3 17. f4 Rxe1 18. Nh3 Rxh1 19. Ng1 Rxg1 20. Rc4 Rxg2 21. Rc5 bxc5 22. f5 Rxh2#) 16... Rxe3 { [%eval #-14] } 17. f4 { [%eval #-8] } 17... Rxg3 { [%eval #-8] } 18. hxg3 { [%eval #-7] } 18... Nh5 { [%eval #-7] } 19. Rxh5 { [%eval #-6] } 19... Rg8 { [%eval #-7] } 20. Rxh7 { [%eval #-6] } 20... Rh8 { [%eval #-6] } 21. Rxg7 { [%eval #-5] } 21... Kd7 { [%eval #-5] } 22. Rxf7 { [%eval #-4] } 22... Na6 { [%eval #-4] } 23. Rxd7 { [%eval #-3] } 23... Nc7?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Rd8 was best. } { [%eval #11] } (23... Rd8 24. Rxd8 Nb8 25. Rxb8 b5 26. Rxb5#) 24. Rxc7 { [%eval #11] } 24... Rh7 { [%eval #9] } 25. Rxh7 { [%eval #9] } 25... b5 { [%eval #8] } 26. Rc7 { [%eval #9] } 26... b4 { [%eval #8] } 27. Nf3 { [%eval #9] } 27... b3 { [%eval #8] } 28. Ra2? { (Mate in 8 → 8.43) Lost forced checkmate sequence. Ke2 was best. } { [%eval 8.43] } (28. Ke2 b2 29. Rc2 b1=K 30. Ng5 Kxc2 31. Kd1 Kxd1 32. Re2 Kxe2 33. Nf3 Kxf3 34. g4 Kxg4) 28... bxa2 { [%eval 9.75] } 29. Rb7? { (9.75 → 5.20) Mistake. Ke2 was best. } { [%eval 5.2] } (29. Ke2) 29... a1=B?? { (5.20 → Mate in 5) Checkmate is now unavoidable. a1=K was best. } { [%eval #5] } (29... a1=K) 30. Nd4 { [%eval #5] } 30... Bxd4 { [%eval #4] } 31. Kf2 { [%eval #4] } 31... Bxf2 { [%eval #3] } 32. Rd7 { [%eval #3] } 32... Bxg3 { [%eval #2] } 33. Rd1 { [%eval #2] } 33... Bxf4 { [%eval #1] } 34. Rc1 { [%eval #1] } 34... Bxc1# { Game ends by variant rule. } 1-0