lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/MHxdrXUT"] [Date "2018.10.07"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.10.07"] [UTCTime "20:19:33"] [WhiteElo "2083"] [BlackElo "2017"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?? { (0.15 → -2.78) Blunder. Best move was e3. } { [%eval -2.78] } (1. e3 b5) 1... g5?? { (-2.78 → 0.30) Blunder. Best move was e6. } { [%eval 0.3] } (1... e6 2. b4) 2. Nxg5 { [%eval -0.4] } 2... Nf6?? { (-0.40 → 6.58) Blunder. Best move was Bg7. } { [%eval 6.58] } (2... Bg7 3. Nxh7) 3. Nxf7 { [%eval 6.56] } 3... Kxf7 { [%eval 6.85] } 4. e4 { [%eval 5.62] } 4... Nxe4 { [%eval 3.99] } 5. Ba6 { [%eval 4.25] } 5... Nxa6?? { (4.25 → Mate in 12) Checkmate is now unavoidable. Best move was Nxf2. } { [%eval #12] } (5... Nxf2 6. Kxf2) 6. Qf3 { [%eval #12] } 6... Nxf2 { [%eval #11] } 7. Qxb7?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Best move was Qxf7. } { [%eval 0.0] } (7. Qxf7 Nxh1 8. Qxh7 Rxh7 9. a4 Rxh2 10. a5 Rxg2 11. Ke2 Rxe2 12. d4 Rxc2 13. Be3 Rxb2) 7... Nxh1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Best move was Bxb7. } { [%eval #10] } (7... Bxb7 8. Kxf2 Bxg2 9. Kxg2 Qb8 10. b3 Qxb3 11. cxb3 Nb8 12. a4 Kf6 13. Na3 d6 14. Kf3) 8. Qxa6 { [%eval #10] } 8... Bxa6 { [%eval #9] } 9. Kf1 { [%eval #9] } 9... Bxf1 { [%eval #8] } 10. d4 { [%eval #9] } 10... Bxg2 { [%eval #8] } 11. h3?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. Best move was Bh6. } { [%eval #-14] } (11. Bh6 Bxh6 12. d5 Bxd5 13. c4 Bxc4 14. Nd2 Bxd2 15. Rxh1 Bxa2 16. Re1 Bxe1 17. b3 Bxb3) 11... Bxh3 { [%eval #-15] } 12. b4 { [%eval #-11] } 12... Bh6 { [%eval #-11] } 13. Bxh6 { [%eval #-10] } 13... Kg7 { [%eval #-10] } 14. Bxg7 { [%eval #-9] } 14... Qb8 { [%eval #-11] } 15. Bxh8 { [%eval #-10] } 15... Qxb4 { [%eval #-10] } 16. Be5 { [%eval #-7] } 16... Qxb1 { [%eval #-7] } 17. Bxc7 { [%eval #-6] } 17... Qxa2 { [%eval #-7] } 18. Rxh1 { [%eval #-6] } 18... Qxc2 { [%eval #-6] } 19. Rxh3 { [%eval #-5] } 19... Qxc7 { [%eval #-5] } 20. Rxh7 { [%eval #-4] } 20... Qc1 { [%eval #-5] } 21. Rxe7 { [%eval #-4] } 21... Rh8 { [%eval #-4] } 22. Rxd7 { [%eval #-3] } 22... Rh1 { [%eval #-3] } 23. Rxa7 { [%eval #-2] } 23... Rh7 { [%eval #-2] } 24. Rxh7 { [%eval #-1] } 24... Qh1 { [%eval #-1] } 25. Rxh1# { Game ends by variant rule. } 0-1
Reconnecting