- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/MB1ycmr8"] [Date "2022.07.25"] [White "ImpossibilityOfPawns"] [Black "RKROUNIT"] [Result "0-1"] [GameId "MB1ycmr8"] [UTCDate "2022.07.25"] [UTCTime "11:05:16"] [WhiteElo "1639"] [BlackElo "2075"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 1.96] } 2. Nd4 { [%eval 1.41] } 2... Na6?? { (1.41 → 6.29) Blunder. Nh6 was best. } { [%eval 6.29] } (2... Nh6 3. e3 Ng4 4. f4 b5 5. Nf5 e5 6. Bd3 e4 7. Ne7) 3. b4?? { (6.29 → -0.22) Blunder. e3 was best. } { [%eval -0.22] } (3. e3 d5) 3... Nc5?? { (-0.22 → 2.59) Blunder. Nh6 was best. } { [%eval 2.59] } (3... Nh6 4. Nf5) 4. Nf5 { [%eval 2.18] } 4... e6 { [%eval 1.99] } 5. bxc5?? { (1.99 → -1.23) Blunder. Nd6+ was best. } { [%eval -1.23] } (5. Nd6+ cxd6) 5... exf5 { [%eval 0.07] } 6. d4 { [%eval -0.58] } 6... d5?! { (-0.58 → 0.41) Inaccuracy. Nh6 was best. } { [%eval 0.41] } (6... Nh6 7. h3) 7. e4 { [%eval -0.07] } 7... dxe4?? { (-0.07 → 3.23) Blunder. Nh6 was best. } { [%eval 3.23] } (7... Nh6 8. h3 Bb4+ 9. c3 O-O 10. cxb4 c5 11. Qa4 Qa5+ 12. Qxa5 Re8 13. Bb5 dxe4+ 14. Bxe8) 8. Bc4 { [%eval 3.44] } 8... Be6 { [%eval 3.31] } 9. d5?? { (3.31 → 0.67) Blunder. Bf4 was best. } { [%eval 0.67] } (9. Bf4 Bb4+) 9... Bc5? { (0.67 → 2.07) Mistake. Bg4 was best. } { [%eval 2.07] } (9... Bg4 10. Qf3) 10. Be3 { [%eval 2.29] } 10... Bg4?? { (2.29 → 6.07) Blunder. Bd6 was best. } { [%eval 6.07] } (10... Bd6 11. g4) 11. f3 { [%eval 5.26] } 11... Bxf3?? { (5.26 → Mate in 6) Checkmate is now unavoidable. Qd6 was best. } { [%eval #6] } (11... Qd6 12. fxg4) 12. d6 { [%eval #5] } 12... Bf2+ { [%eval #4] } 13. Kf1 { [%eval #3] } 13... c6 { [%eval #2] } 14. d7+ { [%eval #1] } 14... Kf8 { [%eval #1] } 15. Qd6+ { [%eval #1] } 15... Qxd7 { [%eval #1] } 16. Bf7?? { (Mate in 1 → -5.81) Lost forced checkmate sequence. Bxg8# was best. } { [%eval -5.81] } (16. Bxg8#) 16... Nh6 { [%eval -6.15] } 17. Nc3?! { (-6.15 → -10.07) Inaccuracy. g4 was best. } { [%eval -10.07] } (17. g4 Rd8) 17... Ng4 { [%eval -8.59] } 18. Ne4 { [%eval -9.38] } 18... Ne3+ { [%eval -7.48] } 19. Ke2 { [%eval -7.61] } 19... Rd8 { [%eval -7.38] } 20. Nd6 { [%eval -7.19] } 20... Rxd6?! { (-7.19 → -4.54) Inaccuracy. g5 was best. } { [%eval -4.54] } (20... g5) 21. Kd3?? { (-4.54 → Mate in 1) Checkmate is now unavoidable. g4 was best. } { [%eval #-1] } (21. g4 g5) 21... Nxc2# { Game ends by variant rule. } 0-1