lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/M3KiWlJr"] [Date "2019.11.03"] [Round "-"] [White "mtovts"] [Black "Inca-Atahualpa"] [Result "0-1"] [UTCDate "2019.11.03"] [UTCTime "18:25:53"] [WhiteElo "2055"] [BlackElo "1946"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?? { (0.15 → -1.59) Blunder. Best move was e3. } { [%eval -1.59] } (1. e3 b5) 1... g6?! { (-1.59 → -0.82) Inaccuracy. Best move was c5. } { [%eval -0.82] } (1... c5 2. g5) 2. b3? { (-0.82 → -2.16) Mistake. Best move was Nh3. } { [%eval -2.16] } (2. Nh3 g5) 2... b5?? { (-2.16 → -0.11) Blunder. Best move was c5. } { [%eval -0.11] } (2... c5) 3. b4?? { (-0.11 → -2.01) Blunder. Best move was a4. } { [%eval -2.01] } (3. a4 bxa4 4. bxa4 Ba6 5. c4 Bxc4 6. Bg2 Bxe2 7. Bxa8 Bxd1 8. Kxd1 d5 9. Bxd5 Qxd5) 3... Ba6?? { (-2.01 → Mate in 16) Checkmate is now unavoidable. Best move was g5. } { [%eval #16] } (3... g5 4. c4) 4. c4 { [%eval #16] } 4... bxc4 { [%eval #15] } 5. b5 { [%eval #15] } 5... Bxb5 { [%eval #14] } 6. d3?? { (Mate in 14 → -4.11) Lost forced checkmate sequence. Best move was Qa4. } { [%eval -4.11] } (6. Qa4 Bxa4 7. Kd1 Bxd1 8. Bg2 Bxe2 9. Bxa8 Bxg4 10. d3 cxd3 11. Nh3 Bxh3 12. Bg2 Bxg2) 6... cxd3 { [%eval -2.25] } 7. exd3? { (-2.25 → -3.68) Mistake. Best move was Qxd3. } { [%eval -3.68] } (7. Qxd3) 7... Bxd3 { [%eval -1.34] } 8. Qxd3 { [%eval -0.52] } 8... g5 { [%eval 0.1] } 9. Qxd7?? { (0.10 → Mate in 13) Checkmate is now unavoidable. Best move was Qxh7. } { [%eval #-13] } (9. Qxh7 Rxh7) 9... Kxd7 { [%eval #-13] } 10. Bxg5 { [%eval #-12] } 10... f5 { [%eval #-12] } 11. gxf5 { [%eval #-11] } 11... Ke6 { [%eval #-11] } 12. fxe6 { [%eval #-9] } 12... Bg7 { [%eval #-9] } 13. Bxe7 { [%eval #-8] } 13... Bxa1 { [%eval #-8] } 14. Bxd8 { [%eval #-7] } 14... Nc6 { [%eval #-8] } 15. Bxc7 { [%eval #-7] } 15... Na5 { [%eval #-7] } 16. Bxa5 { [%eval #-6] } 16... Rd8 { [%eval #-6] } 17. Bxd8 { [%eval #-5] } 17... Ne7 { [%eval #-5] } 18. Bxe7 { [%eval #-4] } 18... Rf8 { [%eval #-4] } 19. Bxf8 { [%eval #-3] } 19... h6 { [%eval #-3] } 20. Bxh6 { [%eval #-2] } 20... a6 { [%eval #-2] } 21. Bxa6 { [%eval #-1] } 21... Bg7 { [%eval #-1] } 22. Bxg7# { Game ends by variant rule. } 0-1
Reconnecting