lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/LyHEac5v"] [Date "2018.10.24"] [Round "-"] [White "agaliana"] [Black "arimakat"] [Result "1-0"] [UTCDate "2018.10.24"] [UTCTime "20:09:57"] [WhiteElo "2105"] [BlackElo "2370"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 1.7] } 2. Ba6 { [%eval 1.35] } 2... Nxa6 { [%eval 1.47] } 3. b4 { [%eval 0.81] } 3... Bxb4 { [%eval 1.41] } 4. Qg4? { (1.41 → -0.07) Mistake. Best move was Qe2. } { [%eval -0.07] } (4. Qe2 Bxd2) 4... Bxd2 { [%eval 0.0] } 5. Qxg7 { [%eval 0.0] } 5... Bxe3 { [%eval 0.4] } 6. Bxe3 { [%eval 0.57] } 6... Qh4 { [%eval 0.21] } 7. Bxa7 { [%eval 0.26] } 7... Rxa7 { [%eval 0.88] } 8. Qxh8? { (0.88 → -1.53) Mistake. Best move was Qxg8. } { [%eval -1.53] } (8. Qxg8 Qxh2) 8... Qxf2 { [%eval 1.12] } 9. Qxg8?? { (1.12 → -1.94) Blunder. Best move was Kxf2. } { [%eval -1.94] } (9. Kxf2) 9... Qxe1 { [%eval -1.68] } 10. Qxe8 { [%eval -1.85] } 10... Qxg1 { [%eval -1.36] } 11. Rxg1 { [%eval -1.68] } 11... Ra8 { [%eval -1.71] } 12. Qxe6 { [%eval -0.9] } 12... dxe6 { [%eval -0.02] } 13. c4? { (-0.02 → -1.25) Mistake. Best move was h3. } { [%eval -1.25] } (13. h3 c5 14. c4 Bd7 15. Na3 Rf8 16. Nb5 Bxb5 17. cxb5 Nb8 18. a4 Rc8 19. Rh1 b6) 13... b6?! { (-1.25 → -0.61) Inaccuracy. Best move was c5. } { [%eval -0.61] } (13... c5) 14. c5?? { (-0.61 → -4.07) Blunder. Best move was h4. } { [%eval -4.07] } (14. h4) 14... bxc5 { [%eval -3.42] } 15. g3?? { (-3.42 → Mate in 11) Checkmate is now unavoidable. Best move was Nc3. } { [%eval #-11] } (15. Nc3 e5 16. h3 Bxh3 17. gxh3 c4 18. Rg6 hxg6 19. h4 Rg8 20. h5 gxh5 21. Rg1 Rxg1) 15... c4?? { (Mate in 11 → -3.06) Lost forced checkmate sequence. Best move was Bd7. } { [%eval -3.06] } (15... Bd7 16. h4 Rf8 17. h5 c4 18. Nc3 Ba4 19. Nxa4 Nc5 20. Nxc5 f6 21. Nxe6 Rh8 22. Nxc7) 16. Nc3 { [%eval -3.2] } 16... Bb7?? { (-3.20 → Mate in 6) Checkmate is now unavoidable. Best move was Rb8. } { [%eval #6] } (16... Rb8) 17. Rg2 { [%eval #6] } 17... Bxg2 { [%eval #5] } 18. h3 { [%eval #5] } 18... Bxh3 { [%eval #4] } 19. g4 { [%eval #4] } 19... Bxg4 { [%eval #3] } 20. Ne2 { [%eval #3] } 20... Bxe2 { [%eval #2] } 21. Rd1 { [%eval #2] } 21... Bxd1 { [%eval #1] } 22. a4 { [%eval #1] } 22... Bxa4# { Game ends by variant rule. } 1-0
Reconnecting