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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Lt2Tc0iu"] [Date "2024.10.24"] [White "Demon_King_Tanjiro_5"] [Black "itsrealone"] [Result "1-0"] [GameId "Lt2Tc0iu"] [UTCDate "2024.10.24"] [UTCTime "15:27:57"] [WhiteElo "1724"] [BlackElo "2069"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... g5 { [%eval 0.83] } 3. Bxd7 { [%eval 0.76] } 3... Kxd7 { [%eval 1.07] } 4. Qh5 { [%eval 0.96] } 4... Nh6?! { (0.96 → 1.62) Inaccuracy. Bh6 was best. } { [%eval 1.62] } (4... Bh6 5. Qxf7 Bg7 6. Qxe7 Bxb2 7. Qxh7 Rxh7 8. Bxb2 Rxh2 9. Rxh2) 5. Qxh6 { [%eval 1.72] } 5... Bxh6 { [%eval 1.61] } 6. f4 { [%eval 1.05] } 6... gxf4 { [%eval 0.98] } 7. exf4 { [%eval 0.85] } 7... Bxf4 { [%eval 0.97] } 8. d4?? { (0.97 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (8. h4 Bxd2) 8... Bxh2 { [%eval #-12] } 9. Rxh2 { [%eval #-11] } 9... h6 { [%eval #-11] } 10. Rxh6 { [%eval #-10] } 10... Rxh6 { [%eval #-10] } 11. Bxh6 { [%eval #-9] } 11... Qf8 { [%eval #-9] } 12. Bxf8 { [%eval #-8] } 12... Kc6?? { (Mate in 8 → 3.72) Lost forced checkmate sequence. e5 was best. } { [%eval 3.72] } (12... e5 13. dxe5 c5 14. Bxc5 Bb7 15. Bxa7 Bxg2 16. Bxb8 Rxa2 17. Rxa2 f6 18. exf6) 13. Bxe7 { [%eval 3.4] } 13... Bh3 { [%eval 3.69] } 14. Nxh3 { [%eval 2.07] } 14... Kc5?? { (2.07 → Mate in 13) Checkmate is now unavoidable. Kd7 was best. } { [%eval #13] } (14... Kd7 15. Bf8 f6 16. Bh6 f5 17. g4 fxg4 18. Ng1 Ke7 19. c4 Nd7 20. Na3) 15. Bxc5? { (Mate in 13 → 7.67) Lost forced checkmate sequence. dxc5 was best. } { [%eval 7.67] } (15. dxc5 c6 16. Nc3 f6 17. Bxf6 a6 18. Nd5 cxd5 19. c6 Nxc6 20. Bh8 Rxh8) 15... Nc6? { (7.67 → Mate in 15) Checkmate is now unavoidable. f6 was best. } { [%eval #15] } (15... f6 16. Bxa7) 16. Bxa7 { [%eval #15] } 16... Nxd4 { [%eval #14] } 17. Bxd4 { [%eval #14] } 17... Rxa2 { [%eval #13] } 18. Rxa2 { [%eval #13] } 18... c5 { [%eval #11] } 19. Bxc5 { [%eval #11] } 19... f5 { [%eval #9] } 20. g4 { [%eval #9] } 20... fxg4 { [%eval #8] } 21. Kf1?? { (Mate in 8 → 4.50) Lost forced checkmate sequence. Ra1 was best. } { [%eval 4.5] } (21. Ra1 gxh3 22. Nd2 h2 23. Bg1 hxg1=B 24. Kf2 Bxf2 25. Re1 Bxe1 26. c4 Bxd2) 21... gxh3 { [%eval 3.85] } 22. Kg2 { [%eval 3.8] } 22... hxg2 { [%eval 4.0] } 23. Bd6 { [%eval 4.83] } 23... g1=K { [%eval 4.83] } 24. Bh2 { [%eval 4.56] } 24... Kxh2 { [%eval 2.16] } 25. c4?? { (2.16 → 0.00) Blunder. Ra8 was best. } { [%eval 0.0] } (25. Ra8 Kg3) 25... Kg3 { [%eval 0.13] } 26. Nc3 { [%eval 0.21] } 26... Kf3?! { (0.21 → 0.80) Inaccuracy. Kf4 was best. } { [%eval 0.8] } (26... Kf4 27. Nb5 Kf5 28. Ra1 Kf6 29. Rh1 Kf5 30. Rh3 Kf6 31. Rh4 Kg5 32. c5) 27. Nb5 { [%eval 0.28] } 27... Kf4 { [%eval 0.2] } 28. b4?? { (0.20 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #-6] } (28. c5 Kf5) 28... Kf5 { [%eval #-6] } 29. c5 { [%eval #-2] } 29... Kf6 { [%eval #-6] } 30. c6 { [%eval #-5] } 30... Kf7 { [%eval #-5] } 31. Rd2 { [%eval #-4] } 31... Kf6?? { (Mate in 4 → 4.05) Lost forced checkmate sequence. Ke7 was best. } { [%eval 4.05] } (31... Ke7 32. Rd8 Kxd8 33. Nc7 Kxc7 34. b5 Kxc6 35. bxc6#) 32. Na7 { [%eval 4.45] } 32... Kf7?! { (4.45 → 6.09) Inaccuracy. Kf5 was best. } { [%eval 6.09] } (32... Kf5) 33. b5?? { (6.09 → 0.00) Blunder. c7 was best. } { [%eval 0.0] } (33. c7 Kf6) 33... Ke8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kf8 was best. } { [%eval #4] } (33... Kf8 34. Rd3 Kf7 35. Rd1 Kf8) 34. Rd8 { [%eval #4] } 34... Kxd8 { [%eval #3] } 35. c7 { [%eval #3] } 35... Kxc7 { [%eval #2] } 36. b6 { [%eval #2] } 36... Kxb6 { [%eval #1] } 37. Nc6 { [%eval #1] } 37... Kxc6# { Game ends by variant rule. } 1-0