lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/LpvB52tr"] [Date "2018.12.01"] [Round "-"] [White "agaliana"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.12.01"] [UTCTime "21:02:57"] [WhiteElo "2219"] [BlackElo "2142"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.44] } 1... b5 { [%eval 1.48] } 2. Bxb5 { [%eval 1.66] } 2... e6 { [%eval 2.25] } 3. Bxd7 { [%eval 1.15] } 3... Bxd7? { (1.15 → 2.38) Mistake. Best move was Nxd7. } { [%eval 2.38] } (3... Nxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Kxd2 Rxh2 8. Rxh2 Qf6 9. Ke1 Qxf2 10. Kxf2) 4. b4 { [%eval 2.28] } 4... Bxb4 { [%eval 2.32] } 5. Qg4 { [%eval 2.0] } 5... Bxd2 { [%eval 1.84] } 6. Qxg7 { [%eval 1.31] } 6... Bxe3 { [%eval 1.35] } 7. Qxh8? { (1.35 → 0.00) Mistake. Best move was Bxe3. } { [%eval 0.0] } (7. Bxe3) 7... Bxf2 { [%eval -0.17] } 8. Qxg8 { [%eval -0.42] } 8... Bxg1 { [%eval -0.07] } 9. Qxh7 { [%eval -0.34] } 9... Bxh2 { [%eval -0.53] } 10. Qxh2 { [%eval -0.45] } 10... Qh4? { (-0.45 → 1.87) Mistake. Best move was e5. } { [%eval 1.87] } (10... e5 11. Qxe5 Qg5 12. Qxc7 Qxc1 13. Qxd7 Kxd7 14. Kf2 Qxb1 15. Rhxb1 Kc7 16. Rxb8 Kxb8 17. c4) 11. Qxc7 { [%eval 1.86] } 11... Qxe1 { [%eval 1.62] } 12. Rxe1 { [%eval 1.94] } 12... Na6 { [%eval 2.26] } 13. Rxe6? { (2.26 → 0.35) Mistake. Best move was Qxa7. } { [%eval 0.35] } (13. Qxa7 Rxa7 14. Rxe6 fxe6 15. Nd2 Kd8 16. Nf1 Be8 17. Bd2 Nb4 18. Bxb4 Rxa2 19. Rxa2 Ba4) 13... Bxe6?? { (0.35 → Mate in 10) Checkmate is now unavoidable. Best move was Nxc7. } { [%eval #10] } (13... Nxc7 14. Rxe8) 14. Qxa7 { [%eval #10] } 14... Rxa7 { [%eval #9] } 15. c4?? { (Mate in 9 → Mate in 20) Lost forced checkmate sequence. Best move was Nc3. } { [%eval #-20] } (15. Nc3 Bxa2 16. Nxa2 Kd7 17. Bd2 Ke7 18. Bb4 Nxb4 19. Nxb4 Rxa1 20. Na2 Rxa2 21. g4 Rxc2) 15... Bxc4 { [%eval #-23] } 16. Na3 { [%eval #-6] } 16... Bxa2 { [%eval #-6] } 17. Rxa2 { [%eval #-5] } 17... Rd7 { [%eval #-5] } 18. Rd2 { [%eval #-4] } 18... Rxd2 { [%eval #-4] } 19. Bxd2 { [%eval #-3] } 19... Nb4 { [%eval #-3] } 20. Bxb4 { [%eval #-2] } 20... Ke7 { [%eval #-2] } 21. Bxe7 { [%eval #-1] } 21... f6 { [%eval #-1] } 22. Bxf6# { Game ends by variant rule. } 0-1
Reconnecting