lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/LmRBf55M"] [Date "2019.04.10"] [White "ich543"] [Black "vlad-61"] [Result "1-0"] [UTCDate "2019.04.10"] [UTCTime "20:55:32"] [WhiteElo "1467"] [BlackElo "1578"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -3.01) Blunder. e3 was best. } { [%eval -3.01] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. a4 Qb8 5. b3 Qxb3 6. cxb3 Rb8 7. Qc2 Rxb3) 1... h5?? { (-3.01 → 1.31) Blunder. e6 was best. } { [%eval 1.31] } (1... e6 2. c4 Ba3 3. Nxa3 h6 4. c5 b5 5. cxb6 cxb6 6. h4 Qxh4 7. Rxh4 Kd8 8. Rxh6) 2. Qa4?? { (1.31 → -0.75) Blunder. g4 was best. } { [%eval -0.75] } (2. g4) 2... h4?? { (-0.75 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. Qxd7) 3. Qxh4?? { (Mate in 16 → 0.53) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 0.53] } (3. Qxa7 Rxa7 4. g3 hxg3 5. hxg3 Rxh1 6. g4 Rxg1 7. Kd1 Rxf1 8. d4 Rxf2 9. Kc2 Rxe2) 3... Rxh4 { [%eval 1.11] } 4. Nh3?? { (1.11 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (4. e3 Rxh2 5. Rxh2 b5 6. Bxb5 Bb7 7. Bxd7 Bxg2 8. Rxg2 Qxd7 9. Rxg7 Bxg7 10. Nh3 Bxc3) 4... Rxh3 { [%eval #-16] } 5. gxh3 { [%eval #-15] } 5... Nh6?? { (Mate in 15 → -3.55) Lost forced checkmate sequence. d6 was best. } { [%eval -3.55] } (5... d6 6. h4 Bh3 7. Bxh3 f5 8. Bxf5 Qc8 9. Bxc8 Na6 10. Bxb7 Nc5 11. Bxa8 d5 12. Bxd5) 6. h4 { [%eval -4.71] } 6... g5?! { (-4.71 → -3.34) Inaccuracy. Na6 was best. } { [%eval -3.34] } (6... Na6 7. c4 Nb8 8. d3 d5 9. Bxh6 gxh6 10. cxd5 Qxd5 11. Bg2 Qxa2 12. Bxb7 Bxb7 13. Rxa2) 7. hxg5 { [%eval -3.04] } 7... Ng4?? { (-3.04 → -0.49) Blunder. Ng8 was best. } { [%eval -0.49] } (7... Ng8 8. c4) 8. g6?? { (-0.49 → -3.05) Blunder. f4 was best. } { [%eval -3.05] } (8. f4) 8... fxg6 { [%eval -5.72] } 9. h4?! { (-5.72 → -8.05) Inaccuracy. h3 was best. } { [%eval -8.05] } (9. h3 Nxf2) 9... Nxf2 { [%eval -3.95] } 10. Kxf2 { [%eval -6.28] } 10... g5?? { (-6.28 → -1.73) Blunder. Kf7 was best. } { [%eval -1.73] } (10... Kf7) 11. hxg5 { [%eval -0.61] } 11... Bh6?! { (-0.61 → 0.00) Inaccuracy. d6 was best. } { [%eval 0.0] } (11... d6 12. Bh3 Bxh3 13. Rxh3 Bh6 14. gxh6 Kf7 15. Re3 Nc6 16. Rxe7 Nxe7 17. d3 d5 18. h7) 12. Rxh6 { [%eval -0.31] } 12... Na6?? { (-0.31 → 3.71) Blunder. b6 was best. } { [%eval 3.71] } (12... b6 13. Rxb6) 13. Rxa6 { [%eval 3.44] } 13... bxa6 { [%eval 3.73] } 14. e3?? { (3.73 → 1.06) Blunder. Na3 was best. } { [%eval 1.06] } (14. Na3) 14... a5?? { (1.06 → 4.68) Blunder. c6 was best. } { [%eval 4.68] } (14... c6 15. Bxa6) 15. Ba6? { (4.68 → 2.74) Mistake. a4 was best. } { [%eval 2.74] } (15. a4) 15... Bxa6 { [%eval 3.32] } 16. c4?? { (3.32 → 0.32) Blunder. d3 was best. } { [%eval 0.32] } (16. d3) 16... Bxc4 { [%eval 0.86] } 17. b4?! { (0.86 → 0.13) Inaccuracy. a3 was best. } { [%eval 0.13] } (17. a3 Bf1 18. Kxf1 Qb8 19. b3 Qxb3 20. Ra2 Qxa2 21. Ke1 Qxd2 22. Nxd2 e5 23. e4 a4) 17... Bxa2?? { (0.13 → Mate in 8) Checkmate is now unavoidable. axb4 was best. } { [%eval #8] } (17... axb4 18. Ba3) 18. Rxa2?? { (Mate in 8 → -1.31) Lost forced checkmate sequence. bxa5 was best. } { [%eval -1.31] } (18. bxa5 Bxb1 19. Rxb1 c6 20. Bb2 Qxa5 21. e4 Qxd2 22. Ba1 Qxf2 23. Rg1 Qxg1 24. Bh8 Qxg5) 18... axb4 { [%eval -1.39] } 19. Rxa7 { [%eval -1.34] } 19... Rxa7 { [%eval -1.31] } 20. Na3 { [%eval -1.17] } 20... Rxa3 { [%eval -1.34] } 21. Bxa3 { [%eval -1.47] } 21... bxa3 { [%eval -1.46] } 22. e4 { [%eval -1.54] } 22... Qc8 { [%eval -1.4] } 23. e5 { [%eval -1.68] } 23... d6 { [%eval -1.7] } 24. exd6 { [%eval -1.66] } 24... cxd6 { [%eval -1.11] } 25. d4?! { (-1.11 → -1.88) Inaccuracy. g6 was best. } { [%eval -1.88] } (25. g6 a2) 25... d5 { [%eval -1.84] } 26. g6 { [%eval -2.12] } 26... Kf7?? { (-2.12 → 1.40) Blunder. a2 was best. } { [%eval 1.4] } (26... a2 27. Ke2) 27. gxf7 { [%eval 1.51] } 27... Qc6 { [%eval 1.82] } 28. f8=R?? { (1.82 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-4] } (28. Ke2 a2) 28... Qe8?? { (Mate in 4 → 2.39) Lost forced checkmate sequence. e5 was best. } { [%eval 2.39] } (28... e5 29. dxe5 Qa8 30. Rxa8 d4 31. Rxa3 d3 32. Rxd3#) 29. Rxe8 { [%eval 2.39] } 29... a2 { [%eval 2.39] } 30. Rxe7 { [%eval 2.39] } 30... a1=K { [%eval 2.39] } 31. Rc7 { [%eval 2.39] } 31... Kb2?? { (2.39 → Mate in 3) Checkmate is now unavoidable. Kb1 was best. } { [%eval #3] } (31... Kb1 32. Rg7 Kb2 33. Ke3 Kb3 34. Rg8 Kb4 35. Kf4 Kb5 36. Kf5 Kb6 37. Re8 Kc6 38. Re1) 32. Rc3 { [%eval #3] } 32... Kxc3 { [%eval #2] } 33. Kf3 { [%eval #2] } 33... Kxd4 { [%eval #1] } 34. Ke3 { [%eval #1] } 34... Kxe3# { Game ends by variant rule. } 1-0
Reconnecting