lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Lkq065Zm"] [Date "2020.08.23"] [White "vampyas"] [Black "danishdog"] [Result "0-1"] [UTCDate "2020.08.23"] [UTCTime "19:16:13"] [WhiteElo "1745"] [BlackElo "1808"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+118"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.09] } 1... d6?? { (-0.09 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. d3?? { (Mate in 15 → -1.09) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.09] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4 8. Nf3 Nxf3 9. Rg1 Nxg1) 3... Bxe2 { [%eval -1.88] } 4. Qxe2 { [%eval -2.01] } 4... e5?? { (-2.01 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (4... g5 5. Bxg5) 5. Qxe5 { [%eval #13] } 5... dxe5 { [%eval #12] } 6. b4 { [%eval #12] } 6... Qxd3 { [%eval #11] } 7. cxd3 { [%eval #11] } 7... Bxb4 { [%eval #10] } 8. Nc3 { [%eval #10] } 8... Bxc3 { [%eval #9] } 9. Ke2?? { (Mate in 9 → -1.56) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.56] } (9. Ne2 Bxa1 10. Nc3 Bxc3 11. Bg5 Bxe1 12. a4 Bxf2 13. Bd8 Kxd8 14. Rg1 Bxg1 15. a5 Bxh2) 9... Bxa1 { [%eval -0.95] } 10. Bb2? { (-0.95 → -2.29) Mistake. Bf4 was best. } { [%eval -2.29] } (10. Bf4 exf4) 10... Bxb2 { [%eval -1.47] } 11. a3 { [%eval -1.83] } 11... Bxa3 { [%eval -1.31] } 12. f4?? { (-1.31 → Mate in 20) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-20] } (12. Bh3 Nd7 13. Bxd7 Kxd7 14. Kd2 e4 15. dxe4 f5 16. exf5 Bc1 17. Kxc1 Nf6 18. Ne2 h5) 12... exf4 { [%eval -8.78] } 13. Ke3? { (-8.78 → Mate in 16) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-16] } (13. Nf3) 13... fxe3 { [%eval #-16] } 14. Ne2 { [%eval #-15] } 14... Nf6 { [%eval #-15] } 15. Nc1 { [%eval #-14] } 15... Bxc1 { [%eval #-14] } 16. d4 { [%eval #-13] } 16... e2 { [%eval #-13] } 17. Bxe2 { [%eval #-12] } 17... Ng4 { [%eval #-12] } 18. Rxc1 { [%eval #-11] } 18... Nxh2 { [%eval #-11] } 19. Rxc7 { [%eval #-10] } 19... f5 { [%eval #-10] } 20. Rxb7 { [%eval #-9] } 20... a6 { [%eval #-9] } 21. Rxb8 { [%eval #-7] } 21... Rxb8 { [%eval #-7] } 22. Bxa6 { [%eval #-6] } 22... Rc8 { [%eval #-6] } 23. Bxc8 { [%eval #-5] } 23... Rg8 { [%eval #-5] } 24. Bxf5 { [%eval #-4] } 24... Ng4 { [%eval #-5] } 25. Bxh7 { [%eval #-3] } 25... Nf2 { [%eval #-4] } 26. Bxg8 { [%eval #-3] } 26... Kf7 { [%eval #-3] } 27. Bxf7 { [%eval #-2] } 27... g6 { [%eval #-2] } 28. Bxg6 { [%eval #-1] } 28... Ne4 { [%eval #-1] } 29. Bxe4# { Game ends by variant rule. } 0-1
Reconnecting