- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/Lft8mGdJ"] [Date "2022.06.26"] [White "poderdivino7"] [Black "mtahaafrooz"] [Result "0-1"] [GameId "Lft8mGdJ"] [UTCDate "2022.06.26"] [UTCTime "07:49:05"] [WhiteElo "2058"] [BlackElo "1584"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+30"] [Variant "King of the Hill"] [TimeControl "120+0"] [ECO "D10"] [Opening "Slav Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.9] } 1... d5 { [%eval 0.87] } 2. c4 { [%eval 0.87] } 2... c6?! { (0.87 → 1.61) Inaccuracy. Nf6 was best. } { [%eval 1.61] } { D10 Slav Defense } (2... Nf6 3. Nc3 e6 4. Bf4 c5 5. e3 Nc6 6. Nf3 cxd4 7. exd4) 3. e3?! { (1.61 → 0.91) Inaccuracy. Bf4 was best. } { [%eval 0.91] } (3. Bf4 Nf6 4. e3 g6 5. Nc3 Bg7 6. Nf3 O-O 7. Bd3 Nh5) 3... Bf5 { [%eval 0.66] } 4. Nf3 { [%eval 0.61] } 4... Nd7 { [%eval 0.45] } 5. a3 { [%eval 0.6] } 5... e6 { [%eval 0.31] } 6. Nc3 { [%eval 0.28] } 6... Qa5?! { (0.28 → 1.00) Inaccuracy. Ngf6 was best. } { [%eval 1.0] } (6... Ngf6 7. Bd3) 7. Bd2 { [%eval 0.59] } 7... Qb6 { [%eval 0.76] } 8. b3?! { (0.76 → 0.16) Inaccuracy. Nh4 was best. } { [%eval 0.16] } (8. Nh4 Bg6 9. g4 Be7 10. Nxg6 hxg6 11. Bd3 c5 12. Ke2 cxd4 13. exd4 Rh3 14. c5 Qc7) 8... Qa6?? { (0.16 → 4.30) Blunder. Be7 was best. } { [%eval 4.3] } (8... Be7 9. Bc1) 9. cxd5 { [%eval 4.07] } 9... cxd5?? { (4.07 → 9.93) Blunder. Qb6 was best. } { [%eval 9.93] } (9... Qb6 10. e4 Bg4 11. dxe6 fxe6 12. Be3 Ngf6 13. h3 Bxf3 14. gxf3 Rd8 15. b4 Kf7 16. f4) 10. Bxa6 { [%eval 10.15] } 10... bxa6 { [%eval 10.07] } 11. Qe2 { [%eval 10.3] } 11... Ke7 { [%eval 13.61] } 12. Qxa6 { [%eval 14.41] } 12... Kf6 { [%eval 27.08] } 13. e4 { [%eval 18.94] } 13... dxe4?! { (18.94 → Mate in 10) Checkmate is now unavoidable. g6 was best. } { [%eval #10] } (13... g6 14. exf5) 14. Bg5+?! { (Mate in 10 → 14.42) Lost forced checkmate sequence. Nd5+ was best. } { [%eval 14.42] } (14. Nd5+ Kg6 15. Nh4+ Kh5 16. Nf4+ Kxh4 17. g3+ Kg4 18. h3+ Kg5 19. Nxe6+ Kf6 20. Bg5+ Kg6) 14... Kg6 { [%eval 14.77] } 15. Ke2 { [%eval 10.58] } 15... exf3+ { [%eval 10.89] } 16. Kxf3 { [%eval 11.09] } 16... Kxg5 { [%eval 13.95] } 17. h4+ { [%eval 13.59] } 17... Kf6 { [%eval 23.07] } 18. Ne4+ { [%eval 16.49] } 18... Kg6 { [%eval 22.3] } 19. Qb7 { [%eval 11.31] } 19... e5 { [%eval 25.85] } 20. Ng3 { [%eval 19.46] } 20... exd4?! { (19.46 → Mate in 4) Checkmate is now unavoidable. Ngf6 was best. } { [%eval #4] } (20... Ngf6 21. Nxf5) 21. Nxf5 { [%eval #6] } 21... Kxf5 { [%eval #3] } 22. Qd5+?? { (Mate in 3 → -31.44) Lost forced checkmate sequence. Qe4+ was best. } { [%eval -31.44] } (22. Qe4+ Kf6 23. Qf4+ Ke6 24. Ke4#) 22... Ne5+ { [%eval -30.92] } 23. Ke2 { [%eval -32.69] } 23... Rd8 { [%eval -33.5] } 24. g4+ { [%eval -42.44] } 24... Kf4 { [%eval #-7] } 25. Rae1 { [%eval -42.75] } 25... Rxd5 { [%eval -40.89] } 26. Kd2 { [%eval -48.62] } 26... Nf3+ { [%eval -42.28] } 27. Kd3 { [%eval -48.69] } 27... Nxe1+ { [%eval -33.46] } 28. Rxe1 { [%eval -44.13] } 28... Nf6 { [%eval #-5] } 29. b4 { [%eval #-4] } 29... Bd6 { [%eval #-4] } 30. Kc4 { [%eval #-4] } 30... Rc8+ { [%eval #-3] } 31. Kd3 { [%eval #-3] } 31... Rc3+ { [%eval #-2] } 32. Kd2 { [%eval #-2] } 32... Re3 { [%eval #-2] } 33. Rxe3 { [%eval #-2] } 33... dxe3+ { [%eval #-1] } 34. Kc3 { [%eval #-1] } 34... Ke4# { Game ends by variant rule. } 0-1