FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/LV2XpFJk"]
[Date "2025.08.08"]
[White "nemessis91"]
[Black "community_champion"]
[Result "0-1"]
[GameId "LV2XpFJk"]
[UTCDate "2025.08.08"]
[UTCTime "22:32:07"]
[WhiteElo "1742"]
[BlackElo "1871"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. Qf3?? { (4.52 → 0.42) Blunder. b4 was best. } { [%eval 0.42] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3) 4... Nd4?! { (0.42 → 1.35) Inaccuracy. Qc7 was best. } { [%eval 1.35] } (4... Qc7 5. Qxc6 Qxc6 6. c3 Qxg2 7. a4 Qxg1 8. Rxg1 g5 9. Rxg5) 5. exd4?? { (1.35 → Mate in 17) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-17] } (5. Qxa8 Nxc2 6. Qxc8 Nxe1 7. Qxd8 Nxg2 8. Qxe8 Nxe3 9. dxe3 f6) 5... e5?? { (Mate in 17 → 1.62) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.62] } (5... Rb8 6. Qxf7 Rxb2 7. Bxb2 Kxf7 8. a3 e5 9. dxe5 Bxa3 10. Nxa3 Ne7 11. c3) 6. dxe5?? { (1.62 → -6.43) Blunder. Qxa8 was best. } { [%eval -6.43] } (6. Qxa8) 6... Bd6 { [%eval -4.18] } 7. exd6?? { (-4.18 → -15.75) Blunder. Qxf7 was best. } { [%eval -15.75] } (7. Qxf7 Kxf7) 7... Qc7?? { (-15.75 → -0.74) Blunder. Nf6 was best. } { [%eval -0.74] } (7... Nf6 8. Qxf6) 8. Qxf7?? { (-0.74 → -5.75) Blunder. dxc7 was best. } { [%eval -5.75] } (8. dxc7 Ne7 9. Qxf7 Kxf7 10. Ne2 g6 11. b3 Re8 12. a4 Kf6 13. Na3 Rb8) 8... Kxf7?? { (-5.75 → -0.16) Blunder. Qxc2 was best. } { [%eval -0.16] } (8... Qxc2) 9. dxc7 { [%eval -0.22] } 9... Rb8 { [%eval -0.08] } 10. cxb8=N { [%eval -0.3] } 10... Bb7?? { (-0.30 → Mate in 12) Checkmate is now unavoidable. Nf6 was best. } { [%eval #12] } (10... Nf6 11. Nxd7 Bxd7 12. Ne2 Bh3 13. gxh3 Ke7 14. Na3 g6 15. c3 Ke6 16. Nc2) 11. Nxd7 { [%eval #12] } 11... Bxg2 { [%eval #11] } 12. Nc5 { [%eval #12] } 12... Bxh1 { [%eval #11] } 13. Nf3 { [%eval #12] } 13... Bxf3 { [%eval #11] } 14. Ne4 { [%eval #11] } 14... Bxe4 { [%eval #10] } 15. a3 { [%eval #12] } 15... Bxc2 { [%eval #11] } 16. Ra2 { [%eval #11] } 16... Bxb1 { [%eval #10] } 17. b3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. d4 was best. } { [%eval 0.0] } (17. d4 Bxa2 18. d5 Bxd5 19. Bh6 Nxh6 20. a4 Bh1 21. f3 Bxf3 22. Kd1 Bxd1) 17... Bxa2 { [%eval 0.0] } 18. d4 { [%eval 0.0] } 18... Bxb3 { [%eval 0.0] } 19. d5 { [%eval 0.0] } 19... Bxd5 { [%eval 0.0] } 20. f3 { [%eval 0.0] } 20... Bxf3 { [%eval 0.0] } 21. Bh6?? { (0.00 → -1.79) Blunder. Kd1 was best. } { [%eval -1.79] } (21. Kd1 Bxd1 22. a4 Bxa4 23. h4 h6 24. Bxh6 gxh6 25. h5 Kg6 26. hxg6 h5) 21... Nxh6 { [%eval -2.01] } 22. Ke2?? { (-2.01 → Mate in 10) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-10] } (22. Kd1 Bxd1) 22... Bxe2 { [%eval #-10] } 23. a4 { [%eval #-10] } 23... Bb5 { [%eval #-11] } 24. axb5 { [%eval #-10] } 24... a6 { [%eval #-10] } 25. bxa6 { [%eval #-9] } 25... Ke7 { [%eval #-9] } 26. h4 { [%eval #-5] } 26... g5 { [%eval #-5] } 27. hxg5 { [%eval #-4] } 27... Kf7 { [%eval #-8] } 28. gxh6 { [%eval #-7] } 28... Ke7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (28... Rc8 29. a7 Rc5 30. a8=K Ke6 31. Ka7 Kd6 32. Ka8 Rc6 33. Ka7 Rb6 34. Kxb6) 29. a7 { [%eval 0.0] } 29... Rb8 { [%eval 0.0] } 30. axb8=K { [%eval 0.0] } 30... Ke6 { [%eval 0.0] } 31. Kb7 { [%eval 0.0] } 31... Ke7 { [%eval 0.0] } 32. Kb6 { [%eval 0.0] } 32... Kf7 { [%eval 0.0] } 33. Kc5 { [%eval 0.0] } 33... Kf6 { [%eval 0.0] } 34. Kd4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-1] } (34. Kb4 Ke5 35. Kb3 Kd6 36. Kc3 Ke6 37. Kb3 Kf7 38. Kc3 Kg8 39. Kb3 Kf8) 34... Ke5 { [%eval #-1] } 35. Kxe5# { Game ends by variant rule. } 0-1
