- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/LKMtjuzA"] [Date "2025.02.23"] [White "Ayati12"] [Black "Gu225"] [Result "1-0"] [GameId "LKMtjuzA"] [UTCDate "2025.02.23"] [UTCTime "15:19:54"] [WhiteElo "1095"] [BlackElo "1738"] [WhiteRatingDiff "+64"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Ba6?? { (Mate in 14 → 2.52) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.52] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxa6?? { (2.52 → 0.61) Blunder. Bxd7 was best. } { [%eval 0.61] } (3. Bxd7 Qxd7) 3... Nxa6 { [%eval 0.52] } 4. Qe2?? { (0.52 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (4. a4 c5 5. Ra3 Qb8 6. Rg3 Qxb2 7. Rxg7 Qxb1 8. Rxf7 Kxf7) 4... h5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (4... g5 5. Qxa6 f5 6. exf5 Rb8 7. Qxa7 Rxb2 8. Bxb2 g4 9. Bxh8 e6 10. Qxc7) 5. Qxh5 { [%eval #15] } 5... Rxh5 { [%eval #14] } 6. h4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Nxb4 7. a4 Nxc2 8. Ra2 Nxe1 9. Nh3 Rxh3 10. Rxe1 Rxh2 11. Rb2 Rxg2) 6... Rxh4 { [%eval #-13] } 7. Rxh4 { [%eval #-12] } 7... Nh6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. f5 was best. } { [%eval #12] } (7... f5 8. exf5 g6 9. fxg6 Kf7 10. gxf7 Nc5 11. fxg8=Q Ne4 12. Rxe4 Qe8 13. Rxe7) 8. Rxh6 { [%eval #12] } 8... gxh6 { [%eval #11] } 9. Nf3?? { (Mate in 11 → -1.56) Lost forced checkmate sequence. b4 was best. } { [%eval -1.56] } (9. b4 Nxb4 10. a4 Nxc2 11. Ra2 Nxe1 12. a5 Nxg2 13. f4 Nxf4 14. Ne2 Nxe2) 9... f5?? { (-1.56 → Mate in 13) Checkmate is now unavoidable. Qb8 was best. } { [%eval #13] } (9... Qb8 10. Ng5) 10. exf5 { [%eval #13] } 10... Nb4 { [%eval #11] } 11. Ng5 { [%eval #11] } 11... hxg5 { [%eval #10] } 12. Ke2?? { (Mate in 10 → 0.82) Lost forced checkmate sequence. a4 was best. } { [%eval 0.82] } (12. a4 Nxc2 13. Kf1 Nxa1 14. f4 gxf4 15. b3 Nxb3 16. d3 Nxc1 17. a5 Nxd3) 12... Nxa2 { [%eval 0.73] } 13. Rxa2 { [%eval 0.77] } 13... Kf7 { [%eval 0.84] } 14. Rxa7 { [%eval 0.52] } 14... Rxa7 { [%eval 0.56] } 15. f4 { [%eval 0.28] } 15... gxf4 { [%eval 0.0] } 16. g3? { (0.00 → -1.19) Mistake. b3 was best. } { [%eval -1.19] } (16. b3 Ra4 17. bxa4 e5 18. fxe6 Kxe6 19. a5 f3 20. gxf3 Kd6 21. Na3 Ke6) 16... fxg3 { [%eval -1.22] } 17. Kf2?? { (-1.22 → -4.21) Blunder. b3 was best. } { [%eval -4.21] } (17. b3 g2) 17... gxf2 { [%eval -3.84] } 18. Nc3?? { (-3.84 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (18. b4 Ra3 19. Nxa3 Qa8 20. b5 Qxa3 21. Bxa3 Kg7 22. Bxe7 Bxe7 23. d4 Kf7) 18... Ra4 { [%eval #-8] } 19. Nxa4 { [%eval #-7] } 19... c5 { [%eval #-7] } 20. Nxc5 { [%eval #-6] } 20... e6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Kf6 was best. } { [%eval #6] } (20... Kf6 21. Nxd7 Kxf5 22. Nxf8 Qxd2 23. Bxd2 Kg5 24. Bxg5 f1=Q 25. Bxe7 Qxf8 26. Bxf8#) 21. Nxe6 { [%eval #6] } 21... dxe6 { [%eval #5] } 22. fxe6 { [%eval #5] } 22... Qxd2 { [%eval #4] } 23. exf7 { [%eval #4] } 23... Qxc2 { [%eval #2] } 24. b3 { [%eval #3] } 24... Qxc1 { [%eval #2] } 25. b4 { [%eval #2] } 25... Bxb4 { [%eval #1] } 26. f8=K { [%eval #1] } 26... Bxf8# { Game ends by variant rule. } 1-0