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[Event "Rated Antichess game"] [Site "https://lichess.org/KpTDeIYY"] [Date "2018.04.14"] [White "Shervin9_Kuikit"] [Black "ChessMaster1028"] [Result "0-1"] [UTCDate "2018.04.14"] [UTCTime "14:00:23"] [WhiteElo "1331"] [BlackElo "1044"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+55"] [Variant "Antichess"] [TimeControl "600+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (1.10 → 3.92) Blunder. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. c4 Bxd2 6. Kxd2 c5 7. Ne2 Ne7 8. Nbc3) 2. Ba6 bxa6 3. Qh5 Qh4 4. Qxh7 Qxh2 5. Qxg8?? { (3.97 → Mate in 13) Checkmate is now unavoidable. Qxh2 was best. } (5. Qxh2 Rxh2) 5... Qxg1?? { (Mate in 13 → 2.77) Lost forced checkmate sequence. Rxg8 was best. } (5... Rxg8 6. Rxh2 Ba3 7. Nxa3 Rh8 8. Rxh8 c6 9. Rxe8 d5 10. Rxc8 Nd7 11. Rxc6 Re8 12. Rxa6) 6. Qxg7?? { (2.77 → -2.95) Blunder. Rxg1 was best. } (6. Rxg1) 6... Qxe1?? { (-2.95 → Mate in 10) Checkmate is now unavoidable. Rxh1 was best. } (6... Rxh1) 7. Rxe1 Bxg7 8. Rh1 Rxh1 9. d4 Rxc1 10. dxe5 Rxb1 11. Rxb1 Bxe5 12. g3?? { (Mate in 6 → Mate in 18) Lost forced checkmate sequence. Re1 was best. } (12. Re1 Bxb2 13. c3 Bxc3 14. a4 Bxe1 15. g4 Bxf2 16. a5 Bxe3 17. g5 Bxg5#) 12... Bxb2 13. Rxb2 Bb7 14. Rxb7 d5?? { (-11.40 → -4.10) Blunder. Nc6 was best. } (14... Nc6) 15. Rxa7? { (-4.10 → -8.95) Mistake. Rxb8 was best. } (15. Rxb8) 15... Rxa7 16. e4? { (-8.11 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (16. c4 dxc4) 16... dxe4 17. f3 exf3 18. c4 Rb7 19. c5 c6 20. a4 Rb6 21. cxb6 Kd8 22. a5 f6 23. g4 f5 24. gxf5 f2 25. f6 Kd7?? { (Mate in 8 → 0.10) Lost forced checkmate sequence. f1=N was best. } (25... f1=N 26. f7 Ne3 27. f8=B Kc7 28. bxc7 c5 29. cxb8=N Nd1 30. Nxa6 Nc3 31. Bxc5 Na2 32. Be7) 26. f7 Ke8?? { (0.68 → Mate in 12) Checkmate is now unavoidable. c5 was best. } (26... c5 27. b7) 27. fxe8=B?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. fxe8=R was best. } (27. fxe8=R c5 28. Rxb8 f1=B 29. Rd8 c4 30. b7 c3 31. Rd3 Bxd3 32. b8=R Bb5 33. Rxb5 axb5) 27... Nd7 28. Bxd7 f1=B 29. Bxc6 Bg2 30. Bxg2# { Game ends by variant rule. } 0-1