lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/KYiY0QlL"] [Date "2018.08.26"] [White "osdse"] [Black "Danton"] [Result "1-0"] [UTCDate "2018.08.26"] [UTCTime "15:35:08"] [WhiteElo "1556"] [BlackElo "1550"] [WhiteRatingDiff "+117"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.28] } 1... b6?! { (-0.28 → 0.63) Inaccuracy. g6 was best. } { [%eval 0.63] } (1... g6) 2. f3?? { (0.63 → -4.37) Blunder. c4 was best. } { [%eval -4.37] } (2. c4 b5) 2... g5?? { (-4.37 → -0.19) Blunder. Nf6 was best. } { [%eval -0.19] } (2... Nf6 3. b3 Ne4 4. fxe4 c5 5. b4 cxb4 6. Ba3 bxa3 7. Nxa3 b5 8. Nxb5 Qc7 9. Nxa7) 3. a3?? { (-0.19 → -3.19) Blunder. g4 was best. } { [%eval -3.19] } (3. g4 h5 4. gxh5 Rxh5 5. f4 gxf4 6. e3 Rxh2 7. Rxh2 fxe3 8. dxe3 b5 9. Qxd7 Nxd7) 3... g4 { [%eval -3.01] } 4. fxg4 { [%eval -2.95] } 4... f5?? { (-2.95 → 2.49) Blunder. Na6 was best. } { [%eval 2.49] } (4... Na6 5. b4 Nxb4 6. axb4 Ba6 7. Rxa6 f5 8. Rxb6 axb6 9. gxf5 Kf7 10. b5 Qc8 11. h4) 5. gxf5 { [%eval 2.02] } 5... d6?? { (2.02 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (5... e5 6. fxe6 Bxa3 7. Nxa3 dxe6 8. d3 Qxd3 9. Qxd3 Nh6 10. Qxh7 Rxh7 11. Bxh6 Rxh6 12. Nb5) 6. e3 { [%eval #15] } 6... Bxf5 { [%eval #14] } 7. e4 { [%eval #14] } 7... Bxe4 { [%eval #13] } 8. Qf3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-14] } (8. Qh5 Bxc2 9. Qxe8 Bxb1 10. Rxb1 Qxe8 11. Ba6 Nxa6 12. a4 Qxa4 13. g4 Qxg4 14. Nf3 Qxf3) 8... Bxf3 { [%eval #-14] } 9. Nxf3 { [%eval #-13] } 9... Bh6?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (9... Na6 10. Bxa6 b5 11. Bxb5 c6 12. Bxc6 Qb6 13. Bxe8 Qxb2 14. Bxb2 Rxe8 15. Bxh8 Bg7 16. Bxg7) 10. Ba6 { [%eval #12] } 10... Bxd2 { [%eval #11] } 11. Bxd2 { [%eval #11] } 11... Nxa6 { [%eval #10] } 12. Ba5 { [%eval #11] } 12... bxa5 { [%eval #10] } 13. Ne5?? { (Mate in 10 → -3.27) Lost forced checkmate sequence. b4 was best. } { [%eval -3.27] } (13. b4 axb4 14. axb4 Nxb4 15. Rxa7 Nxc2 16. Rxc7 Nxe1 17. Rxe1 Qxc7 18. Rxe7 Qxe7 19. Ng5 Qxg5) 13... dxe5 { [%eval -2.51] } 14. b4?? { (-2.51 → -5.55) Blunder. a4 was best. } { [%eval -5.55] } (14. a4 c5) 14... Nxb4?? { (-5.55 → Mate in 8) Checkmate is now unavoidable. axb4 was best. } { [%eval #8] } (14... axb4) 15. axb4 { [%eval #8] } 15... axb4 { [%eval #7] } 16. Rxa7 { [%eval #7] } 16... Rxa7 { [%eval #6] } 17. Na3 { [%eval #6] } 17... bxa3 { [%eval #5] } 18. Kd2 { [%eval #5] } 18... Qxd2 { [%eval #4] } 19. Rd1 { [%eval #4] } 19... Qxc2 { [%eval #3] } 20. Rd8 { [%eval #4] } 20... Qxh2 { [%eval #2] } 21. Rxe8 { [%eval #2] } 21... Qxg3 { [%eval #1] } 22. Rxg8 { [%eval #1] } 22... Qxg8# { Game ends by variant rule. } 1-0
Reconnecting