FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/KMbNs2R3"]
[Date "2020.07.22"]
[White "ProfessorKitten"]
[Black "Makuma"]
[Result "0-1"]
[GameId "KMbNs2R3"]
[UTCDate "2020.07.22"]
[UTCTime "06:41:55"]
[WhiteElo "2055"]
[BlackElo "1638"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.23] } 1... b5 { [%eval 2.68] } 2. Bxb5 { [%eval 1.18] } 2... e6 { [%eval 1.0] } 3. Bxd7 { [%eval 1.17] } 3... Bxd7 { [%eval 1.71] } 4. Na3 { [%eval 1.75] } 4... Bxa3 { [%eval 1.14] } 5. bxa3 { [%eval 1.2] } 5... Bc8 { [%eval 1.53] } 6. a4 { [%eval 1.03] } 6... Qxd2 { [%eval 1.88] } 7. Kxd2?? { (1.88 → 0.00) Blunder. Bxd2 was best. } { [%eval 0.0] } (7. Bxd2 Nh6 8. Ne2 Ng4 9. Rg1 Nxf2 10. Kxf2 a6 11. c4 e5 12. g3 Ke7 13. c5 c6) 7... Ne7?! { (0.00 → 0.92) Inaccuracy. Kd7 was best. } { [%eval 0.92] } (7... Kd7 8. Rb1) 8. Qh5?? { (0.92 → -2.63) Blunder. Ba3 was best. } { [%eval -2.63] } (8. Ba3) 8... Bd7?? { (-2.63 → 1.89) Blunder. Rf8 was best. } { [%eval 1.89] } (8... Rf8) 9. Qxh7?? { (1.89 → -1.84) Blunder. Qxf7 was best. } { [%eval -1.84] } (9. Qxf7) 9... Bxa4 { [%eval -2.34] } 10. Qxg7 { [%eval -2.07] } 10... Bxc2 { [%eval -2.23] } 11. Qxf7 { [%eval -2.26] } 11... Kxf7 { [%eval -2.44] } 12. Kxc2 { [%eval -2.49] } 12... Rxh2 { [%eval -2.8] } 13. Rxh2 { [%eval -2.54] } 13... Nd5?? { (-2.54 → Mate in 11) Checkmate is now unavoidable. Nbc6 was best. } { [%eval #11] } (13... Nbc6 14. Rh8) 14. Rh6?? { (Mate in 11 → 0.31) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.31] } (14. Rb1 Nxe3 15. Bxe3 c5 16. Bxc5 Ke8 17. Bxa7 Rxa7 18. Rxb8 Rxa2 19. Rxe8 Rxc2 20. Rxe6 Rxf2) 14... Nxe3 { [%eval 0.33] } 15. Rxe6 { [%eval 0.2] } 15... Kxe6 { [%eval 0.05] } 16. fxe3 { [%eval 0.21] } 16... Nc6 { [%eval 0.11] } 17. e4?? { (0.11 → Mate in 5) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-5] } (17. Rb1 Nb4) 17... Kd5 { [%eval #-5] } 18. exd5 { [%eval #-4] } 18... Rf8 { [%eval #-4] } 19. dxc6 { [%eval #-3] } 19... Rf4 { [%eval #-3] } 20. Bxf4 { [%eval #-2] } 20... a6 { [%eval #-2] } 21. Bxc7 { [%eval #-1] } 21... a5 { [%eval #-1] } 22. Bxa5# { Game ends by variant rule. } 0-1
