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[Event "Rated Antichess game"] [Site "https://lichess.org/KH9oa01D"] [Date "2020.11.02"] [White "iblunderAlot124"] [Black "Antichess__Samurai"] [Result "0-1"] [UTCDate "2020.11.02"] [UTCTime "20:19:44"] [WhiteElo "1771"] [BlackElo "2017"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 b6 2. b3 g6 3. Nh3 Bh6 4. Ng5 Bxg5 5. Ba3 Bxd2 6. Bxe7 Qxe7 7. Qxd2? { (0.00 → -1.66) Mistake. Nxd2 was best. } (7. Nxd2 Qxe2) 7... Qxe2 8. Kxe2 Ne7?? { (-1.74 → 0.00) Blunder. Nf6 was best. } (8... Nf6 9. Qxd7) 9. Qxd7 Kxd7?? { (0.00 → 2.65) Blunder. Nxd7 was best. } (9... Nxd7 10. Bh3 Nc5 11. Bxc8 Nxb3 12. cxb3 Nxc8 13. Kd3 Ne7 14. Nd2 Kf8 15. Kc2 Kg7 16. Kd3) 10. g4?? { (2.65 → -1.62) Blunder. Ke3 was best. } (10. Ke3) 10... h5?? { (-1.62 → 0.95) Blunder. Ke6 was best. } (10... Ke6 11. Kd3) 11. gxh5 gxh5 12. Rg1?? { (1.08 → -1.81) Blunder. Ke3 was best. } (12. Ke3 b5) 12... Rg8 13. Rxg8 Nxg8 14. f4?? { (-1.48 → Mate in 13) Checkmate is now unavoidable. Kd3 was best. } (14. Kd3) 14... h4 15. h3 b5?? { (Mate in 12 → 0.81) Lost forced checkmate sequence. Nf6 was best. } (15... Nf6 16. f5 Ke6 17. fxe6 Bxe6 18. Nd2 Bxh3 19. Bxh3 Ng4 20. Bxg4 Nd7 21. Bxd7 f5 22. Bxf5) 16. c4?? { (0.81 → Mate in 12) Checkmate is now unavoidable. a4 was best. } (16. a4 bxa4) 16... bxc4 17. bxc4 Ke6?? { (Mate in 11 → -1.96) Lost forced checkmate sequence. Nf6 was best. } (17... Nf6 18. c5 Nc6 19. f5 Kd6 20. cxd6 Bxf5 21. dxc7 Bxh3 22. Bxh3 Ng4 23. Bxg4 f5 24. Bxf5) 18. f5 Kxf5 19. c5 Nc6 20. Na3?? { (-1.11 → Mate in 13) Checkmate is now unavoidable. a4 was best. } (20. a4) 20... Nh6?? { (Mate in 13 → -0.80) Lost forced checkmate sequence. Nf6 was best. } (20... Nf6 21. Rc1 Ke6 22. Re1 Ng4 23. hxg4 f5 24. gxf5 Kxf5 25. Ra1 Bd7 26. Bh3 Ke5 27. Bxd7) 21. Nc4?? { (-0.80 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } (21. Kf2 Ba6) 21... Na5 22. Nxa5 c6 23. Nxc6 Rb8 24. Nxb8 Ba6 25. Nxa6 Ke5 26. Nc7 Ng4 27. hxg4 a6 28. Nxa6 h3 29. Bxh3 Kd6 30. cxd6 f5 31. gxf5# { Game ends by variant rule. } 0-1