FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/JhoPQfPu"]
[Date "2021.04.04"]
[Round "-"]
[White "wildwaffl3r"]
[Black "jamessurette"]
[Result "0-1"]
[GameId "JhoPQfPu"]
[UTCDate "2021.04.04"]
[UTCTime "05:34:46"]
[WhiteElo "873"]
[BlackElo "1310"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "360+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.87) Inaccuracy. Nh6 was best. } { [%eval 0.87] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nf3?? { (0.87 → -7.24) Blunder. c4 was best. } { [%eval -7.24] } (2. c4 b5 3. cxb5 Na6 4. bxa6 Bxa6 5. Bh3 Bxe2 6. Nxe2 Qc8) 2... e5 { [%eval -7.02] } 3. Nxe5 { [%eval -6.66] } 3... d6?? { (-6.66 → 0.11) Blunder. Ba3 was best. } { [%eval 0.11] } (3... Ba3 4. bxa3) 4. Nxf7 { [%eval 0.54] } 4... Kxf7 { [%eval 0.75] } 5. Rg1?? { (0.75 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-13] } (5. Bh3) 5... Qh4 { [%eval #-13] } 6. gxh4 { [%eval #-12] } 6... g5 { [%eval #-12] } 7. hxg5 { [%eval #-11] } 7... Kf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Bh3 was best. } { [%eval #14] } (7... Bh3 8. Bxh3 Nd7 9. Bxd7 b5 10. Bxb5 c6 11. Bxc6 a5 12. Bxa8 d5 13. Bxd5 a4 14. Bxf7) 8. gxf6 { [%eval #14] } 8... Nxf6 { [%eval #13] } 9. Rg8?? { (Mate in 13 → 5.72) Lost forced checkmate sequence. Rg6 was best. } { [%eval 5.72] } (9. Rg6 hxg6 10. d4 Rxh2 11. Bg2 Rxg2 12. Bh6 Bxh6 13. f4 Bxf4 14. Qc1 Bxc1 15. Kf2 Rxf2) 9... Nxg8 { [%eval 4.84] } 10. h3?? { (4.84 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-11] } (10. Bh3 Bxh3) 10... Bxh3 { [%eval #-11] } 11. Bxh3 { [%eval #-10] } 11... Nd7 { [%eval #-10] } 12. Bxd7 { [%eval #-9] } 12... Rc8?? { (Mate in 9 → -0.22) Lost forced checkmate sequence. c6 was best. } { [%eval -0.22] } (12... c6 13. Bxc6 Nh6 14. Bxa8 d5 15. Bxd5 Ba3 16. bxa3 Nf7 17. Bxf7 Rg8 18. Bxg8 b5 19. Bxh7) 13. Bxc8 { [%eval -0.72] } 13... a6 { [%eval -0.28] } 14. Bxa6 { [%eval 0.21] } 14... b5 { [%eval 1.4] } 15. Bxb5 { [%eval 1.05] } 15... c6?? { (1.05 → 3.59) Blunder. Nh6 was best. } { [%eval 3.59] } (15... Nh6 16. Ba6 Nf7 17. Bc8 h5 18. c4 d5 19. cxd5 Ba3 20. Nxa3 Rxc8 21. d6 Nxd6 22. Nc4) 16. Bxc6 { [%eval 3.62] } 16... d5 { [%eval 3.88] } 17. Bxd5 { [%eval 6.2] } 17... Ba3 { [%eval 5.46] } 18. Bxg8 { [%eval 4.42] } 18... Bxb2?? { (4.42 → Mate in 22) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #22] } (18... Rxg8) 19. Bxh7?? { (Mate in 22 → Mate in 2) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-2] } (19. Bxb2 Rxg8 20. Bg7 Rxg7 21. Kf1 Rd7 22. a4 Rxd2 23. Nxd2 h6 24. a5 h5 25. Nb1 h4) 19... Bxa1?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (19... Rxh7 20. Bxb2 Rg7 21. Bxg7#) 20. Bb2?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-2] } (20. Ba3 Rxh7 21. Be7 Rxe7 22. e4 Rxe4 23. Qh5 Rxe1 24. Qh3 Rxb1 25. d4 Bxd4 26. c4 Bxf2) 20... Bxb2?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #8] } (20... Rxh7 21. Bxa1 Rg7 22. Bxg7#) 21. Na3 { [%eval #9] } 21... Bxa3 { [%eval #8] } 22. Qc1?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. f4 was best. } { [%eval #-2] } (22. f4 Rxh7 23. Qc1 Bxc1 24. d4 Bxf4 25. e3 Bxe3 26. c4 Bxd4 27. Kf2 Bxf2 28. c5 Bxc5) 22... Bxc1?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #7] } (22... Rxh7 23. Qxa3 Rh3 24. Qxh3#) 23. Kf1 { [%eval #7] } 23... Bxd2 { [%eval #6] } 24. Ke1?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Bg8 was best. } { [%eval #-3] } (24. Bg8 Rxg8 25. Kg2 Rxg2 26. a3 Rxf2 27. a4 Rxe2 28. a5 Bxa5 29. c3 Bxc3#) 24... Bxe1?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #5] } (24... Rxh7 25. Kxd2 Rb7 26. c3 Rb4 27. cxb4#) 25. e3?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Be4 was best. } { [%eval #-9] } (25. Be4 Bxf2 26. Ba8 Rxa8 27. a4 Rxa4 28. e3 Bxe3 29. c4 Rxc4#) 25... Rxh7 { [%eval #-9] } 26. a4 { [%eval #-6] } 26... Bxf2 { [%eval #-6] } 27. a5 { [%eval #-5] } 27... Bxe3 { [%eval #-5] } 28. a6 { [%eval #-4] } 28... Rb7 { [%eval #-5] } 29. axb7 { [%eval #-4] } 29... Bf2 { [%eval #-4] } 30. c4 { [%eval #-3] } 30... Bg1 { [%eval #-4] } 31. c5 { [%eval #-3] } 31... Bxc5 { [%eval #-3] } 32. b8=N { [%eval #-2] } 32... Bb4 { [%eval #-2] } 33. Na6 { [%eval #-1] } 33... Bc5 { [%eval #-1] } 34. Nxc5# { Game ends by variant rule. } 0-1