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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/JRGmr1in"] [Date "2025.07.29"] [White "EchecsAuPion"] [Black "TheKingOfGoodTimes"] [Result "1-0"] [GameId "JRGmr1in"] [UTCDate "2025.07.29"] [UTCTime "13:44:05"] [WhiteElo "1771"] [BlackElo "2179"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... c5 { [%eval -0.32] } 2. b4 { [%eval 0.02] } 2... cxb4 { [%eval -0.41] } 3. Na3 { [%eval -0.56] } 3... bxa3 { [%eval -0.53] } 4. Bxa3 { [%eval -0.59] } 4... Qc7 { [%eval -0.53] } 5. Bxe7 { [%eval -0.38] } 5... Qxh2 { [%eval -0.34] } 6. Rxh2 { [%eval -0.64] } 6... Bxe7 { [%eval -0.29] } 7. Rxh7 { [%eval -1.16] } 7... Rxh7 { [%eval -0.69] } 8. Nh3? { (-0.69 → -2.10) Mistake. Qb1 was best. } { [%eval -2.1] } (8. Qb1 Bg5 9. Qxb7 Bxb7 10. f4 Bxg2 11. fxg5 Bxf1 12. Kxf1 g6) 8... Rxh3 { [%eval -2.29] } 9. gxh3 { [%eval -2.25] } 9... Nh6? { (-2.25 → -0.97) Mistake. Ba3 was best. } { [%eval -0.97] } (9... Ba3) 10. h4 { [%eval -0.92] } 10... Bxh4 { [%eval -1.0] } 11. c3?! { (-1.00 → -1.84) Inaccuracy. Bh3 was best. } { [%eval -1.84] } (11. Bh3 Bxf2) 11... Bxf2 { [%eval -1.68] } 12. Kxf2 { [%eval -2.07] } 12... Na6? { (-2.07 → -0.68) Mistake. a5 was best. } { [%eval -0.68] } (12... a5 13. Qc1 b6 14. Qc2 Ke7 15. d4 g6 16. Qxg6 fxg6 17. Kf3 Nf7 18. d5) 13. Qa4 { [%eval -1.0] } 13... Nb4?? { (-1.00 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (13... b5 14. Qxa6 Bxa6 15. Ke3 b4 16. cxb4 Bxe2 17. Kxe2 d6 18. b5 Rd8 19. a4) 14. cxb4 { [%eval #11] } 14... Rb8 { [%eval #10] } 15. Qxd7?? { (Mate in 10 → -0.66) Lost forced checkmate sequence. Qxa7 was best. } { [%eval -0.66] } (15. Qxa7 b5 16. Qxd7 Kxd7 17. Rd1 f6 18. a4 bxa4 19. Kg2 Rxb4 20. e4 Rxe4) 15... Kxd7 { [%eval -0.79] } 16. b5?? { (-0.79 → Mate in 13) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-13] } (16. Ke3 Ke6) 16... b6 { [%eval -1.43] } 17. Rc1?? { (-1.43 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #-7] } (17. d4) 17... Kc7 { [%eval #-8] } 18. Rxc7 { [%eval #-7] } 18... Bh3?? { (Mate in 7 → 2.25) Lost forced checkmate sequence. Ng4 was best. } { [%eval 2.25] } (18... Ng4 19. Rxf7 Nxf2 20. Rxf2 Bf5 21. Rxf5 g5 22. Rxg5 a6 23. bxa6 Rb7 24. axb7) 19. Rxf7 { [%eval 2.13] } 19... Nxf7 { [%eval 1.6] } 20. Bxh3 { [%eval 0.81] } 20... a6?? { (0.81 → 4.07) Blunder. Nd8 was best. } { [%eval 4.07] } (20... Nd8) 21. bxa6 { [%eval 3.69] } 21... Rb7 { [%eval 3.45] } 22. axb7 { [%eval 3.92] } 22... g5 { [%eval 3.84] } 23. Bf1 { [%eval 3.74] } 23... Nh8?? { (3.74 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #9] } (23... g4 24. Kg1) 24. e4 { [%eval #9] } 24... g4 { [%eval #8] } 25. Bh3?? { (Mate in 8 → 3.95) Lost forced checkmate sequence. Bb5 was best. } { [%eval 3.95] } (25. Bb5 Ng6 26. e5 Nxe5 27. Bc4 Nxc4 28. a4 Nxd2 29. a5 bxa5 30. Kf1 Nxf1) 25... gxh3 { [%eval 3.14] } 26. e5 { [%eval 3.57] } 26... h2 { [%eval 3.44] } 27. d4?! { (3.44 → 2.19) Inaccuracy. a4 was best. } { [%eval 2.19] } (27. a4 b5) 27... h1=R?? { (2.19 → Mate in 6) Checkmate is now unavoidable. Nf7 was best. } { [%eval #6] } (27... Nf7) 28. Ke1 { [%eval #6] } 28... Rxe1 { [%eval #5] } 29. d5 { [%eval #5] } 29... Rxe5 { [%eval #4] } 30. b8=N?? { (Mate in 4 → -2.13) Lost forced checkmate sequence. b8=B was best. } { [%eval -2.13] } (30. b8=B Rxd5 31. Be5 Rxe5 32. a4 Ng6 33. a5 bxa5#) 30... Rxd5 { [%eval -2.75] } 31. Nd7?? { (-2.75 → Mate in 6) Checkmate is now unavoidable. Nc6 was best. } { [%eval #-6] } (31. Nc6 Re5) 31... Rxd7 { [%eval #-6] } 32. a4 { [%eval #-4] } 32... b5 { [%eval #-4] } 33. axb5 { [%eval #-3] } 33... Ng6 { [%eval #-6] } 34. b6 { [%eval #-5] } 34... Rd5 { [%eval #-5] } 35. b7 { [%eval #-4] } 35... Ne7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rc5 was best. } { [%eval #3] } (35... Rc5 36. b8=K Rc8 37. Kxc8 Ne7 38. Kc7 Nc8 39. Kxc8#) 36. b8=B { [%eval #3] } 36... Rd6 { [%eval #2] } 37. Bxd6 { [%eval #2] } 37... Ng6 { [%eval #1] } 38. Be5 { [%eval #1] } 38... Nxe5# { Game ends by variant rule. } 1-0