- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/JQZT0djQ"] [Date "2023.07.02"] [White "lazybonez"] [Black "Peer678"] [Result "0-1"] [GameId "JQZT0djQ"] [UTCDate "2023.07.02"] [UTCTime "10:39:27"] [WhiteElo "2003"] [BlackElo "1681"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 7.66] } 6. Kxd2 { [%eval 8.9] } 6... Bf3? { (8.90 → Mate in 33) Checkmate is now unavoidable. Bd5 was best. } { [%eval #33] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Ke2 Ra3 11. Nxa3) 7. Qxf3?? { (Mate in 33 → 3.47) Lost forced checkmate sequence. Bxg8 was best. } { [%eval 3.47] } (7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 h5 11. a4 Rc8) 7... Nd7? { (3.47 → 5.72) Mistake. Nh6 was best. } { [%eval 5.72] } (7... Nh6 8. Qxa8 Nxf7 9. Qxb8 e5 10. Qxf8 Rxf8 11. e4 Ra8 12. Ne2) 8. Bxg8 { [%eval 4.75] } 8... Rxg8 { [%eval 4.93] } 9. Qxf8 { [%eval 4.73] } 9... Nxf8 { [%eval 4.88] } 10. c4 { [%eval 4.77] } 10... Rc8 { [%eval 5.2] } 11. a4 { [%eval 5.4] } 11... Ng6?! { (5.40 → 9.88) Inaccuracy. h6 was best. } { [%eval 9.88] } (11... h6 12. Ne2) 12. h4 { [%eval 7.77] } 12... Nxh4 { [%eval 6.32] } 13. Nf3? { (6.32 → 3.58) Mistake. Ne2 was best. } { [%eval 3.58] } (13. Ne2) 13... Nxf3 { [%eval 5.21] } 14. Kd1?! { (5.21 → 3.32) Inaccuracy. a5 was best. } { [%eval 3.32] } (14. a5) 14... Nd4?! { (3.32 → 4.46) Inaccuracy. Nd2 was best. } { [%eval 4.46] } (14... Nd2 15. Nxd2) 15. exd4 { [%eval 4.2] } 15... e5?! { (4.20 → 6.53) Inaccuracy. g6 was best. } { [%eval 6.53] } (15... g6 16. Nd2) 16. dxe5 { [%eval 7.43] } 16... h6 { [%eval 10.53] } 17. Bxh6 { [%eval 7.86] } 17... gxh6 { [%eval 9.53] } 18. Nc3 { [%eval 9.69] } 18... h5 { [%eval 9.76] } 19. f4 { [%eval 13.34] } 19... c6?! { (13.34 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #8] } (19... h4 20. Kc2) 20. Ra2?! { (Mate in 8 → 11.02) Lost forced checkmate sequence. Nb5 was best. } { [%eval 11.02] } (20. Nb5 cxb5 21. axb5 Rxc4 22. Rxa7 Rxf4 23. b4 Rxb4 24. Ke2 Rxb5 25. Ke3 Rxe5 26. Ra1 Rxe3) 20... h4?! { (11.02 → Mate in 8) Checkmate is now unavoidable. Rg5 was best. } { [%eval #8] } (20... Rg5 21. fxg5) 21. Kc2? { (Mate in 8 → 8.30) Lost forced checkmate sequence. Nb5 was best. } { [%eval 8.3] } (21. Nb5 cxb5 22. axb5 Rxc4 23. Rxa7 Rxf4 24. Rg7 Rxg7 25. b4 Rxb4 26. Ke2 Rxb5 27. Ke1 Rxe5) 21... h3? { (8.30 → Mate in 8) Checkmate is now unavoidable. Ra8 was best. } { [%eval #8] } (21... Ra8 22. Ra1 Rg5 23. fxg5 h3 24. e6 h2 25. Kc1 Rc8 26. Kd2 Rh8 27. e7 Rf8 28. exf8=R) 22. Nd5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Nb5 was best. } { [%eval 0.0] } (22. Nb5 cxb5 23. axb5 Rxc4 24. Rxa7 Rxc2 25. f5 Rxb2 26. Ra8 Rxa8 27. f6 Rxb5 28. f7 Rxe5) 22... cxd5 { [%eval 0.0] } 23. cxd5 { [%eval 0.0] } 23... Rxc2 { [%eval 0.0] } 24. Ra3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (24. b4 Rxa2 25. d6 Rxa4 26. e6 Rxb4 27. e7 Rxf4 28. e8=K Rxe8 29. d7 Re3 30. d8=B a5) 24... Rxb2 { [%eval #-4] } 25. Rxh3 { [%eval #-3] } 25... Rb5 { [%eval #-3] } 26. axb5 { [%eval #-2] } 26... a6 { [%eval #-2] } 27. bxa6 { [%eval #-1] } 27... Rh8 { [%eval #-1] } 28. Rxh8# { Game ends by variant rule. } 0-1