lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/J84rIey7"] [Date "2019.11.06"] [Round "-"] [White "Kotov_Syndrome"] [Black "Azoha"] [Result "1/2-1/2"] [UTCDate "2019.11.06"] [UTCTime "19:04:53"] [WhiteElo "2120"] [BlackElo "2266"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... c5 { [%eval 0.09] } 2. Qa4 { [%eval 0.19] } 2... Qc7 { [%eval 0.0] } 3. Qxa7 { [%eval 0.0] } 3... Rxa7?? { (0.00 → 3.24) Blunder. Best move was Qxh2. } { [%eval 3.24] } (3... Qxh2 4. Rxh2 Rxa7 5. Rxh7 Rxh7 6. a3 Rxa3 7. Rxa3 Kd8 8. Kd1 Kc7 9. Ke1 Kd8) 4. b4?? { (3.24 → -1.66) Blunder. Best move was g3. } { [%eval -1.66] } (4. g3 Rxa2 5. Rxa2 Qxg3 6. fxg3 b5 7. cxb5 Na6 8. bxa6 Bxa6 9. Rxa6 h6 10. Rxh6 Rxh6) 4... cxb4?? { (-1.66 → 1.13) Blunder. Best move was Qxh2. } { [%eval 1.13] } (4... Qxh2) 5. Ba3?? { (1.13 → Mate in 15) Checkmate is now unavoidable. Best move was g3. } { [%eval #-15] } (5. g3 Qxg3) 5... Qxc4 { [%eval #-15] } 6. Bxb4 { [%eval #-14] } 6... Rxa2 { [%eval #-14] } 7. Rxa2 { [%eval #-13] } 7... Qxa2 { [%eval #-13] } 8. Bxe7 { [%eval #-12] } 8... Qxb1 { [%eval #-12] } 9. Bxf8 { [%eval #-11] } 9... Qxe1 { [%eval #-11] } 10. Bxg7 { [%eval #-10] } 10... Qxf2?? { (Mate in 10 → -6.58) Lost forced checkmate sequence. Best move was Qxf1. } { [%eval -6.58] } (10... Qxf1 11. Bxh8 Qxg1 12. Rxg1 Nf6 13. Bxf6 Ke7 14. Bxe7 d6 15. Bxd6 Bf5 16. Bxb8 Bb1 17. Rxb1) 11. Bxh8 { [%eval -6.53] } 11... Qxe2 { [%eval -5.56] } 12. Nxe2 { [%eval -3.24] } 12... Nf6 { [%eval -2.91] } 13. Bxf6 { [%eval -3.38] } 13... Ke7?? { (-3.38 → -0.10) Blunder. Best move was b5. } { [%eval -0.1] } (13... b5 14. Bd8) 14. Bxe7 { [%eval -0.1] } 14... d6 { [%eval 0.0] } 15. Bxd6 { [%eval 0.0] } 15... f5?! { (0.00 → 0.72) Inaccuracy. Best move was Bg4. } { [%eval 0.72] } (15... Bg4 16. Bxb8 Bxe2 17. Bxe2 h5 18. Bxh5 b5 19. Bxf7 b4 20. Bh5 b3 21. Bd1 b2 22. d3) 16. Bxb8 { [%eval 0.61] } 16... f4 { [%eval 0.61] } 17. Bxf4 { [%eval 0.72] } 17... h6 { [%eval 0.67] } 18. Bxh6 { [%eval 0.57] } 18... Bg4 { [%eval 0.68] } 19. d3 { [%eval 0.57] } 19... Bxe2 { [%eval 0.8] } 20. Bxe2 { [%eval 0.76] } 20... b5 { [%eval 0.76] } 21. Rf1 { [%eval 0.86] } 21... b4 { [%eval 0.76] } 22. Rf5 { [%eval 0.86] } 22... b3 { [%eval 0.86] } 23. h4 { [%eval 0.86] } 23... b2 { [%eval 0.87] } 24. Bc1?! { (0.87 → 0.00) Inaccuracy. Best move was h5. } { [%eval 0.0] } { The game is a draw. } (24. h5 b1=B 25. Bf3 Bxd3 26. Bc1 Bxf5 27. Be4 Bxe4 28. h6 Bxg2 29. h7 Bf3 30. Bb2 Be2) 1/2-1/2
Reconnecting