FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/HUz65QfP"]
[Date "2020.12.21"]
[White "junionjack"]
[Black "Calm-Karma"]
[Result "0-1"]
[GameId "HUz65QfP"]
[UTCDate "2020.12.21"]
[UTCTime "13:53:05"]
[WhiteElo "1225"]
[BlackElo "1432"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.09] } 1... b6?! { (-0.09 → 0.87) Inaccuracy. Nh6 was best. } { [%eval 0.87] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (0.87 → -16.17) Blunder. c4 was best. } { [%eval -16.17] } (2. c4 b5 3. cxb5 Na6 4. bxa6 Bxa6 5. Bh3 Bxe2 6. Nxe2 Qc8) 2... f5?? { (-16.17 → 0.29) Blunder. Bb7 was best. } { [%eval 0.29] } (2... Bb7 3. Bxd7 Bxh1 4. Bxe8 Qxd2 5. Bxf7 Qxe2 6. Qxe2 e6 7. Bxe6) 3. Bxf5 { [%eval 1.98] } 3... Bb7?? { (1.98 → 10.84) Blunder. h6 was best. } { [%eval 10.84] } (3... h6 4. Bxd7) 4. Bxd7?? { (10.84 → Mate in 14) Checkmate is now unavoidable. Bxh7 was best. } { [%eval #-14] } (4. Bxh7 Bxh1) 4... Nxd7?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bxh1 was best. } { [%eval #14] } (4... Bxh1 5. Bxe8 Qxd2 6. Kxd2 Nd7 7. Bxd7 Bc6 8. Bxc6 Nf6 9. Bxa8 c6 10. Bxc6 Nd7 11. Bxd7) 5. e3 { [%eval #14] } 5... Bxh1 { [%eval #13] } 6. Qf3?? { (Mate in 13 → -0.64) Lost forced checkmate sequence. e4 was best. } { [%eval -0.64] } (6. e4 Bxe4 7. Qh5 Bxc2 8. Qxh7 Rxh7 9. Nc3 Rxh2 10. d3 Bxd3 11. Ne4 Bxe4 12. Rb1 Bxb1) 6... Bxf3 { [%eval -0.82] } 7. Nxf3 { [%eval -0.66] } 7... g5?? { (-0.66 → Mate in 16) Checkmate is now unavoidable. Ne5 was best. } { [%eval #16] } (7... Ne5 8. Nxe5) 8. Nxg5 { [%eval #16] } 8... Ndf6 { [%eval #14] } 9. Nxh7 { [%eval #14] } 9... Nxh7 { [%eval #13] } 10. b3?? { (Mate in 13 → -1.35) Lost forced checkmate sequence. g4 was best. } { [%eval -1.35] } (10. g4 Qxd2 11. Kxd2 Bh6 12. Ke2 Bxe3 13. Kxe3 a6 14. g5 Nxg5 15. h4 Rxh4 16. c4 Rxc4) 10... Qxd2 { [%eval -0.34] } 11. Bxd2?? { (-0.34 → -2.23) Blunder. Kxd2 was best. } { [%eval -2.23] } (11. Kxd2) 11... a5?? { (-2.23 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (11... b5 12. a4) 12. Bxa5 { [%eval #11] } 12... Rxa5 { [%eval #10] } 13. Na3 { [%eval #10] } 13... Rxa3 { [%eval #9] } 14. Rc1?? { (Mate in 9 → 4.59) Lost forced checkmate sequence. g4 was best. } { [%eval 4.59] } (14. g4 Rxb3 15. cxb3 Nh6 16. e4 Nxg4 17. f3 Nxh2 18. a4 Nxf3 19. Kd2 Nxd2 20. e5 Nxb3) 14... Rxb3 { [%eval 4.87] } 15. axb3 { [%eval 3.63] } 15... c6?? { (3.63 → Mate in 8) Checkmate is now unavoidable. Kf7 was best. } { [%eval #8] } (15... Kf7 16. Rd1 Kg6 17. Rd6 exd6 18. f3 Ne7 19. f4 Kf6 20. b4 c5 21. bxc5 dxc5 22. f5) 16. c3?? { (Mate in 8 → 1.22) Lost forced checkmate sequence. g4 was best. } { [%eval 1.22] } (16. g4 Bh6 17. e4 Bxc1 18. f4 Bxf4 19. b4 Bxh2 20. b5 cxb5 21. g5 Nxg5 22. Kd2 Nxe4) 16... Kd8?? { (1.22 → Mate in 9) Checkmate is now unavoidable. e6 was best. } { [%eval #9] } (16... e6) 17. f3?? { (Mate in 9 → -0.58) Lost forced checkmate sequence. g4 was best. } { [%eval -0.58] } (17. g4 Nhf6 18. h4 Nxg4 19. f4 Nxe3 20. b4 Rxh4 21. Rc2 Nxc2 22. c4 Nxe1 23. b5 Rxf4) 17... e6?? { (-0.58 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (17... e5 18. c4) 18. h3?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. c4 was best. } { [%eval #-7] } (18. c4 Ne7 19. Ra1 e5 20. f4 exf4 21. gxf4 Nd5 22. cxd5 cxd5 23. e4 dxe4 24. Ra3 Bxa3) 18... Ne7?? { (Mate in 7 → -1.46) Lost forced checkmate sequence. Bb4 was best. } { [%eval -1.46] } (18... Bb4 19. cxb4 b5 20. Rxc6 Ne7 21. Rxe6 Ng6 22. Rxg6 Rg8 23. Rxg8 Nf8 24. Rxf8 Ke8 25. Rxe8#) 19. Kd2? { (-1.46 → -2.76) Mistake. Ra1 was best. } { [%eval -2.76] } (19. Ra1) 19... Ng6 { [%eval -2.29] } 20. f4?? { (-2.29 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (20. c4 c5) 20... Nxf4 { [%eval #-7] } 21. gxf4 { [%eval #-6] } 21... e5 { [%eval #-6] } 22. fxe5 { [%eval #-5] } 22... Bd6?? { (Mate in 5 → 0.08) Lost forced checkmate sequence. Bb4 was best. } { [%eval 0.08] } (22... Bb4 23. cxb4 b5 24. Rxc6 Kc7 25. Rxc7 Rc8 26. Rxh7 Rc2 27. Kxc2#) 23. exd6 { [%eval 0.0] } 23... Ke7?! { (0.00 → 0.63) Inaccuracy. b5 was best. } { [%eval 0.63] } (23... b5 24. Rd1 c5 25. Re1 Kc8 26. Rd1 Kd8) 24. dxe7 { [%eval 2.9] } 24... Rd8 { [%eval 1.9] } 25. exd8=K { [%eval 2.39] } 25... b5?? { (2.39 → Mate in 13) Checkmate is now unavoidable. Nf8 was best. } { [%eval #13] } (25... Nf8 26. c4) 26. c4 { [%eval #13] } 26... bxc4 { [%eval #12] } 27. bxc4 { [%eval #12] } 27... Nf8 { [%eval #13] } 28. Kd7 { [%eval #11] } 28... Nxd7 { [%eval #10] } 29. c5?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. e4 was best. } { [%eval #-1] } (29. e4 Nf8 30. Ke3 c5 31. Rb1 Nh7 32. Rb3 Nf8 33. Kf4 Nd7 34. Ke5 Nxe5 35. Rg3 Nxc4) 29... Nxc5 { [%eval #-1] } 30. Rxc5# { Game ends by variant rule. } 0-1