lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/GyKnlvz8"] [Date "2018.12.01"] [Round "-"] [White "FalconPower"] [Black "agaliana"] [Result "0-1"] [UTCDate "2018.12.01"] [UTCTime "20:54:17"] [WhiteElo "2152"] [BlackElo "2209"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.35] } 1... b5 { [%eval 1.04] } 2. Bxb5 { [%eval 1.58] } 2... Ba6 { [%eval 1.75] } 3. Bxd7?! { (1.75 → 1.20) Inaccuracy. Best move was Bxa6. } { [%eval 1.2] } (3. Bxa6 Nxa6 4. Na3 Nb4 5. Rb1 Nxc2 6. Nxc2 Qc8 7. Qh5 Qb7 8. Qxf7 Kxf7 9. b3 Qxb3) 3... Nxd7 { [%eval 1.33] } 4. c4?! { (1.33 → 0.73) Inaccuracy. Best move was d3. } { [%eval 0.73] } (4. d3 Bxd3) 4... Bxc4 { [%eval 1.01] } 5. Qg4 { [%eval 0.65] } 5... Bxa2 { [%eval 0.69] } 6. Qxg7 { [%eval 1.1] } 6... Bxg7 { [%eval 0.97] } 7. Rxa2 { [%eval 0.68] } 7... Bxb2 { [%eval 0.51] } 8. Rxb2 { [%eval 0.71] } 8... Rb8? { (0.71 → 2.43) Mistake. Best move was Qb8. } { [%eval 2.43] } (8... Qb8 9. Rxb8) 9. Rxb8 { [%eval 2.0] } 9... Nxb8 { [%eval 1.95] } 10. d3? { (1.95 → 0.25) Mistake. Best move was h4. } { [%eval 0.25] } (10. h4 Qxd2) 10... Qxd3 { [%eval 0.39] } 11. Ba3?? { (0.39 → -3.95) Blunder. Best move was h4. } { [%eval -3.95] } (11. h4) 11... Qxe3? { (-3.95 → -1.55) Mistake. Best move was Qxb1. } { [%eval -1.55] } (11... Qxb1) 12. Bxe7 { [%eval -1.84] } 12... Nxe7 { [%eval -1.56] } 13. fxe3 { [%eval -1.86] } 13... Nbc6? { (-1.86 → 0.02) Mistake. Best move was c5. } { [%eval 0.02] } (13... c5 14. Ne2 Kd7 15. Nd4 cxd4 16. exd4 Kc6 17. Nd2 Nd7 18. Nf3 a5 19. Kd2 Nb6 20. Ne1) 14. h4?! { (0.02 → -0.87) Inaccuracy. Best move was e4. } { [%eval -0.87] } (14. e4 f5) 14... Nd4?? { (-0.87 → 3.02) Blunder. Best move was a5. } { [%eval 3.02] } (14... a5 15. Nd2) 15. exd4 { [%eval 2.91] } 15... c5?! { (2.91 → 3.41) Inaccuracy. Best move was Nc8. } { [%eval 3.41] } (15... Nc8 16. Kd2 a5 17. Na3 Kd7 18. h5 c5 19. dxc5 Ne7 20. Ne2 Ng6 21. hxg6 fxg6 22. Rxh7) 16. dxc5 { [%eval 1.77] } 16... Nc8? { (1.77 → 4.66) Mistake. Best move was Nd5. } { [%eval 4.66] } (16... Nd5 17. Nc3) 17. Kd2 { [%eval 4.46] } 17... a5?! { (4.46 → 5.16) Inaccuracy. Best move was Kd7. } { [%eval 5.16] } (17... Kd7 18. Na3 Ke6 19. Nh3 Ne7 20. Ke3 Kd7 21. Ng1 Ra8 22. Kd4 f6 23. Kc3 Ke6 24. Nf3) 18. Na3 { [%eval 4.74] } 18... Ke7 { [%eval 4.7] } 19. c6?? { (4.70 → 1.68) Blunder. Best move was Nh3. } { [%eval 1.68] } (19. Nh3 Kf6) 19... Re8?? { (1.68 → 5.06) Blunder. Best move was Kd6. } { [%eval 5.06] } (19... Kd6 20. Ne2) 20. Ne2 { [%eval 4.32] } 20... Rh8? { (4.32 → 6.25) Mistake. Best move was a4. } { [%eval 6.25] } (20... a4 21. Ke3 h6 22. Kf4 Rf8 23. c7 Rd8 24. cxd8=Q Kxd8 25. Kf5 Ke7 26. Ke4 Kd7 27. Kd5) 21. Kc3 { [%eval 6.34] } 21... a4? { (6.34 → 7.77) Mistake. Best move was Rf8. } { [%eval 7.77] } (21... Rf8 22. c7) 22. Nf4 { [%eval 6.36] } 22... Re8?? { (6.36 → Mate in 8) Checkmate is now unavoidable. Best move was Kf6. } { [%eval #8] } (22... Kf6 23. h5) 23. Ne6?? { (Mate in 8 → -1.42) Lost forced checkmate sequence. Best move was Kb3. } { [%eval -1.42] } (23. Kb3 axb3 24. Nc2 bxc2 25. Rd1 cxd1=N 26. Ng6 hxg6 27. h5 gxh5 28. c7 Rd8 29. cxd8=Q Kxd8) 23... Kxe6 { [%eval -1.4] } 24. Ra1?? { (-1.40 → Mate in 8) Checkmate is now unavoidable. Best move was Rc1. } { [%eval #-8] } (24. Rc1) 24... Kd7 { [%eval #-8] } 25. cxd7 { [%eval #-7] } 25... Ne7?? { (Mate in 7 → 4.39) Lost forced checkmate sequence. Best move was Re5. } { [%eval 4.39] } (25... Re5 26. dxc8=K Rb5 27. Nxb5 f5 28. Rxa4 f4 29. Rxf4 h5 30. Rg4 hxg4 31. h5 g3 32. h6#) 26. dxe8=B { [%eval 3.91] } 26... h5?? { (3.91 → Mate in 17) Checkmate is now unavoidable. Best move was f5. } { [%eval #17] } (26... f5) 27. Bxf7?? { (Mate in 17 → Mate in 1) Lost forced checkmate sequence. Best move was Bxa4. } { [%eval #-1] } (27. Bxa4 Ng8 28. Bc6 Nh6 29. Nc2 Ng8 30. Kc4 Nh6 31. Ra8 f6 32. Kc3 Ng8 33. Rxg8 f5) 27... Nc6?! { (Mate in 1 → Mate in 2) Not the best checkmate sequence. Best move was Ng6. } { [%eval #-2] } (27... Ng6 28. Bxg6#) 28. Bxh5 { [%eval #-1] } 28... Nb4 { [%eval #-1] } 29. Kxb4# { Game ends by variant rule. } 0-1
Reconnecting