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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/GwoY87OK"] [Date "2020.04.22"] [White "adiklvc"] [Black "bouhmid-zribi"] [Result "0-1"] [UTCDate "2020.04.22"] [UTCTime "17:49:26"] [WhiteElo "1248"] [BlackElo "1485"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "900+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... b6?? { (Mate in 16 → 1.93) Lost forced checkmate sequence. g5 was best. } { [%eval 1.93] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bh6 { [%eval 1.7] } 2... gxh6? { (1.70 → 3.56) Mistake. Nxh6 was best. } { [%eval 3.56] } (2... Nxh6 3. g4) 3. e3?? { (3.56 → -0.77) Blunder. Nd2 was best. } { [%eval -0.77] } (3. Nd2) 3... h5 { [%eval -0.61] } 4. Qxh5 { [%eval -2.13] } 4... f6?? { (-2.13 → Mate in 17) Checkmate is now unavoidable. Bb7 was best. } { [%eval #17] } (4... Bb7) 5. Qxh7 { [%eval #17] } 5... Rxh7 { [%eval #16] } 6. Nh3?? { (Mate in 16 → -1.86) Lost forced checkmate sequence. g4 was best. } { [%eval -1.86] } (6. g4 Rxh2 7. Rxh2 f5 8. gxf5 Bh6 9. Rxh6 Nxh6 10. f4 Nxf5 11. Bg2 Nxe3 12. Bxa8 Nxc2) 6... Rxh3 { [%eval -1.42] } 7. gxh3 { [%eval -2.6] } 7... Bh6?? { (-2.60 → Mate in 12) Checkmate is now unavoidable. Na6 was best. } { [%eval #12] } (7... Na6) 8. f4?? { (Mate in 12 → -0.62) Lost forced checkmate sequence. f3 was best. } { [%eval -0.62] } (8. f3 Bxe3 9. d4 Bxd4 10. Be2 Bxb2 11. h4 Bxa1 12. Nc3 Bxc3 13. Bc4 Bxe1 14. Bxg8 Bxh4) 8... Bxf4 { [%eval -1.33] } 9. exf4 { [%eval -1.77] } 9... Ba6?? { (-1.77 → 0.54) Blunder. Kf7 was best. } { [%eval 0.54] } (9... Kf7) 10. c3?? { (0.54 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-11] } (10. Rg1 Bxd3 11. Rxg8 Bxc2 12. Rxe8 Qxe8 13. Ba6 Nxa6 14. h4 Bxb1 15. Rxb1 e5 16. fxe5 Qxe5) 10... Bxd3 { [%eval #-11] } 11. Bxd3 { [%eval #-10] } 11... b5?? { (Mate in 10 → -4.70) Lost forced checkmate sequence. Na6 was best. } { [%eval -4.7] } (11... Na6 12. Bxa6 b5 13. Bxb5 Rb8 14. Bxd7 Rxb2 15. Bxe8 Rxa2 16. Rxa2 Qxe8 17. Rxa7 f5 18. Rxc7) 12. Bxb5 { [%eval -4.85] } 12... Na6?? { (-4.85 → 0.75) Blunder. f5 was best. } { [%eval 0.75] } (12... f5 13. Bxd7) 13. Bxd7 { [%eval 0.37] } 13... Qxd7?? { (0.37 → 3.56) Blunder. Kxd7 was best. } { [%eval 3.56] } (13... Kxd7 14. c4 Nb8 15. Nc3 Qc8 16. h4 Qa6 17. Rd1 Qxa2 18. Rxd7 Nxd7 19. Nxa2 Nf8 20. Ke2) 14. Kd1?? { (3.56 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (14. Ke2 Qxh3) 14... Qxd1 { [%eval #-8] } 15. Rxd1 { [%eval #-7] } 15... Kd7 { [%eval #-8] } 16. Rxd7 { [%eval #-7] } 16... Nb4?? { (Mate in 7 → 4.88) Lost forced checkmate sequence. Rb8 was best. } { [%eval 4.88] } (16... Rb8 17. Rxc7 Rxb2 18. Rxa7 Rxa2 19. Rxa6 Rxa6 20. Rxa6 e6 21. Rxe6 Nh6 22. Rxf6 Nf7 23. Rxf7#) 17. Rxe7?? { (4.88 → 0.00) Blunder. Rxc7 was best. } { [%eval 0.0] } (17. Rxc7 Nxa2 18. Rxa7 Nxc3 19. Rxa8 Nxb1 20. Rxg8 Na3 21. Rxa3 f5 22. b4 e5 23. fxe5 f4) 17... Nxa2 { [%eval 0.0] } 18. Rxa2 { [%eval 0.0] } 18... Nxe7 { [%eval 0.0] } 19. Rxa7 { [%eval 0.0] } 19... Rxa7 { [%eval -0.4] } 20. f5 { [%eval -0.16] } 20... Nxf5 { [%eval -0.72] } 21. Nd2?? { (-0.72 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (21. h4 Nxh4 22. b3 Ra3 23. Nxa3 f5 24. b4 f4 25. b5 c6 26. bxc6 f3 27. Nb1 f2) 21... Nd4 { [%eval #-15] } 22. cxd4 { [%eval #-14] } 22... c5 { [%eval #-15] } 23. dxc5 { [%eval #-21] } 23... Ra3 { [%eval #-22] } 24. bxa3 { [%eval #-21] } 24... f5 { [%eval #-21] } 25. Nb1 { [%eval -0.87] } 25... f4 { [%eval 0.0] } 26. h4?? { (0.00 → Mate in 18) Checkmate is now unavoidable. a4 was best. } { [%eval #-18] } (26. a4 f3 27. Nc3 f2 28. Ne2 f1=B 29. Nc3 Bxh3 30. a5 Be6 31. Nb5 Bd5 32. h3 Bc4) 26... f3 { [%eval #-18] } 27. h3 { [%eval #-4] } 27... f2 { [%eval #-4] } 28. h5 { [%eval #-3] } 28... f1=R { [%eval #-3] } 29. h4 { [%eval #-2] } 29... Rxb1 { [%eval #-2] } 30. a4 { [%eval #-1] } 30... Rb5 { [%eval #-1] } 31. axb5# { Game ends by variant rule. } 0-1
Reconnecting