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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GulOD3tF"] [Date "2025.04.19"] [White "NaturalQuilt"] [Black "I_Grischunin1962"] [Result "1-0"] [GameId "GulOD3tF"] [UTCDate "2025.04.19"] [UTCTime "13:33:52"] [WhiteElo "1632"] [BlackElo "1940"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #17] } 5. Kxd2 { [%eval #17] } 5... Bxb4 { [%eval #16] } 6. Kc3?? { (Mate in 16 → 0.92) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.92] } (6. Qg4 Bxd2 7. Qxg7 Bxe3 8. Bxe3 c5 9. Bxc5 a6 10. Qxf7 Kxf7) 6... Bxc3 { [%eval 0.65] } 7. Nxc3 { [%eval 0.96] } 7... Bd7 { [%eval 1.6] } 8. Qxd7 { [%eval 0.97] } 8... Kxd7?! { (0.97 → 1.81) Inaccuracy. Nxd7 was best. } { [%eval 1.81] } (8... Nxd7) 9. Nd5?? { (1.81 → -4.41) Blunder. Rb1 was best. } { [%eval -4.41] } (9. Rb1) 9... exd5 { [%eval -4.17] } 10. c4 { [%eval -5.16] } 10... dxc4 { [%eval -4.56] } 11. Rb1 { [%eval -5.49] } 11... Kc8? { (-5.49 → -3.13) Mistake. c3 was best. } { [%eval -3.13] } (11... c3) 12. Rxb8 { [%eval -2.43] } 12... Kxb8 { [%eval -3.19] } 13. a4?? { (-3.19 → -8.62) Blunder. Nf3 was best. } { [%eval -8.62] } (13. Nf3 Kb7) 13... Ne7 { [%eval -6.87] } 14. h3 { [%eval -8.93] } 14... Nd5?? { (-8.93 → -0.46) Blunder. Kb7 was best. } { [%eval -0.46] } (14... Kb7) 15. Ba3?? { (-0.46 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (15. Ne2 Nxe3 16. fxe3 c3 17. Nxc3 c5 18. Re1 Kc7 19. Re2 h6 20. Ra2 f6) 15... Nxe3 { [%eval #-10] } 16. fxe3 { [%eval #-9] } 16... Rf8 { [%eval #-9] } 17. Bxf8 { [%eval #-8] } 17... f6 { [%eval #-8] } 18. Bxg7 { [%eval #-7] } 18... Kb7?? { (Mate in 7 → -1.46) Lost forced checkmate sequence. c3 was best. } { [%eval -1.46] } (18... c3 19. Bxf6 a5 20. Bxc3 Ka7 21. Bxa5 Kb6 22. Bxb6 Rxa4 23. Bxc7 Rg4 24. hxg4) 19. Bxf6 { [%eval -1.54] } 19... Rd8?? { (-1.54 → 0.43) Blunder. a5 was best. } { [%eval 0.43] } (19... a5) 20. Bxd8 { [%eval 0.51] } 20... Ka6 { [%eval 0.14] } 21. Bxc7 { [%eval 0.15] } 21... Ka5 { [%eval 0.44] } 22. Bxa5 { [%eval 0.2] } 22... c3 { [%eval 0.18] } 23. Bxc3 { [%eval 0.29] } 23... a5 { [%eval 0.3] } 24. Bxa5 { [%eval 0.52] } 24... h5 { [%eval 0.6] } 25. e4 { [%eval 0.68] } 25... h4 { [%eval 0.58] } 26. g3 { [%eval 0.59] } 26... hxg3 { [%eval 0.67] } 27. Rh2?! { (0.67 → 0.00) Inaccuracy. Ne2 was best. } { [%eval 0.0] } (27. Ne2 g2 28. Bd2 gxh1=B 29. e5 Bf3 30. h4 Bxe2 31. a5 Bf3 32. e6 Bc6) 27... gxh2 { [%eval 0.0] } 28. h4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (28. Ne2 h1=B 29. e5 Bf3 30. h4 Bxe2 31. h5 Bxh5 32. Bb4 Bf7 33. a5 Bd5) 28... hxg1=R?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. hxg1=B was best. } { [%eval #4] } (28... hxg1=B 29. Bb6 Bxb6 30. e5 Bd8 31. e6 Bxh4 32. a5 Bd8 33. e7 Bxe7 34. a6) 29. Be1 { [%eval #4] } 29... Rxe1 { [%eval #3] } 30. e5 { [%eval #3] } 30... Rxe5 { [%eval #2] } 31. h5 { [%eval #2] } 31... Rxh5 { [%eval #1] } 32. a5 { [%eval #1] } 32... Rxa5# { Game ends by variant rule. } 1-0