FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/GskT0yiv"]
[Date "2023.03.19"]
[White "VS_HULK"]
[Black "kaikyishiy"]
[Result "0-1"]
[GameId "GskT0yiv"]
[UTCDate "2023.03.19"]
[UTCTime "21:42:57"]
[WhiteElo "1849"]
[BlackElo "1546"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.69] } 2. b4 { [%eval 1.51] } 2... Bxb4 { [%eval 1.86] } 3. Ba6 { [%eval 0.71] } 3... Bxd2?? { (0.71 → Mate in 13) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #13] } (3... Nxa6 4. Nf3 Bxd2 5. Nbxd2 e5 6. Nxe5 Qh4 7. Nxd7 Bxd7 8. Qf3) 4. Qxd2?? { (Mate in 13 → -2.38) Lost forced checkmate sequence. Bxb7 was best. } { [%eval -2.38] } (4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Na3 Bxg2 7. Rb1 Bxh1 8. Rxb8 Qxb8) 4... Nxa6 { [%eval -0.48] } 5. Qxd7 { [%eval -0.83] } 5... Kxd7 { [%eval -1.64] } 6. c4?? { (-1.64 → Mate in 16) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-16] } (6. Nd2 Ne7) 6... b5 { [%eval #-19] } 7. cxb5 { [%eval #-18] } 7... Nb4 { [%eval #-16] } 8. b6 { [%eval #-17] } 8... Nxa2?? { (Mate in 17 → Mate in 10) Lost forced checkmate sequence. cxb6 was best. } { [%eval #10] } (8... cxb6 9. Ne2 Nxa2 10. Rxa2 b5 11. Rxa7 Rxa7 12. h4 Qxh4 13. Rxh4 Kd6 14. Rxh7 Rxh7 15. Nf4) 9. Rxa2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. bxa7 was best. } { [%eval #-11] } (9. bxa7 Rxa7 10. Rxa2 Rxa2 11. Kd1 Rxf2 12. Nh3 Rxg2 13. Re1 Rxh2 14. Nf2 Rxf2 15. Rf1 Rxf1) 9... axb6 { [%eval #-11] } 10. Rxa8 { [%eval #-10] } 10... Ne7?? { (Mate in 10 → -1.28) Lost forced checkmate sequence. Bb7 was best. } { [%eval -1.28] } (10... Bb7 11. Rxd8 Bxg2 12. Rxd7 Bxh1 13. Rxf7 Nh6 14. Rxg7 Re8 15. Rxc7 Nf7 16. Rxf7 e5 17. Rxh7) 11. Rxc8 { [%eval -1.17] } 11... Qxc8 { [%eval -0.89] } 12. Ne2 { [%eval -1.26] } 12... Nd5?? { (-1.26 → 1.12) Blunder. Qa6 was best. } { [%eval 1.12] } (12... Qa6 13. Nbc3) 13. Nd2 { [%eval 1.07] } 13... Nxe3 { [%eval 1.3] } 14. fxe3 { [%eval 0.95] } 14... Ke7 { [%eval 0.76] } 15. Nb3 { [%eval 0.92] } 15... Rd8? { (0.92 → 2.23) Mistake. Qa6 was best. } { [%eval 2.23] } (15... Qa6 16. Nbd4 Qxe2 17. Nxe2 Kd6 18. Kd2 b5 19. Kd3 Kd7 20. Rg1 Re8 21. Kd2 Kd6 22. Rd1) 16. Nc5 { [%eval 2.49] } 16... bxc5 { [%eval 2.77] } 17. Nd4?? { (2.77 → 0.00) Blunder. Bd2 was best. } { [%eval 0.0] } (17. Bd2) 17... Rxd4 { [%eval -0.14] } 18. exd4 { [%eval 0.0] } 18... cxd4 { [%eval 0.15] } 19. Be3 { [%eval 0.0] } 19... dxe3 { [%eval 0.0] } 20. Kf2?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-15] } (20. Rg1 e2 21. Kxe2 Kf6 22. Re1 Ke5 23. g4 Kd4 24. Kd2 g5 25. Rxe6 fxe6 26. h4 gxh4) 20... exf2 { [%eval #-14] } 21. Rg1 { [%eval #-13] } 21... fxg1=N { [%eval #-13] } 22. h3 { [%eval #-10] } 22... Nxh3 { [%eval #-10] } 23. gxh3 { [%eval #-9] } 23... f5?? { (Mate in 9 → -1.76) Lost forced checkmate sequence. Kf8 was best. } { [%eval -1.76] } (23... Kf8 24. h4 g5 25. hxg5 h5 26. gxh6 Kg7 27. hxg7 Qd7 28. g8=N f6 29. Nxf6 c5 30. Nxd7) 24. h4 { [%eval -1.75] } 24... g5 { [%eval -1.78] } 25. hxg5 { [%eval -2.4] } 25... h6 { [%eval -148.7] } 26. gxh6 { [%eval -1.6] } 26... f4 { [%eval -2.2] } 27. h7 { [%eval -2.89] } 27... Qg8?? { (-2.89 → Mate in 6) Checkmate is now unavoidable. Qb7 was best. } { [%eval #6] } (27... Qb7 28. h8=K f3 29. Kh7 Qb4 30. Kh8 Qa4 31. Kh7 c5 32. Kh6 Kd6 33. Kg7 Qb4 34. Kg6) 28. hxg8=K?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. hxg8=R was best. } { [%eval 0.0] } (28. hxg8=R Ke8 29. Rxe8 e5 30. Rxe5 c5 31. Rxc5 f3 32. Re5 f2 33. Re1 fxe1=K#) 28... Kf7 { [%eval 0.0] } 29. Kxf7 { [%eval 0.0] } 29... c5 { [%eval 0.0] } 30. Kxe6 { [%eval 0.0] } 30... c4 { [%eval 0.0] } 31. Ke5?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-19] } (31. Kf6 c3 32. Kg6 c2 33. Kh5 f3 34. Kh4 f2 35. Kg4 c1=K 36. Kf5 Kd1 37. Kf4 Kc2) 31... c3 { [%eval #-19] } 32. Kxf4 { [%eval #-18] } 32... c2 { [%eval #-18] } 33. Ke3 { [%eval #-17] } 33... c1=R { [%eval #-17] } 34. Kf3 { [%eval #-14] } 34... Rd1 { [%eval #-14] } 35. Kf4 { [%eval #-13] } 35... Rd6 { [%eval #-13] } 36. Kf3 { [%eval #-12] } 36... Rd5 { [%eval #-12] } 37. Kf2 { [%eval #-8] } 37... Rd4 { [%eval #-8] } 38. Kg2 { [%eval #-7] } 38... Re4 { [%eval #-7] } 39. Kg1 { [%eval #-3] } 39... Re3 { [%eval #-3] } 40. Kf2 { [%eval #-1] } 40... Re2 { [%eval #-1] } 41. Kxe2# { Game ends by variant rule. } 0-1