lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/GreI75QW"] [Date "2019.10.08"] [Round "-"] [White "birdnow"] [Black "Jagulep"] [Result "1-0"] [UTCDate "2019.10.08"] [UTCTime "10:44:41"] [WhiteElo "2118"] [BlackElo "1805"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.01] } 1... g6 { [%eval 0.94] } 2. b3?? { (0.94 → -0.90) Blunder. Best move was c4. } { [%eval -0.9] } (2. c4 c5) 2... d6?! { (-0.90 → -0.15) Inaccuracy. Best move was c5. } { [%eval -0.15] } (2... c5 3. c4) 3. g4?! { (-0.15 → -0.87) Inaccuracy. Best move was Bh3. } { [%eval -0.87] } (3. Bh3) 3... Bxg4 { [%eval -0.67] } 4. Bg2?? { (-0.67 → -3.44) Blunder. Best move was Ba3. } { [%eval -3.44] } (4. Ba3 Bxe2) 4... Bxe2 { [%eval -3.73] } 5. Bxb7 { [%eval -2.74] } 5... Bxd1 { [%eval -3.32] } 6. Bxa8 { [%eval -3.24] } 6... Bxc2 { [%eval -2.89] } 7. Bc6 { [%eval -2.9] } 7... Bxb1 { [%eval -2.97] } 8. Rxb1 { [%eval -2.86] } 8... Nxc6 { [%eval -1.68] } 9. Nh3?! { (-1.68 → -2.67) Inaccuracy. Best move was d4. } { [%eval -2.67] } (9. d4) 9... g5 { [%eval -2.81] } 10. Nxg5 { [%eval -2.89] } 10... Nh6?? { (-2.89 → Mate in 10) Checkmate is now unavoidable. Best move was h6. } { [%eval #10] } (10... h6 11. Nxf7) 11. Nxh7 { [%eval #10] } 11... Rxh7 { [%eval #9] } 12. Ra1?? { (Mate in 9 → -1.47) Lost forced checkmate sequence. Best move was d4. } { [%eval -1.47] } (12. d4 Nxd4 13. Bxh6 Rxh6 14. Rg1 Rxh2 15. Kd1 Nxb3 16. Rxb3 Rxf2 17. Rg8 Rxa2 18. Rxf8 Kxf8) 12... Nb8 { [%eval -1.43] } 13. Rf1?? { (-1.43 → -5.45) Blunder. Best move was d3. } { [%eval -5.45] } (13. d3) 13... d5?? { (-5.45 → -1.44) Blunder. Best move was f5. } { [%eval -1.44] } (13... f5 14. Rh1 Nd7 15. Ke2 d5 16. Kf1 d4 17. Kg2 Kf7 18. Kh3 Bg7 19. Kg2 Kf6 20. Kh3) 14. h4?? { (-1.44 → -6.95) Blunder. Best move was d3. } { [%eval -6.95] } (14. d3) 14... Qd7 { [%eval -6.5] } 15. a4?? { (-6.50 → Mate in 16) Checkmate is now unavoidable. Best move was Rh1. } { [%eval #-16] } (15. Rh1) 15... Qxa4 { [%eval -20.12] } 16. bxa4 { [%eval -13.65] } 16... a5 { [%eval -11.4] } 17. d3?! { (-11.40 → Mate in 9) Checkmate is now unavoidable. Best move was Ke2. } { [%eval #-9] } (17. Ke2 f5) 17... Rg7 { [%eval #-9] } 18. Bxh6 { [%eval #-8] } 18... f6?? { (Mate in 8 → -2.72) Lost forced checkmate sequence. Best move was Rg4. } { [%eval -2.72] } (18... Rg4 19. Bxf8 Rxh4 20. Bxe7 Rxa4 21. Rxa4 Kxe7 22. Rxa5 f5 23. Rxd5 Kf7 24. Rxf5 Kf6 25. Rxf6) 19. Bxg7 { [%eval -2.42] } 19... Bxg7 { [%eval -1.51] } 20. h5 { [%eval -1.12] } 20... Bh8 { [%eval -0.21] } 21. Kd2?? { (-0.21 → -2.28) Blunder. Best move was f3. } { [%eval -2.28] } (21. f3) 21... Kf7?? { (-2.28 → 0.45) Blunder. Best move was Kd7. } { [%eval 0.45] } (21... Kd7 22. Rh1) 22. Ra3?? { (0.45 → -1.70) Blunder. Best move was d4. } { [%eval -1.7] } (22. d4) 22... Na6? { (-1.70 → -0.37) Mistake. Best move was c5. } { [%eval -0.37] } (22... c5 23. h6) 23. Kc1?? { (-0.37 → Mate in 8) Checkmate is now unavoidable. Best move was d4. } { [%eval #-8] } (23. d4 e5) 23... c6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Best move was Nc5. } { [%eval 0.0] } (23... Nc5 24. Rg1 Nxa4 25. Rxa4 f5 26. Rxa5 c5 27. Rxc5 d4 28. Rxf5 Be5 29. Rxf7 Bb8 30. Rxe7) 24. Kb2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Best move was d4. } { [%eval #-9] } (24. d4 Nc7 25. Rb3 Na6 26. Ra3) 24... Nc7?? { (Mate in 9 → -0.41) Lost forced checkmate sequence. Best move was Nc5. } { [%eval -0.41] } (24... Nc5 25. d4 Nxa4 26. Rxa4 f5 27. Rxa5 Bxd4 28. Rxd5 Bxf2 29. Rxf2 cxd5 30. Rxf5 Ke8 31. Rxd5) 25. Rb3 { [%eval -0.47] } 25... Nb5?? { (-0.47 → 2.87) Blunder. Best move was d4. } { [%eval 2.87] } (25... d4 26. h6) 26. Rxb5 { [%eval 3.1] } 26... cxb5 { [%eval 2.78] } 27. axb5 { [%eval 2.1] } 27... a4?! { (2.10 → 3.05) Inaccuracy. Best move was d4. } { [%eval 3.05] } (27... d4 28. b6 a4 29. Rc1 a3 30. Kxa3 e5 31. h6 f5 32. f4 exf4 33. Ra1 Be5 34. Kb2) 28. Kc2? { (3.05 → 1.68) Mistake. Best move was Rc1. } { [%eval 1.68] } (28. Rc1 d4 29. b6 a3 30. Kxa3 e5 31. h6 f5 32. f4 exf4 33. Kb3 Be5 34. h7 Bb8) 28... a3?! { (1.68 → 2.31) Inaccuracy. Best move was d4. } { [%eval 2.31] } (28... d4) 29. Kd2?? { (2.31 → 0.09) Blunder. Best move was Rc1. } { [%eval 0.09] } (29. Rc1) 29... a2?? { (0.09 → 1.79) Blunder. Best move was e5. } { [%eval 1.79] } (29... e5 30. Rg1 e4 31. dxe4 dxe4 32. Rg6 Kxg6 33. hxg6 f5 34. f3 exf3 35. b6 a2 36. b7) 30. Rb1?? { (1.79 → -2.51) Blunder. Best move was Rd1. } { [%eval -2.51] } (30. Rd1 Ke6) 30... axb1=K { [%eval -2.43] } 31. Kc2?? { (-2.43 → -6.20) Blunder. Best move was b6. } { [%eval -6.2] } (31. b6 d4 32. b7 Ka2 33. Ke1 Ka3 34. f3 Kb4 35. b8=K f5 36. Kf2 Bf6 37. Ka7 e6) 31... Kxc2 { [%eval -5.05] } 32. f4?! { (-5.05 → -6.69) Inaccuracy. Best move was b6. } { [%eval -6.69] } (32. b6) 32... Kxd3 { [%eval -5.92] } 33. f5 { [%eval -6.76] } 33... Kg6?? { (-6.76 → -1.40) Blunder. Best move was e6. } { [%eval -1.4] } (33... e6 34. fxe6 Kxe6 35. b6 f5 36. b7 f4 37. b8=K f3 38. Kb7 Ke3 39. Kb6 f2 40. h6) 34. fxg6? { (-1.40 → -2.98) Mistake. Best move was hxg6. } { [%eval -2.98] } (34. hxg6 Bg7) 34... e5?? { (-2.98 → 0.00) Blunder. Best move was Bg7. } { [%eval 0.0] } (34... Bg7) 35. b6?? { (0.00 → -2.07) Blunder. Best move was h6. } { [%eval -2.07] } (35. h6 f5 36. g7 Bxg7 37. hxg7 f4 38. g8=R f3 39. b6 e4 40. b7 Kc4 41. Rg1 Kb4) 35... Kc4?? { (-2.07 → Mate in 6) Checkmate is now unavoidable. Best move was Bg7. } { [%eval #6] } (35... Bg7 36. b7 Bh6 37. b8=K e4 38. Kc7 f5 39. Kd8 Bf8 40. Ke8 f4 41. Kxf8 e3 42. h6) 36. b7 { [%eval #6] } 36... Kc5 { [%eval #5] } 37. b8=K?? { (Mate in 5 → -2.18) Lost forced checkmate sequence. Best move was b8=B. } { [%eval -2.18] } (37. b8=B Kd6 38. Bxd6 e4 39. g7 Bxg7 40. h6 Bxh6 41. Bf8 Bxf8#) 37... e4? { (-2.18 → -0.98) Mistake. Best move was Bg7. } { [%eval -0.98] } (37... Bg7 38. Ka8 e4 39. Ka7 Kd4 40. Kb7 Bh6 41. Kc7 Bf8 42. Kb6 Be7 43. Kc6 e3 44. Kxd5) 38. Ka7 { [%eval -0.72] } 38... Kb6?? { (-0.72 → Mate in 8) Checkmate is now unavoidable. Best move was Kd4. } { [%eval #8] } (38... Kd4) 39. Kxb6 { [%eval #8] } 39... d4 { [%eval #5] } 40. Kb5 { [%eval #7] } 40... d3 { [%eval #5] } 41. Kb4 { [%eval #6] } 41... e3 { [%eval #5] } 42. Kb3 { [%eval #5] } 42... d2 { [%eval #4] } 43. g7 { [%eval #4] } 43... Bxg7 { [%eval #3] } 44. h6 { [%eval #3] } 44... Bxh6 { [%eval #2] } 45. Kb2 { [%eval #2] } 45... d1=N { [%eval #1] } 46. Kc3 { [%eval #1] } 46... Nxc3# { Game ends by variant rule. } 1-0
Reconnecting