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FEN
[Event "Rated Three-check game"] [Site "https://lichess.org/GqH5BE2i"] [Date "2017.02.17"] [White "Rubik87"] [Black "Soventol"] [Result "1-0"] [UTCDate "2017.02.17"] [UTCTime "00:46:00"] [WhiteElo "1900"] [BlackElo "2010"] [WhiteRatingDiff "+60"] [BlackRatingDiff "-20"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "C00"] [Opening "French Defense: Knight Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.81] } 1... e6 { [%eval 0.9] } 2. Nf3 { [%eval 0.71] } { C00 French Defense: Knight Variation } 2... b6 { [%eval 0.94] } 3. c3 { [%eval 0.69] } 3... Bb7 { [%eval 0.73] } 4. d3 { [%eval 0.58] } 4... Ne7 { [%eval 1.04] } 5. Bg5 { [%eval 0.66] } 5... h6 { [%eval 0.72] } 6. Bh4 { [%eval 0.68] } 6... g5 { [%eval 0.94] } 7. Bg3 { [%eval 0.64] } 7... Bg7 { [%eval 0.81] } 8. Nbd2 { [%eval 0.43] } 8... Ng6?! { (0.43 → 1.39) Inaccuracy. f5 was best. } { [%eval 1.39] } (8... f5) 9. Be2? { (1.39 → 0.22) Mistake. h4 was best. } { [%eval 0.22] } (9. h4) 9... Nf4?! { (0.22 → 0.73) Inaccuracy. Nc6 was best. } { [%eval 0.73] } (9... Nc6 10. h4) 10. Bxf4 { [%eval 0.64] } 10... gxf4 { [%eval 0.7] } 11. e5 { [%eval 0.29] } 11... Nc6 { [%eval 0.46] } 12. d4 { [%eval 0.37] } 12... Rg8? { (0.37 → 1.70) Mistake. d6 was best. } { [%eval 1.7] } (12... d6 13. Bb5 O-O 14. Bd3 Kh8 15. Qe2 dxe5 16. dxe5 Ne7 17. Be4 Qc8 18. g3 Ng6 19. O-O-O) 13. Ne4 { [%eval 1.24] } 13... Qe7 { [%eval 1.36] } 14. Nf6+ { [%eval 1.3] } 14... Bxf6 { [%eval 1.69] } 15. exf6 { [%eval 1.59] } 15... Qxf6 { [%eval 0.97] } 16. Qd2 { [%eval 0.5] } 16... Rxg2 { [%eval 0.65] } 17. O-O-O { [%eval 0.58] } 17... O-O-O { [%eval 0.49] } 18. Ne5?? { (0.49 → -1.37) Blunder. Bf1 was best. } { [%eval -1.37] } (18. Bf1) 18... Rxf2? { (-1.37 → 0.05) Mistake. Nxe5 was best. } { [%eval 0.05] } (18... Nxe5 19. dxe5 Qf5 20. Bf1 f3 21. Bxg2 fxg2 22. Rhg1 Bf3 23. Rde1 d5 24. b4 Rg8 25. Kb2) 19. Nxc6?? { (0.05 → -5.82) Blunder. Ng4 was best. } { [%eval -5.82] } (19. Ng4 Rxe2 20. Nxf6 Rxd2 21. Rxd2 Nb4 22. cxb4 Bxh1 23. Rf2 e5 24. dxe5 d6 25. Rd2 Kb7) 19... dxc6 { [%eval -5.62] } 20. Rhf1 { [%eval -4.99] } 20... Rxh2 { [%eval -4.43] } 21. Rxf4?! { (-4.43 → -5.72) Inaccuracy. Rh1 was best. } { [%eval -5.72] } (21. Rh1 Rxh1 22. Rxh1 c5 23. d5 Kb8 24. Bf3 exd5 25. Rd1 Qg5 26. Qd3 Qe5 27. Qe4 Qxe4) 21... Qg6?? { (-5.72 → -1.42) Blunder. Qg5 was best. } { [%eval -1.42] } (21... Qg5) 22. Rdf1?? { (-1.42 → -3.97) Blunder. Rg4 was best. } { [%eval -3.97] } (22. Rg4 Qxg4) 22... f5?? { (-3.97 → -1.25) Blunder. Qg5 was best. } { [%eval -1.25] } (22... Qg5) 23. Qe3 { [%eval -1.97] } 23... Rxe2?? { (-1.97 → 1.33) Blunder. Kb8 was best. } { [%eval 1.33] } (23... Kb8 24. Qe5 Qg5 25. d5 cxd5 26. Kb1 Rc8 27. Ka1 Rg2 28. a3 Rg1 29. Ka2 Rxf1 30. Rxf1) 24. Qxe2 { [%eval 1.35] } 24... Kb8 { [%eval 1.48] } 25. R4f2?? { (1.48 → -2.59) Blunder. Kb1 was best. } { [%eval -2.59] } (25. Kb1 Rg8 26. Ka1 Qf6 27. Re1 Bc8 28. Qh2 Rg4 29. Rh1 Rg6 30. Rff1 Qg7 31. Qh5 Qf6) 25... Qg5+ { [%eval -2.89] } 26. Qd2?? { (-2.89 → -7.55) Blunder. Kb1 was best. } { [%eval -7.55] } (26. Kb1) 26... Qxd2+ { [%eval -6.97] } 27. Rxd2 { [%eval -6.44] } 27... Ba6?! { (-6.44 → -4.89) Inaccuracy. Rg8 was best. } { [%eval -4.89] } (27... Rg8) 28. Rg1 { [%eval -4.69] } 28... f4?? { (-4.69 → -0.66) Blunder. Bc8 was best. } { [%eval -0.66] } (28... Bc8 29. Rdg2 e5 30. Rg8 Rxg8 31. Rxg8 e4 32. Re8 h5 33. b4 h4 34. Kd1 f4 35. Rh8) 29. Rf2?? { (-0.66 → -7.19) Blunder. Rdg2 was best. } { [%eval -7.19] } (29. Rdg2 Bc8 30. Rg8 Rxg8 31. Rxg8 h5 32. Rf8 h4 33. Rxf4 h3 34. Rh4 c5 35. Rxh3 e5) 29... Rf8?? { (-7.19 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (29... e5) 30. Rg7?? { (Mate in 8 → -6.32) Lost forced checkmate sequence. Rxf4 was best. } { [%eval -6.32] } (30. Rxf4 Re8 31. Rf7 e5 32. Rgg7 exd4 33. Re7 Rf8 34. Rgf7 Rc8 35. Rxc7 Rxc7 36. Rf8+ Kb7) 30... e5 { [%eval -5.49] } 31. Rfg2?! { (-5.49 → -11.81) Inaccuracy. dxe5 was best. } { [%eval -11.81] } (31. dxe5 Bc8) 31... Bc8?? { (-11.81 → Mate in 4) Checkmate is now unavoidable. f3 was best. } { [%eval #4] } (31... f3) 32. Rxc7 { [%eval #3] } 32... f3 { [%eval #3] } 33. Rxc8+ { [%eval #2] } 33... Rxc8 { [%eval #2] } 34. Rg7 { [%eval #1] } 34... Ka8 { [%eval #1] } 35. Rxa7+ { Game ends by variant rule. } 1-0
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