lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/GZix5Lvb"] [Date "2019.02.04"] [Round "-"] [White "Viral_11"] [Black "VIpch"] [Result "0-1"] [UTCDate "2019.02.04"] [UTCTime "18:30:26"] [WhiteElo "1734"] [BlackElo "1340"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+143"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.79] } 1... b5 { [%eval 1.1] } 2. Bxb5 { [%eval 0.95] } 2... Na6?? { (0.95 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. b3?? { (Mate in 16 → -0.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.15] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8 10. h4 Qxb1 11. Kf1 Qxc1) 5... Bxb3 { [%eval 0.21] } 6. axb3?? { (0.21 → -5.44) Blunder. Qxb3 was best. } { [%eval -5.44] } (6. Qxb3 c6 7. Qxf7 Kxf7 8. Nc3 d5 9. Nxd5 Qxd5 10. a4 Qxg2 11. Ne2 Qxh2 12. Rxh2 h5) 6... Rb8 { [%eval -5.12] } 7. Rxa7 { [%eval -5.17] } 7... Rxb3 { [%eval -4.86] } 8. Rxc7 { [%eval -4.52] } 8... Rxe3?? { (-4.52 → 1.80) Blunder. Qxc7 was best. } { [%eval 1.8] } (8... Qxc7) 9. dxe3 { [%eval 2.1] } 9... Qxc7 { [%eval 2.15] } 10. Qxd7 { [%eval 1.74] } 10... Qxh2?? { (1.74 → Mate in 11) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #11] } (10... Qxd7 11. Bd2 Qxd2 12. Kxd2 e6 13. Ne2 Ba3 14. Nxa3 Kd7 15. Rb1 Kc7 16. Re1 Ne7 17. Kc3) 11. Rxh2?? { (Mate in 11 → -0.82) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -0.82] } (11. Qxe8 Qxh1 12. Qxf8 Qxg1 13. Qxf7 Qxe1 14. Qxg7 Qxe3 15. Qxh8 Qxc1 16. Qxh7 Qxb1 17. Qxb1 e5) 11... Kxd7 { [%eval -0.74] } 12. Rxh7 { [%eval -0.83] } 12... Rxh7 { [%eval -0.61] } 13. Nh3 { [%eval -1.1] } 13... Rxh3 { [%eval -0.92] } 14. gxh3 { [%eval -0.5] } 14... e6 { [%eval 0.0] } 15. Nc3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (15. h4 Nh6 16. h5 Kc6 17. Ba3 Bxa3 18. Nxa3 Kd6 19. Ke2 f5 20. e4 fxe4 21. f3 exf3) 15... Ba3 { [%eval #-6] } 16. Bxa3 { [%eval #-5] } 16... Kd6 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... g5 { [%eval #-3] } 19. Bxg5 { [%eval #-2] } 19... f6 { [%eval #-2] } 20. Bxf6 { [%eval #-1] } 20... e5 { [%eval #-1] } 21. Bxe5# { Game ends by variant rule. } 0-1
Reconnecting