lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/GJ6arWgU"] [Date "2019.10.06"] [Round "-"] [White "Shiaxou"] [Black "Link"] [Result "1/2-1/2"] [UTCDate "2019.10.06"] [UTCTime "23:21:22"] [WhiteElo "2156"] [BlackElo "2009"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.01] } 1... b5 { [%eval 1.64] } 2. Bxb5 { [%eval 1.07] } 2... e6 { [%eval 1.12] } 3. Bxd7 { [%eval 0.71] } 3... Bxd7 { [%eval 1.65] } 4. Na3?! { (1.65 → 0.62) Inaccuracy. Best move was Qh5. } { [%eval 0.62] } (4. Qh5 Qf6) 4... Bxa3 { [%eval 0.29] } 5. bxa3 { [%eval 0.48] } 5... Bc8 { [%eval 0.56] } 6. a4 { [%eval 0.34] } 6... Qxd2 { [%eval 0.0] } 7. Bxd2 { [%eval -0.57] } 7... Nd7?? { (-0.57 → 3.57) Blunder. Best move was e5. } { [%eval 3.57] } (7... e5 8. Qh5) 8. a5 { [%eval 2.5] } 8... a6?? { (2.50 → 7.32) Blunder. Best move was Ne5. } { [%eval 7.32] } (8... Ne5 9. c4) 9. Qe2 { [%eval 6.44] } 9... Bb7?? { (6.44 → Mate in 12) Checkmate is now unavoidable. Best move was Nb8. } { [%eval #12] } (9... Nb8 10. Qxa6) 10. Qxa6 { [%eval #12] } 10... Bxg2 { [%eval #11] } 11. Qxe6 { [%eval #11] } 11... Bxh1 { [%eval #10] } 12. Qxd7 { [%eval #11] } 12... Rxa5 { [%eval #10] } 13. Bxa5 { [%eval #10] } 13... Kxd7 { [%eval #9] } 14. Bxc7 { [%eval #9] } 14... Kxc7 { [%eval #8] } 15. Nf3 { [%eval #8] } 15... Bxf3 { [%eval #7] } 16. e4 { [%eval #9] } 16... Bxe4 { [%eval #8] } 17. Rd1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Best move was Rb1. } { [%eval 0.0] } (17. Rb1 Bxc2 18. Rb7 Kxb7 19. a4 Bxa4 20. Kd1 Bxd1 21. f3 Bxf3 22. h4 g5 23. hxg5 Nh6) 17... Bxc2 { [%eval 0.0] } 18. Kf1?? { (0.00 → -5.60) Blunder. Best move was Rd6. } { [%eval -5.6] } (18. Rd6 Kxd6 19. a4 Bxa4 20. Kd1 Bxd1 21. f3 Bxf3 22. h4 g5 23. hxg5 Nf6 24. gxf6 Ke7) 18... Bxd1 { [%eval -4.94] } 19. a4 { [%eval -5.27] } 19... Bxa4 { [%eval -4.46] } 20. Ke1 { [%eval -5.43] } 20... Bd1 { [%eval -4.53] } 21. Kxd1 { [%eval -4.61] } 21... Ne7 { [%eval -4.3] } 22. Kd2?! { (-4.30 → -6.86) Inaccuracy. Best move was f4. } { [%eval -6.86] } (22. f4 g5) 22... Ra8?! { (-6.86 → -4.34) Inaccuracy. Best move was h5. } { [%eval -4.34] } (22... h5 23. Ke2 h4 24. Kf3 Ra8 25. h3 Kc6 26. Ke3 Kd6 27. Kd2 Kc5 28. Kd3 Nf5 29. Kc2) 23. Kc2?! { (-4.34 → -6.86) Inaccuracy. Best move was h4. } { [%eval -6.86] } (23. h4 Kd6) 23... h5 { [%eval -6.86] } 24. Kd2 { [%eval -6.86] } 24... h4 { [%eval -6.86] } 25. Kc2?? { (-6.86 → Mate in 34) Checkmate is now unavoidable. Best move was h3. } { [%eval #-34] } (25. h3 Kc6 26. Ke3 Rh8 27. Kd3 Kd6 28. Ke3 Kc5 29. Kd3 Ra8 30. Ke3 Kd6 31. Kd2 Kd5) 25... h3 { [%eval -7.69] } 26. Kd2? { (-7.69 → Mate in 26) Checkmate is now unavoidable. Best move was Kd1. } { [%eval #-26] } (26. Kd1 Kd6) 26... Ra1 { [%eval #-26] } 27. Ke2 { [%eval #-23] } 27... Rd1 { [%eval #-23] } 28. Kxd1 { [%eval #-22] } 28... Kc6 { [%eval #-22] } 29. Kd2 { [%eval #-21] } 29... Kc5 { [%eval #-23] } 30. Ke2 { [%eval #-18] } 30... Kc4 { [%eval #-22] } 31. Kd2 { [%eval #-19] } 31... Kb3 { [%eval #-22] } 32. Ke2 { [%eval #-22] } 32... Kc2 { [%eval #-23] } 33. Ke3 { [%eval #-18] } 33... Nc8 { [%eval #-18] } 34. Ke2 { [%eval #-17] } 34... Nb6 { [%eval #-18] } 35. Ke3 { [%eval #-17] } 35... Kc3 { [%eval #-17] } 36. Ke2 { [%eval #-16] } 36... g6?? { (Mate in 16 → -5.90) Lost forced checkmate sequence. Best move was Nc4. } { [%eval -5.9] } (36... Nc4 37. Ke1 f5 38. Kf1 Kd4 39. Kg1 Kd3 40. Kh1 Ke2 41. f4 Nd2 42. Kg2 hxg2 43. h3) 37. Ke3 { [%eval -4.93] } 37... Nd7?? { (-4.93 → Mate in 4) Checkmate is now unavoidable. Best move was Kc4. } { [%eval #4] } (37... Kc4 38. Kf3 Nd7 39. Ke2 f5 40. f4 Kd5 41. Kd2 g5 42. fxg5 Ke4 43. Ke1 f4 44. g6) 38. Ke2?? { (Mate in 4 → -5.81) Lost forced checkmate sequence. Best move was Kd4. } { [%eval -5.81] } (38. Kd4 Kxd4 39. f4 g5 40. fxg5 Ke5 41. g6 fxg6#) 38... Kc4?! { (-5.81 → -4.50) Inaccuracy. Best move was Nc5. } { [%eval -4.5] } (38... Nc5 39. Kd1) 39. Ke3?? { (-4.50 → Mate in 4) Checkmate is now unavoidable. Best move was f3. } { [%eval #-4] } (39. f3 Kd5 40. Kf2 Nf6 41. Ke1 Ne8 42. Kd2 Kc6 43. Ke3 Ng7 44. Kf2 Kc5 45. Kf1 Ne8) 39... Kc5?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Best move was Kd4. } { [%eval #4] } (39... Kd4 40. Kxd4 Ne5 41. Kxe5 f6 42. Kxf6 g5 43. Kxg5#) 40. Ke2?? { (Mate in 4 → -4.38) Lost forced checkmate sequence. Best move was Kd4. } { [%eval -4.38] } (40. Kd4 Kxd4 41. f4 g5 42. fxg5 Ke5 43. g6 fxg6#) 40... Kd4 { [%eval -3.74] } 41. Kd2?? { (-3.74 → Mate in 14) Checkmate is now unavoidable. Best move was f3. } { [%eval #-14] } (41. f3 Kc4) 41... Nf6?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Best move was f5. } { [%eval 0.0] } (41... f5 42. Kc3 Kxc3 43. f4 Ne5 44. fxe5 Kd2 45. e6 Ke3 46. e7 Kf4 47. e8=R Kg3 48. hxg3) 42. Ke2?? { (0.00 → -3.68) Blunder. Best move was Kd3. } { [%eval -3.68] } (42. Kd3 Kxd3 43. f4 g5 44. fxg5 Ng4 45. g6 Nxh2 46. gxf7 Nf3 47. f8=B Ng1 48. Bb4 Kd2) 42... Kc5 { [%eval -3.68] } 43. Kd2 { [%eval -3.72] } 43... Nh7?? { (-3.72 → 0.00) Blunder. Best move was Nd7. } { [%eval 0.0] } (43... Nd7 44. f3 Nf6 45. Ke2 Ne8 46. Kd3 Ng7 47. Ke3 Kd5 48. Ke2 Kd6 49. Kf2 Nf5 50. Kf1) 44. Ke2?? { (0.00 → -3.53) Blunder. Best move was f4. } { [%eval -3.53] } (44. f4 g5 45. fxg5 Nxg5 46. Ke2 Nf3 47. Kxf3 Kc6 48. Ke4 f5 49. Kxf5 Kc7 50. Ke4 Kd7) 44... Nf8?! { (-3.53 → -2.47) Inaccuracy. Best move was Nf6. } { [%eval -2.47] } (44... Nf6 45. Kd3 Kc6 46. Kc3 Ng8 47. Kd2 Ne7 48. Kd3 Kd6 49. Ke3 Kc5 50. Kf3 Nc6 51. Ke2) 45. Kd2?! { (-2.47 → -3.62) Inaccuracy. Best move was Kd3. } { [%eval -3.62] } (45. Kd3 Kd6) 45... Nd7 { [%eval -3.43] } 46. Ke2 { [%eval -3.43] } 46... Nf6 { [%eval -3.43] } 47. Kd2 { [%eval -3.34] } 47... Kc4?? { (-3.34 → 0.00) Blunder. Best move was Ne8. } { [%eval 0.0] } (47... Ne8 48. Kc3 Nd6 49. Kc2 Kd5 50. Kb2 Nf5 51. Kc2 Kc5 52. Kb2 Kd4 53. Kc2 Nd6 54. Kc1) 48. Ke2?? { (0.00 → -3.25) Blunder. Best move was Kd3. } { [%eval -3.25] } (48. Kd3 Kxd3 49. f4 g5 50. fxg5 Ng4 51. g6 Nxh2 52. gxf7 Nf3 53. f8=B Ng1 54. Bb4 Kd2) 48... Kc5?? { (-3.25 → 0.00) Blunder. Best move was Kd5. } { [%eval 0.0] } { The game is a draw. } (48... Kd5) 1/2-1/2
Reconnecting