lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/FuRnUuYX"] [Date "2020.07.28"] [White "kritika29"] [Black "Pro33X"] [Result "0-1"] [UTCDate "2020.07.28"] [UTCTime "18:03:38"] [WhiteElo "1247"] [BlackElo "1486"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?? { (0.15 → -1.67) Blunder. e3 was best. } { [%eval -1.67] } (1. e3 b5) 1... e5?? { (-1.67 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Ba3?? { (Mate in 14 → -3.07) Lost forced checkmate sequence. Nf3 was best. } { [%eval -3.07] } (3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Qxd7 6. Nxd7 Bxd7 7. Rg1 Bxf2 8. e4 Bxg1 9. Nc3 Bxh2) 3... Bxd2 { [%eval -2.63] } 4. Kxd2?? { (-2.63 → Mate in 15) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #-15] } (4. Qxd2 Qh4 5. Qxd7 Kxd7 6. h3 Qxf2 7. Kxf2 Ne7 8. Bxe7 Kxe7 9. Nf3 Bxh3 10. Nxe5 Bxg2) 4... Qe7?? { (Mate in 15 → -0.19) Lost forced checkmate sequence. c5 was best. } { [%eval -0.19] } (4... c5 5. Bxc5 Qf6 6. Bxa7 Qxf2 7. Bxb8 Qxg1 8. Bxe5 Qxh1 9. Bxg7 Rxa2 10. Bxh8 Rxa1 11. Bxa1) 5. Bxe7 { [%eval -0.49] } 5... Nxe7 { [%eval -0.2] } 6. f4?! { (-0.20 → -1.22) Inaccuracy. Qc1 was best. } { [%eval -1.22] } (6. Qc1 e4) 6... exf4 { [%eval -0.86] } 7. g3?? { (-0.86 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (7. h3) 7... fxg3 { [%eval #-14] } 8. hxg3 { [%eval #-13] } 8... Nf5 { [%eval #-13] } 9. Rxh7 { [%eval #-12] } 9... Nxg3 { [%eval #-12] } 10. Rxg7 { [%eval #-11] } 10... Nxe2 { [%eval #-11] } 11. Rxf7 { [%eval #-10] } 11... Kxf7 { [%eval #-10] } 12. Bxe2 { [%eval #-8] } 12... Rh5 { [%eval #-8] } 13. Bxh5 { [%eval #-7] } 13... d5 { [%eval #-7] } 14. Bxf7 { [%eval #-6] } 14... Be6 { [%eval #-6] } 15. Bxe6 { [%eval #-5] } 15... Nd7 { [%eval #-6] } 16. Bxd5 { [%eval #-4] } 16... Nb6 { [%eval #-4] } 17. Bxb7 { [%eval #-3] } 17... Nd5 { [%eval #-4] } 18. Bxd5 { [%eval #-3] } 18... c6 { [%eval #-4] } 19. Bxc6 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. Bxa8 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Nc3 { [%eval #-1] } 21... a3 { [%eval #-1] } 22. Na4# { Game ends by variant rule. } 0-1
Reconnecting