FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Fi3BFNjh"]
[Date "2026.05.22"]
[Round "-"]
[White "kartal-berkut"]
[Black "rorsas2013"]
[Result "0-1"]
[GameId "Fi3BFNjh"]
[UTCDate "2026.05.22"]
[UTCTime "12:16:23"]
[WhiteElo "1293"]
[BlackElo "1324"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. Nc3?? { (-1.22 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxc3 { [%eval #-16] } 4. dxc3 { [%eval #-15] } 4... Qg5 { [%eval #-14] } 5. Bxg5 { [%eval #-13] } 5... Kd8 { [%eval #-13] } 6. Bxd8 { [%eval #-11] } 6... Ne7 { [%eval #-13] } 7. Bxe7 { [%eval #-12] } 7... g5 { [%eval #-11] } 8. Bxg5 { [%eval #-10] } 8... Rd8 { [%eval #-11] } 9. Bxd8 { [%eval #-10] } 9... a6?? { (Mate in 10 → 3.13) Lost forced checkmate sequence. Nc6 was best. } { [%eval 3.13] } (9... Nc6 10. Bxc7 d6 11. Bxd6 Nb4 12. Bxb4 Bd7 13. Qxd7 f5 14. Qxb7 Rd8 15. Qxa7) 10. Qxd7 { [%eval 1.21] } 10... Bxd7 { [%eval 1.19] } 11. Bxc7 { [%eval 0.26] } 11... Ra7 { [%eval 3.4] } 12. Bxb8 { [%eval 0.22] } 12... Bc6 { [%eval 0.5] } 13. Bxa7 { [%eval 0.28] } 13... Bxg2 { [%eval 0.14] } 14. Bxg2 { [%eval -1.0] } 14... b6?? { (-1.00 → 7.25) Blunder. h5 was best. } { [%eval 7.25] } (14... h5 15. Bxb7 h4 16. Bxa6 h3 17. Nxh3 e5 18. Ng1 e4 19. f3 exf3 20. exf3) 15. Bxb6 { [%eval 7.4] } 15... a5 { [%eval 6.62] } 16. Bxa5 { [%eval 3.76] } 16... h5?? { (3.76 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (16... e5 17. f4 exf4 18. e3 fxe3 19. h4 h5) 17. Bd5 { [%eval #16] } 17... exd5 { [%eval #15] } 18. e4 { [%eval #15] } 18... dxe4 { [%eval #14] } 19. Nf3 { [%eval #14] } 19... exf3 { [%eval #13] } 20. Rg1 { [%eval #13] } 20... h4 { [%eval #13] } 21. Rg6?? { (Mate in 13 → 4.10) Lost forced checkmate sequence. c4 was best. } { [%eval 4.1] } (21. c4 f6 22. Rg8 h3 23. a4 f5 24. Rb1 f4 25. Ke2 fxe2 26. Rd1 exd1=R) 21... fxg6 { [%eval 7.94] } 22. Ke2?? { (7.94 → 1.00) Blunder. c4 was best. } { [%eval 1.0] } (22. c4 g5 23. h3 g4 24. hxg4 h3 25. c5 h2 26. c6 h1=B 27. Kd2 Bg2) 22... fxe2 { [%eval 1.37] } 23. Rd1?? { (1.37 → -6.33) Blunder. c4 was best. } { [%eval -6.33] } (23. c4 g5 24. h3 g4 25. hxg4 e1=K 26. Rxe1 h3 27. c5 h2 28. Re6 h1=K) 23... exd1=R { [%eval -3.77] } 24. c4?? { (-3.77 → Mate in 3) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-3] } (24. Bb4 Rd7) 24... Rd5?? { (Mate in 3 → 2.82) Lost forced checkmate sequence. Rd2 was best. } { [%eval 2.82] } (24... Rd2 25. Bxd2 g5 26. Bxg5 h3 27. c5#) 25. cxd5 { [%eval 1.69] } 25... g5 { [%eval 1.92] } 26. f4?? { (1.92 → 0.13) Blunder. h3 was best. } { [%eval 0.13] } (26. h3 g4 27. hxg4 h3 28. Bc3 h2 29. Ba1 h1=K 30. f4 Kg1 31. d6 Kf2) 26... gxf4 { [%eval 0.42] } 27. Bb6?? { (0.42 → -4.61) Blunder. c4 was best. } { [%eval -4.61] } (27. c4 f3 28. Bc3 f2 29. Ba1 f1=B 30. c5 Bb5 31. d6 h3 32. a3 Ba6) 27... h3?? { (-4.61 → 0.59) Blunder. f3 was best. } { [%eval 0.59] } (27... f3 28. Bc7 f2 29. Be5 f1=K 30. h3 Ke2 31. c4 Ke3 32. Bg3 hxg3 33. h4) 28. Be3?? { (0.59 → Mate in 4) Checkmate is now unavoidable. Bd8 was best. } { [%eval #-4] } (28. Bd8 f3 29. d6 f2 30. Bb6 f1=B 31. c4 Bxc4 32. Be3 Bxa2 33. d7 Bf7) 28... fxe3 { [%eval #-4] } 29. d6 { [%eval #-3] } 29... e2 { [%eval #-3] } 30. d7 { [%eval #-2] } 30... e1=R { [%eval #-2] } 31. d8=N { [%eval #-1] } 31... Re6 { [%eval #-1] } 32. Nxe6# { Game ends by variant rule. } 0-1