lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/FhVC4SSB"] [Date "2020.11.18"] [White "Wojtasielo"] [Black "Anastas_ia_15"] [Result "0-1"] [UTCDate "2020.11.18"] [UTCTime "15:44:21"] [WhiteElo "1500"] [BlackElo "1353"] [WhiteRatingDiff "-365"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... g5 { [%eval #-22] } 2. Bxg5 { [%eval #-21] } 2... e5?? { (Mate in 21 → 0.32) Lost forced checkmate sequence. c5 was best. } { [%eval 0.32] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxd8?? { (0.32 → Mate in 14) Checkmate is now unavoidable. dxe5 was best. } { [%eval #-14] } (3. dxe5 Qxg5 4. Qxd7 Qxe5 5. Qxc7 Qxb2 6. Qxb7 Qxc2 7. Qxa7 Rxa7) 3... exd4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Kxd8 was best. } { [%eval #14] } (3... Kxd8 4. dxe5 Nf6 5. exf6 Bg7 6. fxg7 b5 7. gxh8=R a5 8. Rxh7 a4 9. Rxf7 Ke7 10. Rxe7) 4. Bxc7?? { (Mate in 14 → -3.17) Lost forced checkmate sequence. Qxd4 was best. } { [%eval -3.17] } (4. Qxd4 Kxd8 5. Qxd7 Bxd7 6. b4 Bxb4 7. e3 Bxe1 8. Nf3 Bxf2 9. Nd4 Bxe3 10. h4 Bxd4) 4... d3?? { (-3.17 → 0.10) Blunder. d5 was best. } { [%eval 0.1] } (4... d5 5. Qxd4) 5. exd3?? { (0.10 → -1.66) Blunder. cxd3 was best. } { [%eval -1.66] } (5. cxd3 Ba3) 5... a6?? { (-1.66 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (5... Ba3 6. Bxb8) 6. Bxb8 { [%eval #14] } 6... Rxb8 { [%eval #13] } 7. Nf3?? { (Mate in 13 → 6.74) Lost forced checkmate sequence. b4 was best. } { [%eval 6.74] } (7. b4 Bxb4 8. Qg4 Bxe1 9. Qxd7 Kxd7 10. Ne2 Bxf2 11. Nd4 Bxd4 12. Nc3 Bxc3 13. a4 Bxa1) 7... Ba3 { [%eval 5.33] } 8. bxa3?? { (5.33 → -1.49) Blunder. Nxa3 was best. } { [%eval -1.49] } (8. Nxa3 b5 9. Nxb5 axb5 10. b4 Ne7 11. Rb1 Ra8 12. Be2 Rxa2 13. c3 Rxe2 14. Kxe2 Nd5) 8... Nf6?? { (-1.49 → 2.14) Blunder. b6 was best. } { [%eval 2.14] } (8... b6) 9. Qe2?? { (2.14 → -1.49) Blunder. g4 was best. } { [%eval -1.49] } (9. g4 Nxg4) 9... Ne4?? { (-1.49 → 3.85) Blunder. Ng4 was best. } { [%eval 3.85] } (9... Ng4 10. Qxe8 Rxe8 11. Be2 Rxe2 12. Kxe2 Nxh2 13. Nxh2 d5 14. Ng4 Bxg4 15. Rxh7 Bxe2 16. Rxf7) 10. Qxe4 { [%eval 3.71] } 10... b6?? { (3.71 → 8.60) Blunder. Kf8 was best. } { [%eval 8.6] } (10... Kf8 11. Qxh7) 11. Qxe8 { [%eval 7.42] } 11... Rxe8 { [%eval 7.33] } 12. Be2 { [%eval 6.43] } 12... Rxe2 { [%eval 6.85] } 13. Kxe2 { [%eval 5.24] } 13... d5?? { (5.24 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (13... a5 14. d4) 14. Nbd2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. g4 was best. } { [%eval #-7] } (14. g4 Bxg4 15. Kd2 Bxf3 16. a4 Bxh1 17. f3 Bxf3 18. a5 bxa5 19. Ke3 Rxb1 20. Kxf3 Rxa1) 14... Bh3?? { (Mate in 7 → 5.96) Lost forced checkmate sequence. d4 was best. } { [%eval 5.96] } (14... d4 15. Nxd4 Bf5 16. Nxf5 h6 17. Nxh6 b5 18. Nxf7 Rh8 19. Nxh8 b4 20. axb4 a5 21. bxa5#) 15. gxh3 { [%eval 4.48] } 15... d4 { [%eval 4.79] } 16. Nxd4 { [%eval 4.93] } 16... f5 { [%eval 4.0] } 17. Nxf5 { [%eval 3.18] } 17... h6?? { (3.18 → 49.00) Blunder. h5 was best. } { [%eval 49.0] } (17... h5 18. Nh4) 18. Nxh6 { [%eval 4.36] } 18... Rg8?? { (4.36 → Mate in 20) Checkmate is now unavoidable. Ra8 was best. } { [%eval #20] } (18... Ra8) 19. Nxg8 { [%eval #20] } 19... b5 { [%eval #14] } 20. a4 { [%eval #16] } 20... bxa4 { [%eval #15] } 21. Nb3?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. Ne7 was best. } { [%eval #-4] } (21. Ne7 a5 22. Rab1 a3 23. Nf1 a4 24. Rb2 axb2 25. a3 b1=Q 26. Nd2 Qxc2 27. Kf3 Qxd2) 21... axb3 { [%eval #-4] } 22. cxb3 { [%eval #-3] } 22... a5 { [%eval #-3] } 23. b4 { [%eval #-2] } 23... axb4 { [%eval #-2] } 24. Rab1 { [%eval #-1] } 24... b3 { [%eval #-1] } 25. Rxb3# { Game ends by variant rule. } 0-1
Reconnecting